CUP 2012 Revised Europe vs Commonwealth Moo Vs. Func

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 14 Sea Zone to 12 Sea Zone
                2 transports moved from 5 Sea Zone to 7 Sea Zone
                1 armour and 1 infantry moved from Libya to 14 Sea Zone
                1 armour and 1 infantry moved from 14 Sea Zone to Southern Europe
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                      Americans take Sinkiang from Japanese
                3 transports moved from 2 Sea Zone to 9 Sea Zone

    Combat - Americans
                Battle in Southern Europe
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 aaGun, 1 factory and 3 infantry
                        Americans roll dice for 1 battleship in Southern Europe, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern Europe, round 1 :  0/2 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 1 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Europe
                        Americans roll dice for 1 armour in Southern Europe, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Southern Europe, round 2 :  1/3 hits
                        1 armour owned by the Americans lost in Southern Europe
                    Germans win with 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery and 5 infantry placed in Eastern United States
                8 infantry placed in Western United States
                Americans undo move 2.
                4 infantry placed in Western United States
                4 infantry placed in Western United States
                Americans undo move 1.
                1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 39 PUs; end with 39 PUs total

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 17 infantry
        Sinkiang : 1 flag, 1 infantry
        West Russia : 1 flag
        Eastern United States : 1 flag, 1 artillery, 1 factory and 5 infantry
        7 Sea Zone : 1 flag, 2 transports
        5 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        12 Sea Zone : 1 flag, 1 transport
        9 Sea Zone : 1 flag, 3 transports
        14 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour, 2 artilleries and 2 infantry moved from Eastern Europe to Germany
                1 fighter moved from Kazakh S.S.R. to Balkans

    Combat - Russians
                Battle in Germany
                    Russians attack with 5 armour, 2 artilleries and 2 infantry
                    Germans defend with 2 aaGuns, 1 factory, 3 fighters and 10 infantry
                        Russians roll dice for 5 armour, 2 artilleries and 2 infantry in Germany, round 1 :  2/9 hits
                        Germans roll dice for 3 fighters and 10 infantry in Germany, round 1 :  5/13 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Germany
                        Russians roll dice for 4 armour in Germany, round 2 :  3/4 hits
                        Germans roll dice for 3 fighters and 8 infantry in Germany, round 2 :  7/11 hits
                        4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
                    Germans win with 3 fighters and 5 infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 5 armour, 2 artilleries and 2 infantry
                Battle in Balkans
                    Russians attack with 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter in Balkans, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Balkans
                    Russians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Balkans to Ukraine S.S.R.
                1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.
                2 infantry moved from Persia to Caucasus
                2 artilleries and 2 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Evenki National Okrug to Russia
                1 infantry moved from Novosibirsk to Russia
                1 artillery and 3 infantry moved from Russia to Caucasus

    Place Units - Russians
                4 armour placed in Caucasus
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Caucasus : 1 flag, 4 armour, 3 artilleries, 1 factory and 7 infantry
        Ukraine S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Belorussia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 factory and 4 infantry
        5 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 19 / 19
        British : 34 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    that is so funny though. I can’t believe I forgot about that lol. That is what I get for taking 2 seconds to do my turn lol.

    Oh well, the usa squad of opponents is fairly experienced I think. If you get axis… at least get some artillery or armor and your strategy should work.

    Also do an africa bid with inf armor, half the games your egypt will have enough to defend against 3 inf 1 fighter 1 bomber. (you hit egypt with 6 guys and half the time you have 5 other half you have 4 units left).

    damn I am so silly, lol. This was too funny, I will laugh about my blunder for awhile.

  • TripleA

    I am sorry if my accidently throwing the game ruined it for you. It is so funny.


  • TripleA Turn Summary for game: World War II Revised, version: 1.3.5

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Eastern Europe
                      Germans take Eastern Europe from British
                1 infantry moved from Germany to Western Europe
                      Germans take Western Europe from British

    Combat - Germans

    Non Combat Move - Germans
                3 infantry moved from Southern Europe to Germany

    Place Units - Germans
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 28 / 28
        British : 25 / 38
        Japanese : 48 / 50
        Americans : 39 / 39

  • TripleA

    I alled ined germany and lost, gg you win. :D


  • @Cow:

    I am sorry if my accidently throwing the game ruined it for you. It is so funny.

    No problem, I always enjoy Polar Express games. True, I have to buy more art… but I think that the problem for Germany in this game is that I had no clue about where stack the defenses… France or Poland, and in fact I think the answer was Karelia

    The bid… you noticed I did a very quick Polar Express, that’s due the jap trannie bid, he he. However, Egypt is the other point where I usually put the bid, and maybe I should send the bid there next time, because clearly I need improve the germans gameplay more than the japs. And killing the italian fleet so early is clearly a wise move for Allies, specially against my attack America strategy. Good job killing the italian fleet so soon


  • @Cow:

    I alled ined germany and lost, gg you win. :D

    Oh, thanks. Good game as well, I’ll post the result

  • TripleA

    I am not too heartbroken, because if I moved on… I would have to play with battlemaps >,<. LOL

    good luck in the tournament. You should try to take russia with japan though, I don’t think people will make the same mistake as me and not notice you can shuffle from bury to west canada LOL.

  • TripleA

    plus I think you would have had russia anyway if you worked for it.

  • TripleA

    I thought this was a hilarious game. Was close up until, I stacked west canada like an idiot. lol.

    Though if I had taken berlin at 58% the usa mistake wouldn’t be so bad, since uk could save america. I feel like I spent the whole game getting screwed, which is why it was hilarious for me lol.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

56

Online

17.7k

Users

40.4k

Topics

1.8m

Posts