No problem. I will ask you next month for W@W game.
CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func
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I was going to concede if my russian fighter lost to your german fighter or if it ended in a draw, which is why I kept going even at that point.
But the game decided that wouldn’t be traumatizing for me, so it let me win.
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Great… now I must download TripleA 1.6 :? … and it only lefts 15 minutes for Spain-Russia olimpics basketball semifinal … I’ll probably have to delay this move a bit
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I checked and my bid is not there! :lol:
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Another traumatizing battle is when uk sends destroyer and carrier vs a lone japanese transport… and loses. Oh do I hate that too, because I even send the carrier as insurance just to make sure that thing died and I still lose. That is probably worse. considering 1 transport shuffles 2 units a round towards russia, even harder to recover from that one.
oh when I decide to attack egypt back and I lose, then blitz blitz, africa gone. Revised has always had a f load of luck involved in it. It is kind of nice, because each battle matters.
~
no worries func… yeah I am using the newer version. I think the napoleon games you are in will switch over to the new one.Anyway, I bought 4 armor 1 arty. moved all my guys toward russia/caucasus. bailed out of the far east, because I need to pull the men toward germany.
I am doing the standard rush strat. Nothing crazy, just the usual stuff everyone and their mom has seen or done before.
~
Thought I edited in carolines the transport. but we both know you got it. so just add it in. -
We won at basket! :-D Such a weird match, but we recovered!
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Test summary from TripleA, engine version: 1.6.1.1, time: 00:54:11
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Norway to 13 Sea Zone
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 bomber moved from Germany to Anglo Egypt
1 fighter moved from Balkans to 15 Sea Zone
1 infantry moved from Norway to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Eastern Europe to 13 Sea ZoneCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 15 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egypt, round 1 : 2/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egypt, round 2 : 1/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 13 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 fighters in 13 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 battleship in 13 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Germans
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Eastern Europe
1 armour and 2 infantry moved from Balkans to Eastern Europe
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Southern Europe to Balkans
4 fighters moved from 13 Sea Zone to Western Europe
1 armour moved from Southern Europe to Eastern Europe
2 armour moved from Western Europe to Eastern Europe
2 armour moved from Germany to Eastern Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Anglo Egypt to Libya
1 fighter moved from 15 Sea Zone to LibyaPlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 42
British : 28 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
2 fighters moved from United Kingdom to West Russia
1 bomber moved from United Kingdom to Anglo Egypt
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 carrier and 1 destroyer moved from 35 Sea Zone to 59 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
1 infantry moved from Union of South Africa to Kenya
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo EgyptCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British Submerged
1 submarine owned by the Japanese Submerged
Battle in Anglo Egypt
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
British winBritish win with no units remaining, taking Anglo Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 59 Sea Zone
British attack with 1 carrier and 1 destroyer
Japanese defend with 1 transport
British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transportNon Combat Move - British
1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from New Zealand to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Australia
1 infantry moved from Persia to Trans-Jordan
1 bomber and 1 fighter moved from Anglo Egypt to Trans-Jordan
1 aaGun moved from India to Persia
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 armour, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 4 infantry
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 1 aaGun
India : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 bomber, 1 fighter and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
Algeria : 1 flag, 2 armour and 2 infantry
West Russia : 1 flag, 2 fighters
Anglo Egypt : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 carrier and 1 destroyer
34 Sea Zone : 1 flag, 1 transport
12 Sea Zone : 1 flag, 1 battleship and 2 transports
46 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 24 / 26
Germans : 39 / 42
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
got to risk it for the biscuit
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there ya go japan, all you can eat baby, go wild.
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I do have another question, is this a tech game?
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Good question. I think that not, but I’m not totally sure
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 37 Sea Zone to India
2 infantry moved from French Indochina to India
3 infantry moved from Kwantung to China
2 infantry moved from Manchuria to China
1 fighter moved from French Indochina to China
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to 52 Sea Zone
1 battleship moved from 37 Sea Zone to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 37 Sea Zone to 59 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 52 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in 59 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier and 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 59 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier and 1 destroyer in 59 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 carrier and 1 destroyer
Battle in China
Japanese attack with 1 fighter and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 5 infantry in China, round 1 : 0/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 2/3 hits
2 infantry owned by the Japanese lost in China
Japanese roll dice for 1 fighter and 3 infantry in China, round 2 : 1/4 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 0/2 hits
1 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 1 infantry in China, round 4 : 2/2 hits
Americans roll dice for 1 fighter in China, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in India, round 1 : 1/3 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from India to Kwantung
1 fighter moved from China to KwantungPlace Units - Japanese
3 transports placed in 60 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
1 unit repaired.Production/PUs Summary :
Russians : 23 / 26
Germans : 39 / 42
British : 28 / 31
Japanese : 34 / 34
Americans : 42 / 42 -
I kind of just assumed it was not. Tech games do end faster, but I am not totally in the mood for it. Tech is good to roll before a major battle and you could get jets which would totally obliterate my fleet, but you could roll a bunch of dice and miss… which is why it ends games fast lol.
same thing for america, usa buys bombers rolls for heavy bombers, gets it or misses it, bombers berlin aa guns hit the heavies or miss… that ends games real fast too lol.
Tech is fun, but not so good for tournament play.
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I kind of want to know before I do usa’s turn. lol.
we could just agree tech or no tech. I vote no tech haha.
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wwoowowow, you had a ukraine happen to you in china!
I am surprised you skipped all my transports.
yeah like tech would kinda ruin this game, I roll LRA sink japan transports or i miss lra and swallow sadness. lol.
screw tech. I want to battle this game out.
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oi!
No attacks from usa, here you go. Sorry I did not click post by accident. I have to redo real quick.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 11 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
1 aaGun, 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 12 Sea Zone to Algeria
1 bomber and 1 fighter moved from Eastern United States to Algeria
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 infantry moved from Alaska to Western Canada
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Hawaiian Islands to Eastern Canada
2 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
6 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 fighter
Midway : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
Hawaiian Islands : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Algeria : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 fighter and 2 infantry
Eastern United States : 1 flag, 1 artillery, 1 factory and 1 infantry
Panama : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
Central United States : 1 flag, 1 infantry
11 Sea Zone : 1 flag, 1 destroyer
12 Sea Zone : 1 flag, 1 destroyer and 2 transports
10 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
20 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 23 / 26
Germans : 39 / 42
British : 28 / 31
Japanese : 34 / 34
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 submarine moved from 2 Sea Zone to 12 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 3/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
2 infantry moved from Novosibirsk to Russia
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Karelia S.S.R. to Caucasus
2 armour moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Trans-JordanPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 4 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 3 armour
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 2 infantry
West Russia : 1 flag, 1 aaGun, 2 armour and 7 infantry
Belorussia : 1 flag, 1 artillery
Russia : 1 flag, 2 armour, 1 factory and 3 infantry
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 30 / 30
Germans : 32 / 42
British : 28 / 31
Japanese : 34 / 34
Americans : 42 / 42 -
my sz 12 OOL is, tilt, sub, transports (usa’s transports then uk) then dd then bship.
algeria OOL is if you bring all your air to fight and drop 2 two units plus algeria, I lose bomber, then infantry (usa then uk, rainbow for inf and armor) then armor then fighter.
I give you my ool because you got little above coinflips at those battles.
maybe you surprise me and take uk over @_@.
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