CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - British
                British buy 4 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                4 transports moved from 5 Sea Zone to 6 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Germany
                2 armour, 1 artillery and 6 infantry moved from Eastern Europe to Germany
                3 armour moved from Western Europe to Germany
                3 fighters moved from Eastern Europe to Germany
                1 bomber moved from Caucasus to Germany
                1 infantry moved from Eastern Canada to Western Canada
                2 armour moved from Belgian Congo to Trans-Jordan
                3 infantry moved from Belgian Congo to Anglo Egypt

    Combat - British
                Battle in Germany
                    British attack with 7 armour, 3 artilleries, 1 bomber, 3 fighters and 10 infantry
                    Germans defend with 2 aaGuns, 1 bomber, 1 factory, 3 fighters and 19 infantry
                        AA guns fire in Germany :  1/4 hits
                        1 fighter owned by the British lost in Germany
                        British roll dice for 7 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Germany, round 1 :  6/23 hits
                        Germans roll dice for 1 bomber, 3 fighters and 19 infantry in Germany, round 1 :  13/23 hits
                        10 infantry owned by the British , 1 bomber owned by the Germans , 5 infantry owned by the Germans and 3 artilleries owned by the British lost in Germany
                        British roll dice for 7 armour, 1 bomber and 2 fighters in Germany, round 2 :  4/10 hits
                        Germans roll dice for 3 fighters and 14 infantry in Germany, round 2 :  5/17 hits
                        5 armour owned by the British and 4 infantry owned by the Germans lost in Germany
                    1 bomber owned by the British and 2 fighters owned by the British retreated
                        British roll dice for 2 armour in Germany, round 3 :  0/2 hits
                        Germans roll dice for 3 fighters and 10 infantry in Germany, round 3 :  8/13 hits
                        2 armour owned by the British lost in Germany
                    Germans win with 3 fighters and 10 infantry remaining. Battle score for attacker is -45
                    Casualties for Germans: 1 bomber and 9 infantry
                    Casualties for British: 7 armour, 3 artilleries, 1 fighter and 10 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour in Trans-Jordan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
                    British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                2 fighters moved from Germany to 5 Sea Zone
                1 bomber moved from Germany to Caucasus

    Place Units - British
                4 armour and 4 infantry placed in United Kingdom
                1 factory placed in Norway

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total

    Territory Summary for British :

    Eastern Europe : 1 flag
        Norway : 1 flag, 1 factory
        Trans-Jordan : 1 flag, 1 armour
        United Kingdom : 1 flag, 1 aaGun, 4 armour, 1 factory and 4 infantry
        Western Europe : 1 flag, 1 aaGun
        Caucasus : 1 flag, 1 aaGun and 1 bomber
        Algeria : 1 flag
        Libya : 1 flag
        Anglo Egypt : 1 flag, 3 infantry
        Western Canada : 1 flag, 1 infantry
        5 Sea Zone : 1 flag, 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 37 / 38
        Japanese : 47 / 55
        Americans : 37 / 43

  • TripleA

    damn you rolled so many hits with 2s. :(

    I tried to end it because russia goes right after and I had 24 attackers to 23 defenders. About even, dice calculator says 58%.

    I remembered after the battle started that I can’t retreat in revised like I can in AA50… just the air retreats.

    Dang, this is rough. Was hoping for a closer fight in the event I lost… at least get you down to 3 inf 3 fighters or something reasonable for russia to hit (though japan flies in, I would still attack, at least try to kill the infantry)

    Oh damn. I am screwed lol.

  • TripleA

    I might have to wait for 3 turns for america or something to take berlin… damn your japan stalling my americans!

  • TripleA

    I was going to concede right now, but the game looks pretty close. Germany only has 13 guys, russia has 9 next to it… and uk can drop 8 on it.

    Japan not stacked up next to russia for at least two turns. Japan could hit usa, but that still a grind too.

    Damn, the dice hit you hard, but got me harder back!

  • TripleA

    the dice is nuts for both of us this game lol.


  • True, weird dice for both. Also, I’m not very happy with my gameplay with Germany, it’s true that I had to buy more artillery. At least, I’m happy with Japan, the “Polar Express” is my trademark tactic  :-)

  • TripleA

    Yeah well I am kickin you out of here or making you commit.

  • TripleA

    Win or lose, I had fun.

    I been in garg’s global tournament and it isn’t very fun. Maybe because I like to rush from time to time and I don’t have a rush partner so it is really off. >,<

  • TripleA

    I just feel like, I am trying to play like it is low luck in those global games… when it is a dice game. I play enough low luck games on the triplea lobby… for dice games I want to gamble a little. I am a gambler’s gambler you could say.

    Either way, I was a round ahead of schedule considering you didn’t buy much arty or armor, so I was able to advance each round toward berlin and cut germany’s income off. You will get your income this round :)


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship and 1 transport moved from 55 Sea Zone to 52 Sea Zone
                1 infantry moved from Hawaiian Islands to 52 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Western Canada
                2 artilleries, 1 bomber and 12 infantry moved from Alaska to Western Canada
                2 fighters moved from 63 Sea Zone to Western Canada
                1 fighter moved from Buryatia S.S.R. to Western Canada
                3 transports moved from 63 Sea Zone to 62 Sea Zone
                2 artilleries and 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to Western Canada
                2 artilleries, 4 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries and 4 infantry moved from 63 Sea Zone to Western Canada
                2 fighters moved from 34 Sea Zone to Anglo Egypt
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 armour moved from India to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 armour and 1 infantry moved from 34 Sea Zone to Anglo Egypt

    Combat - Japanese
                Battle in Anglo Egypt
                    Japanese attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 3 infantry
                        Japanese roll dice for 1 battleship in Anglo Egypt, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egypt
                        Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Egypt, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Anglo Egypt, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Anglo Egypt
                    Japanese win, taking Anglo Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Western Canada
                    Japanese attack with 4 artilleries, 1 bomber, 3 fighters and 19 infantry
                    British defend with 1 infantry; Americans defend with 3 armour, 2 artilleries and 13 infantry
                        Japanese roll dice for 1 battleship in Western Canada, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 19 infantry in Western Canada, round 1 :  7/27 hits
                        British roll dice for 3 armour, 2 artilleries and 13 infantry in Western Canada, round 1 :  4/18 hits
                        4 infantry owned by the Japanese and 7 infantry owned by the Americans lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 15 infantry in Western Canada, round 2 :  9/23 hits
                        British roll dice for 3 armour, 2 artilleries and 6 infantry in Western Canada, round 2 :  5/11 hits
                        2 artilleries owned by the Americans , 5 infantry owned by the Japanese , 1 armour owned by the Americans and 6 infantry owned by the Americans lost in Western Canada
                        Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Western Canada, round 3 :  4/18 hits
                        British roll dice for 2 armour in Western Canada, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Western Canada
                    Japanese win, taking Western Canada from British with 4 artilleries, 1 bomber, 3 fighters and 9 infantry remaining. Battle score for attacker is 35
                    Casualties for Japanese: 10 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 3 armour, 2 artilleries and 13 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anglo Egypt to 34 Sea Zone
                2 infantry moved from French Indochina to India
                1 aaGun moved from China to French Indochina
                1 armour moved from India to French Indochina
                1 armour moved from Sinkiang to French Indochina
                2 infantry moved from Sinkiang to China
                1 fighter moved from 34 Sea Zone to India
                1 bomber and 3 fighters moved from Western Canada to Alaska
                1 transport moved from 63 Sea Zone to 60 Sea Zone
                1 transport moved from 63 Sea Zone to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                1 bomber moved from Alaska to Buryatia S.S.R.

    Place Units - Japanese
                3 infantry placed in French Indochina
                2 armour placed in Alaska
                1 transport placed in 60 Sea Zone
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 50 / 50
        Americans : 37 / 43


  • Mmmm… I don’t like LL very much, one can use too much to secure results. I’m maybe a bit too used to AABattlemap, that gives a slower gameplay, and I’m noticing the diference, it’s a similar case. TripleA is indeed the nearest you can get to real gameplay without a real board, and A&A, specially Revised, is designed mainly to play on real board, he he  :-)

    Also, I’m much better with Polar Express than defending with Germany. I forget easily how to defend right with germans unless I play them a lot, but I didn’t forgot much of the tactics needed to attack America with Japan

  • TripleA

    It is a fast game we got going.

    I play both ll and dice. Just I have a very conservative partner for garg’s dice tournament so I am grinding it out looking for every income advantage etc lol.

  • TripleA

    loool. I just looked at the map. I was like how did you get so many guys there. LOOOOOOL. I just now realized you can shuffle from bury to west canada.

    well I guess I got to do a suicide run.

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 14 Sea Zone to 12 Sea Zone
                2 transports moved from 5 Sea Zone to 7 Sea Zone
                1 armour and 1 infantry moved from Libya to 14 Sea Zone
                1 armour and 1 infantry moved from 14 Sea Zone to Southern Europe
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                      Americans take Sinkiang from Japanese
                3 transports moved from 2 Sea Zone to 9 Sea Zone

    Combat - Americans
                Battle in Southern Europe
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 aaGun, 1 factory and 3 infantry
                        Americans roll dice for 1 battleship in Southern Europe, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 :  0/2 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 1 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Europe
                        Americans roll dice for 1 armour in Southern Europe, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 2 :  1/3 hits
                        1 armour owned by the Americans lost in Southern Europe
                    Germans win with 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery and 5 infantry placed in Eastern United States
                8 infantry placed in Western United States
                Americans undo move 2.
                4 infantry placed in Western United States
                4 infantry placed in Western United States
                Americans undo move 1.
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 17 infantry
        Sinkiang : 1 flag, 1 infantry
        West Russia : 1 flag
        Eastern United States : 1 flag, 1 artillery, 1 factory and 5 infantry
        7 Sea Zone : 1 flag, 2 transports
        5 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        12 Sea Zone : 1 flag, 1 transport
        9 Sea Zone : 1 flag, 3 transports
        14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour, 2 artilleries and 2 infantry moved from Eastern Europe to Germany
                1 fighter moved from Kazakh S.S.R. to Balkans

    Combat - Russians
                Battle in Germany
                    Russians attack with 5 armour, 2 artilleries and 2 infantry
                    Germans defend with 2 aaGuns, 1 factory, 3 fighters and 10 infantry
                        Russians roll dice for 5 armour, 2 artilleries and 2 infantry in Germany, round 1 :  2/9 hits
                        Germans roll dice for 3 fighters and 10 infantry in Germany, round 1 :  5/13 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Germany
                        Russians roll dice for 4 armour in Germany, round 2 :  3/4 hits
                        Germans roll dice for 3 fighters and 8 infantry in Germany, round 2 :  7/11 hits
                        4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
                    Germans win with 3 fighters and 5 infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 armour, 2 artilleries and 2 infantry
                Battle in Balkans
                    Russians attack with 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter in Balkans, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Balkans
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Balkans to Ukraine S.S.R.
                1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.
                2 infantry moved from Persia to Caucasus
                2 artilleries and 2 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Evenki National Okrug to Russia
                1 infantry moved from Novosibirsk to Russia
                1 artillery and 3 infantry moved from Russia to Caucasus

    Place Units - Russians
                4 armour placed in Caucasus
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Caucasus : 1 flag, 4 armour, 3 artilleries, 1 factory and 7 infantry
        Ukraine S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Belorussia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry
        5 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    that is so funny though. I can’t believe I forgot about that lol. That is what I get for taking 2 seconds to do my turn lol.

    Oh well, the usa squad of opponents is fairly experienced I think. If you get axis… at least get some artillery or armor and your strategy should work.

    Also do an africa bid with inf armor, half the games your egypt will have enough to defend against 3 inf 1 fighter 1 bomber. (you hit egypt with 6 guys and half the time you have 5 other half you have 4 units left).

    damn I am so silly, lol. This was too funny, I will laugh about my blunder for awhile.

  • TripleA

    I am sorry if my accidently throwing the game ruined it for you. It is so funny.


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Eastern Europe
                      Germans take Eastern Europe from British
                1 infantry moved from Germany to Western Europe
                      Germans take Western Europe from British

    Combat - Germans

    Non Combat Move - Germans
                3 infantry moved from Southern Europe to Germany

    Place Units - Germans
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 28 / 28
        British : 25 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    I alled ined germany and lost, gg you win. :D


  • @Cow:

    I am sorry if my accidently throwing the game ruined it for you. It is so funny.

    No problem, I always enjoy Polar Express games. True, I have to buy more art… but I think that the problem for Germany in this game is that I had no clue about where stack the defenses… France or Poland, and in fact I think the answer was Karelia

    The bid… you noticed I did a very quick Polar Express, that’s due the jap trannie bid, he he. However, Egypt is the other point where I usually put the bid, and maybe I should send the bid there next time, because clearly I need improve the germans gameplay more than the japs. And killing the italian fleet so early is clearly a wise move for Allies, specially against my attack America strategy. Good job killing the italian fleet so soon

Suggested Topics

  • 54
  • 98
  • 122
  • 91
  • 29
  • 19
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.7k

Users

40.4k

Topics

1.8m

Posts