TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
J2 with 35, buy 4 INF, 3 ARM, DD
Combat moves -
Bry - INF (Iwo) 4 INF, ART (Jpn) offload from 62
Bry - 2 FTR (Z62) 2 FTR (Z60) FTR (Kia)
Sud - INF, ART (Bur)
Egy - 2 INF (Bur) BB, 2 FTR (Z37)
Nin - INF (Sui)
Hup - INF (Sui)
Kwa - INF (FIC)
Phi - INF (Bor) ARM, 2 FTR (FIC) CA (49)
Phi
Rolls: 1@1 1@3 2@3 1@3; Total Hits: 31@1: (5)1@3: (5)2@3: (2, 2)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Sud
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
Sud2
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@1; Total Hits: 01@1: (6)
Bry
Rolls: 4@1 2@2 5@3; Total Hits: 34@1: (6, 2, 1, 4)2@2: (1, 3)5@3: (5, 5, 1, 6, 6)
Rolls: 7@2; Total Hits: 17@2: (5, 2, 5, 4, 6, 6, 5)
Sud3
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@1; Total Hits: 01@1: (2)
Bry
Rolls: 3@1 2@2 5@3; Total Hits: 43@1: (5, 3, 1)2@2: (2, 2)5@3: (5, 4, 5, 1, 6)
Rolls: 4@2; Total Hits: 14@2: (2, 5, 6, 3)
Good dice for me, but here’s the risky one
Egy
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 3)2@3: (4, 2)1@4: (6)
Rolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (4)
Egy2
Rolls: 2@3; Total Hits: 12@3: (3, 6)
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
Egy3
Rolls: 2@3; Total Hits: 02@3: (6, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
Egy
Rolls: 8@3; Total Hits: 58@3: (3, 5, 2, 2, 5, 1, 2, 6)
Rolls: 8@4; Total Hits: 58@4: (2, 3, 5, 3, 4, 5, 6, 2)
FIC - INF (Yun)
Hup - INF (Kia)
Z50 - 2 FTR (Phi) CV (Z37) DD (Z49) CV (Z60)
Z62 - 2 FTR (Bry)
Kia - 3 FTR (Bry)
Collect 46, 46 on hand
You’ve improved, man. It’s showing in the standings too
ty sir. I’ve always been the best in my group… but playing here makes me think outside the box. When I first got here I was testing a lot of things out and taking a lot of risks to see which were “good risks” and which weren’t. I also had a lot of wild theories I had to test… some I found to be true, others not. My game’s more streamlined, for sure.
I have a boardgaming club–they’ve retired axis and allies around me :) I have the best of the best to thank for that.
UK2:
Purchase:
cv dd trn inf arm save 2
combat:
inf fuk -> yun
3 inf art ind -> bur
inf art lib, 4 ftr gbr -> alg
alg
a
Rolls: 2@2 4@3; Total Hits: 32@2: (1, 4)4@3: (2, 2, 6, 4)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
dice rolls always help…
ncm:
4 ftr alg -> lib
2 ftr fin -> gbr
aa ind -> bur
2 inf rho -> saf
mobilize:
trn dd cv 2, inf arm gbr
collect:
35+5=40, has 42
I2 with 16, buy 2 INF, 2 ARM
Combat moves -
Bra - ART (Fra)
NCM -
Blk - INF (Ita)
Ita - AA (Fra)
Z18 - 2 CA, BB (Z13)
Ukr - INF (Bul)
Pol - ARM (Bul) ARM (EPl) FTR (Z5)
Collect 12, 12 on hand
US2:
Purchase:
2 inf 3 ftr 2 sub dd
combat:
2 bmb gbr -> ger *sbr
aa fire corresponds with dmg die in order.
aa
Rolls: 2@1; Total Hits: 12@1: (1, 4)
dmg
Rolling 2d6:
(3, 3)
3 dmg ger
china:
conscript 2 inf
combat:
2 inf sik -> nin
nin, first hit wins
a
Rolls: 5@1; Total Hits: 25@1: (1, 1, 2, 4, 5)
a
Rolls: 5@1; Total Hits: 15@1: (1, 3, 2, 5, 3)
d
Rolls: 5@2; Total Hits: 15@2: (6, 4, 1, 5, 5)
nin twol
ncm:
inf fuk -> yun
inf art pan -> eus
dd trn 20 -> 56
trn 56 -> 57 load inf -> 56 unload wca
bmb ger -> lib
2 ftr 56 -> 2
mobilize:
2 inf ftr eus, 2 inf yun, 2 ftr sub dd 56, sub 10
collect:
35+10=45, has 45
G3 with 52, buy 3 RPR, 7 INF, DD, 2 FTR
Combat moves -
Kar - 2 INF (BSt) 4 ARM (EPl)
Arc - INF (Bel) 2 ARM, FTR, BMB (EPl) 2 FTR (Z5)
Fin - 2 INF (Ger)
Kar
Rolls: 2@1 4@3; Total Hits: 12@1: (4, 4)4@3: (5, 6, 1, 4)
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
Kar2
Rolls: 1@1 4@3; Total Hits: 31@1: (5)4@3: (3, 4, 1, 3)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Arc
Rolls: 1@1 5@3 1@4; Total Hits: 31@1: (5)5@3: (2, 4, 6, 5, 1)1@4: (1)
Rolls: 5@2; Total Hits: 15@2: (6, 2, 6, 4, 6)
Arc2
Rolls: 5@3 1@4; Total Hits: 55@3: (2, 3, 6, 1, 2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Z5 - 2 FTR (Arc) SS (Z7)
Bel - INF (EPl)
Ger - BMB (Arc)
EPl - 2 INF (Pol) INF (EUk)
Pol - 6 INF (Ger)
BSt - FTR (Arc) ARM (Ukr)
Place DD, 2 FTR (Z5)
Place 7 INF (Ger)
Collect 52, 52 on hand