sent a chat so we don’t clutter up this thread
XDAP-LS01_Brothers in Arms_vs_QCoorrantineV
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Hello Brothers!
We’ll take Axis and give you 3.
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We’ll take axis and give you 4.
Question about spending build money: do you have to buy new units, or are you allowed to “upgrade” them also?
(Eg. for 3 ipc’s can I do more then build 1 inf? Change 3 inf into mech or 1 inf into tank for example?) -
We’ll take axis and give you 4.
Question about spending build money: do you have to buy new units, or are you allowed to “upgrade” them also?
(Eg. for 3 ipc’s can I do more then build 1 inf? Change 3 inf into mech or 1 inf into tank for example?)you can only build new units. you may not upgrade existing units.
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We’ll take Axis and give you 6.
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Also, I think you are usually only allowed to put your extra bid units in territories where you already have at least 1 unit, and you can’t put them in Chinese controlled territories. Not sure if those rules apply to this tournament though.
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are you guys playing 1 unit per territory as well for bid?
You could always put stuff on territories you control that don’t have units ie blank spaces in africa. But in the water it has to go where you have units.
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I’m fine either way, so it’s up to QCoorrantineV.
Another question, are you allowed to bank the IPC’s and give them to a country to spent turn 1?
Either way on both points, we’ll take the allies and the +6.
I probably shouldn’t ask, but how high were you willing to go to get axis?
I should also let you know, since me and my brother use the same computer for this, sometimes his turn will be posted with my account, and my turns with his. This just means that we were to lazy to sign out and back in, not that one of us has dropped the game.
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you are always allowed to bank bid if you want to.
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6 is about where people leave off on bids.
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No, use bid on units only, no saving money. All left over money is gone. You must put them on seazones/territories where units already exist at the starting setup. That’s how I’ve always been known to play.
Alright, we are Axis- give us a day or 2.
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In the meantime, tell us where and what you want for 6 IPC. I’m guessing 2 INF. But again, you could surprise us!
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Also, everybody must download the last version of TripleA: 1.6.1.0
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Also, everybody must download the last version of TripleA: 1.6.1.0
You mean 1.6.1.1 right?
Also, the bid placement is going to be 2 inf in Gibraltar.
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Oh Boy! It changed already? Yup 1.6.1.1 it is.
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Test summary from TripleA, engine version: 1.6.1.1, time: 10:02:19
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Good luck everybody!
Requesting scramble orders
Germany purchased 1 carrier, 1 sub.
Scramble z111 (2 subs, 2 fighters, 2 tacs, 1 bomber)?
Scramble z110 (2 subs, 2 fighters, 2 tacs, 1 bomber, 1 battleship)?I will Edit in your 2 UK infantry in Gibraltar at the end of Germany’s turn.
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No scramble. My planes will be of more use in working condition. Probably.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 1 submarine; Remaining resources: 8 PUs;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern France
3 mech_infantrys moved from Western Germany to Southern France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
1 submarine moved from 103 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Southern France
Germans attack with 1 fighter and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
French win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Germany to 114 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Paris was easy but Southern France was tough. Always a dollar short and a day late….
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