Just finished a game with the Europe only setup. Had to make a few modifications (changed the artillery piece in Paris to a tank and the artillery in Western Germany to a mech; pulled a few subs/tanks from my 1941 game) due to the Germany setup requiring more pieces than the game comes with. Other than that, had an absolute blast, definitely seemed balanced. Thanks.
National Advantages, National Objectives, and Technology in '42 2e
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How can we best incorporate these rules in '42 2e??
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working on it
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Would prefer this not happen officially…think 42.2 is fine without it.
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thanks Oz. and i agree it should be optional perhaps, but isn’t EVERY rule optional really lol?
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Im working on a 3 tiered House Rule system, that players can work their way up to and increase the complexity of a game:
DEFCON 3 (simple additions that change how the board works)
- Straits (Denmark and Gibraltar)
- Scramble (victory cities can scramble 1 plane)
- Capital Ship repair (battleships have to move to a victory city to repair)
DEFCON 2 (moderate additions that change how economics works, and some units)
- National Objectives (3 IPCs per objective)
- Raiding (National Objective bonuses susceptible to naval interdiction)
- Carriers as capital ships (2 hits as 1940, 16 IPCs)
- AAA + ART = Coastal Defense
DEFCON 1 (major additions that drastically change the game)
- National Advantages
- Technology
- Alternative Setups (1942+, 1941, etc)
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sounds very promising!





