Napoleonic Empire - 5ppl - Free for All (Noll - Veqryn - Alex - Wheat - Gekk)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :4

    Combat Move - Russia
                1 Hussars moved from Kirghix to Turkmen
                1 Fusiliers moved from Kirghix to Turkmen
                1 Horse_Artillery moved from Kirghix to Turkmen
                1 Barque moved from SZ102 to SZ103
                1 Fusiliers moved from Tsaritsyn to SZ103
                1 Barque and 1 Fusiliers moved from SZ103 to SZ104
                1 Fusiliers moved from SZ104 to Turkmen
                1 Fusiliers moved from Mordvins to Tsaritsyn
                1 General moved from Severia to Kiev

    Purchase Units - Russia
                Russia buy 3 Artillerys, 1 Battleship, 1 Chasseurs, 1 Cutter, 1 Grenadiers and 1 Kutusov; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Turkmen
                    Russia attack with 2 Fusilierss, 1 Horse_Artillery and 1 Hussars
                    Neutral defend with 2 Fusilierss
                        Russia roll dice for 2 Fusilierss, 1 Horse_Artillery and 1 Hussars in Turkmen, round 1 :  0/4 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 1 :  1/2 hits
                        1 Hussars owned by the Russia lost in Turkmen
                        Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 2 :  0/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 2 :  0/2 hits
                        Russia roll dice for 2 Fusilierss and 1 Horse_Artillery in Turkmen, round 3 :  0/3 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 3 :  1/2 hits
                        1 Fusiliers owned by the Russia lost in Turkmen
                        Russia roll dice for 1 Fusiliers and 1 Horse_Artillery in Turkmen, round 4 :  1/2 hits
                        Neutral roll dice for 2 Fusilierss in Turkmen, round 4 :  2/2 hits
                        1 Fusiliers owned by the Russia , 1 Horse_Artillery owned by the Russia and 1 Fusiliers owned by the Neutral lost in Turkmen
                    Neutral win with 1 Fusiliers remaining. Battle score for attacker is -13
                    Casualties for Neutral: 1 Fusiliers
                    Casualties for Russia: 2 Fusilierss, 1 Horse_Artillery and 1 Hussars

    Non Combat Move - Russia
                1 General moved from Moscovia to Kazan
                1 Fusiliers moved from Moscovia to Kazan
                1 Artillery moved from Kiev to Kazan
                5 Chasseurss moved from Severia to Minsk
                1 Dragoons moved from Moscovia to Minsk
                2 Artillerys, 3 Chasseurss and 2 Howitzers moved from Ingria to Novgorod
                1 Cutter moved from SZ4 to SZ3

    Place Units - Russia
                1 Kutusov placed in Kiev
                1 Artillery and 1 Grenadiers placed in Minsk
                1 Artillery placed in Minsk
                1 Artillery and 1 Chasseurs placed in Kiev
                1 Battleship and 1 Cutter placed in SZ3

    Turn Complete - Russia
                Russia collect 60 PUs; end with 60 PUs total


  • Political action: France does nothing

  • '17 '16 '15 '12

    No change from Russia, unless I need to react to something.


  • I’d like to cancel Open Borders with Austria and Russia and then offer Open Borders to them again, that should reset the two turn time limit right?


  • Actually I’d like to offer ceasefire to the Ottomans as well, neither of us has anything to gain from continuing to fight.

  • '17

    To go from war to ceasefire takes 2 turns, so that is not possible right now (by the rules).

    It’s a tough situation because I don’t want to see the French fleet annihilated.  Perhaps we three powers (UK/France/Ottomans) could reach some sort of naval pact?  Keep the UK outside the Mediterranean and keep the French/Ottomans inside?

    ––

    The Ottomans don’t have any in-game diplomatic actions.


  • UK had many chances to make a deal, but they really decided France IS their objective. So I will do everything that is in my power to fight the mad warmongers, even if this means another nation will win this game.


  • Please, be very clear with political actions, I need to understand how to apply them.

    FRANCE: does nothing
    UK: ? I take if for “nothing”.
    OTTOMANS: nothing
    RUSSIA: nothing

    we need Veqryn.


  • If you can’t cancel Open Borders and then propose it again I’ll offer Alliance to Russia and Austria.

  • Customizer

    UK,

    to renew the Open Borders, you must go to ceasefire or alliance for a turn.  so in other words, this turn you go to ceasefire, and then next turn you go to open borders again.

    i’m cool with whatever.

    for my actions, I offer Russia an Alliance.

    (ie: open borders this turn, and alliance the next turn)

  • Customizer

    Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
    (don’t worry, your savegames will work)

    http://www.axisandallies.org/forums/index.php?topic=28038.0

    thx

  • '17 '16 '15 '12

    Upgrade from 1.6.1 possible as well, with saving savegames both AA and Napoleon?

  • Customizer

    triplea 1.6.1.2 will play ANY savegame from:

    1.5.2
    1.5.2.1
    1.6
    1.6.1
    1.6.1.1
    (and 1.6.1.2)

  • '17 '16 '15 '12

    great stuff, thx!


  • I need everyone answers to other people proposals.


  • Alex do you accept alliance from Austria?

    Gekk, what do you want to do? Move to ceasfire Austria and Russia?

  • '17 '16 '15 '12

    no change whatsoever. For now.


  • Ok, I’ll take it as “nothing” from everyone due to Russia refusing the Alliance.


  • TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7

    Game History

    Round :5

    Combat Move - France
                1 Ney moved from Tangiers to West Sahara
                      France take West Sahara from UnitedKingdom
                1 Ney moved from West Sahara to Tangiers
                1 Battleship and 1 Brigantine moved from SZ49 to SZ53
                1 Fusiliers and 1 Marines moved from Provence to SZ62
                2 Mariness moved from Languedoc to SZ62
                2 Barques, 1 Frigate, 1 Fusiliers and 3 Mariness moved from SZ62 to SZ56
                1 Barque moved from SZ56 to SZ62
                1 Barque moved from SZ56 to SZ62
                3 Mariness moved from Valencia to SZ56
                1 Fusiliers and 6 Mariness moved from SZ56 to Murcia
                3 Artillerys, 3 Dragoonss and 2 Grenadierss moved from Valencia to Murcia
                2 Cutters moved from SZ58 to SZ54
                1 Cutter moved from SZ66 to SZ59
                3 Artillerys, 4 Chasseurss and 1 Fusiliers moved from Anjou to Brittany
                2 Artillerys and 3 Fusilierss moved from Orleanais to Anjou
                2 Hussarss moved from Champagne to Gascony
                2 Cuirassierss and 3 Dragoonss moved from Orleanais to Gascony

    Purchase Units - France
                France buy 2 Artillerys, 2 Chasseurss, 1 Encampment, 1 Frigate, 1 Fusiliers and 3 Mariness; Remaining resources: 0 PUs;

    Combat - France
                Battle in Murcia
                    France attack with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness
                    Neutral defend with 3 Fusilierss
                    France win, taking Murcia from Neutral with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 Fusilierss
                Battle in Brittany
                    France attack with 3 Artillerys, 4 Chasseurss and 1 Fusiliers
                    UnitedKingdom defend with 1 Marines
                    France win, taking Brittany from UnitedKingdom with 3 Artillerys, 4 Chasseurss and 1 Fusiliers remaining. Battle score for attacker is 6
                    Casualties for UnitedKingdom: 1 Marines

    Non Combat Move - France

    Place Units - France
                1 Encampment placed in Tangiers
                1 Frigate placed in SZ62
                2 Mariness placed in Languedoc
                1 Marines placed in Provence
                2 Artillerys, 2 Chasseurss and 1 Fusiliers placed in Orleanais

    Turn Complete - France
                France collect 60 PUs; end with 60 PUs total
                Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 64 PUs

  • '17 '16 '15 '12

    “refusing” is such a harsh word, dont you think? Show a bit more sensitivity to Diplomatic usance! :)
    Lets say I am “temporarily disinclined”.

Suggested Topics

  • 68
  • 49
  • 89
  • 74
  • 77
  • 86
  • 172
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

90

Online

17.7k

Users

40.3k

Topics

1.7m

Posts