@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Rhodesia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rhodesia, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 1 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
retreated to Rhodesia
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Ethiopia to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
1 fighter moved from Greece to Iraq
1 tactical_bomber moved from Greece to Iraq
1 fighter moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India
I was gambling on your two Burma inf not hit twice, and they did…fig gone.
And Italy did fine as well (at least that was a genuine mistake by me from the start)
Yeah - this game isn’t over, but you are in no position to have rolls like on that last turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Albania to Greece
Italians take Greece from Americans
2 fighters moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 artillery moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:
Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Queensland, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Queensland, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in South Australia, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in South Australia, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
ANZAC win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from South Australia to New South Wales
1 fighter moved from Queensland to New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tanganyika Territory to Rhodesia
French take Rhodesia from Italians
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Bulgaria to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from Karelia to Southern Italy
2 fighters moved from Northern Italy to Western Germany
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from 115 Sea Zone to Vyborg
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 armour, 1 artillery and 2 mech_infantrys moved from Germany to Poland
3 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
4 mech_infantrys moved from Romania to Slovakia Hungary
7 armour moved from Romania to Poland
6 mech_infantrys moved from Slovakia Hungary to Poland
2 infantry moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 125 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to Poland
Place Units - Germans
3 mech_infantrys placed in Western Germany
1 armour, 1 artillery and 6 infantry placed in Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 4/6 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns, 4 artilleries, 17 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Belarus to Bryansk
Place Units - Russians
3 mech_infantrys placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Need an OOL in NSW.
I’m attacking with:
3 Inf, 3 Rt, 2 Ftr, Tac, Bom w/ 2 CC + 2 BB bombards
You defend with:
2 Ftr, 3 Rt, 2 AA
I hit with 2 of my bombards; map attached.
Just do as you would do yourself, pls :)
I’m really not sure. Do you want a chance to kill some air or definitely kill more land and some chance to hold. I really don’t know…
try to hold, pls
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
2 battleships moved from 33 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Northern Territory to New South Wales
1 fighter moved from Northern Territory to New South Wales
1 tactical_bomber moved from Northern Territory to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 artillery moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from Northern Territory to South Australia
1 bomber moved from Caroline Islands to South Australia
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Szechwan
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters and 1 harbour
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 2 fighters
Japanese win with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 2 fighters
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Non Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 carriers and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 49 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
1 tactical_bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
1 fighter moved from South Australia to Western Australia
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
2 carriers, 2 destroyers, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Soviet Far East to Siberia
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
2 bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 submarines moved from 91 Sea Zone to 105 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 1 : 5/7 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 armour moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Union of South Africa
1 fighter moved from Anglo Egyptian Sudan to Union of South Africa
1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
Combat - British
Battle in Union of South Africa
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Union of South Africa, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Union of South Africa
British roll dice for 1 armour, 1 bomber and 1 fighter in Union of South Africa, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits
1 bomber owned by the British , 1 artillery owned by the Italians , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 tactical_bomber moved from Iraq to India
1 artillery and 1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Belgian Congo
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
Giving bonus movement to units
Combat - Italians
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
2 armour moved from Northern Italy to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs