I like the rule. I think I would make the replacement or added launcehers a little more, maybe 10 IPC’s since it is a free SBR on an opponent’s facility. A bomber an be shot down. A rocket is just deadly. A mobile unit transported or moved into a forward position would be handy for the US. A rocket launcher in Tobruk would help soften up Egypt or Northern and Southern Italy. If Rome is captured the US or UK, rocket strikes from London and Rome om German facilities would be devostating to the Germans. Even Japan could use this tech on Calcutta or Sidney.
National Advantages, National Objectives, and Technology in '42 2e
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How can we best incorporate these rules in '42 2e??
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working on it
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Would prefer this not happen officially…think 42.2 is fine without it.
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thanks Oz. and i agree it should be optional perhaps, but isn’t EVERY rule optional really lol?
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Im working on a 3 tiered House Rule system, that players can work their way up to and increase the complexity of a game:
DEFCON 3 (simple additions that change how the board works)
- Straits (Denmark and Gibraltar)
- Scramble (victory cities can scramble 1 plane)
- Capital Ship repair (battleships have to move to a victory city to repair)
DEFCON 2 (moderate additions that change how economics works, and some units)
- National Objectives (3 IPCs per objective)
- Raiding (National Objective bonuses susceptible to naval interdiction)
- Carriers as capital ships (2 hits as 1940, 16 IPCs)
- AAA + ART = Coastal Defense
DEFCON 1 (major additions that drastically change the game)
- National Advantages
- Technology
- Alternative Setups (1942+, 1941, etc)
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sounds very promising!





