Odonis (Axis) vs U505 (Allies) No Tech - Global Alpha+3

  • 2007 AAR League

    Everything was fine except I relocated the US fighter from Formosa to Kwangtung so I just posted the Japanese turn and moved on with my turn.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 4 infantry
                    British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Americans defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
                    Americans win with 2 armour, 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 fighter and 4 infantry
                    Casualties for Americans: 2 aaGuns

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 fighter moved from Syria to Southern Italy
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Northern Italy
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Kwangtung to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser and 1 destroyer
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 2 fighters in 36 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  0/2 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 36 Sea Zone to Kwangtung
                1 fighter moved from Shensi to 20 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 armour moved from South Australia to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Kwangtung : 1 flag, 1 armour, 2 fighters and 1 infantry
        Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 1 flag, 1 submarine
        20 Sea Zone : 1 flag, 1 fighter and 1 transport
        22 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 23 / 29
        Japanese : 40 / 49
        Americans : 59 / 77
        Chinese : 23 / 23
        British : 37 / 38
        UK_Pacific : 3 / 0
        Italians : 12 / 12
        ANZAC : 11 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 1 flag, 2 infantry
        80 Sea Zone : 1 flag, 1 fighter
        81 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 23 / 29
        Japanese : 40 / 49
        Americans : 59 / 77
        Chinese : 23 / 23
        British : 37 / 38
        UK_Pacific : 3 / 0
        Italians : 12 / 12
        ANZAC : 11 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Southern Italy to 91 Sea Zone
                3 destroyers moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 destroyers
                    British defend with 2 destroyers
                    Germans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 destroyers
                    Casualties for British: 2 destroyers
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer and 4 transports
                    Germans win with 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Germans
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 armour moved from France to Western Germany
                3 artilleries moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 artillery, 3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Japanese
                1 armour moved from Archangel to Eastern Poland
                      Russians take Belarus from Germans
                      Russians take Eastern Poland from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Samara to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Tambov
                6 infantry moved from Chahar to Suiyuyan
                2 aaGuns and 8 infantry moved from Shantung to Anhwe

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6
                Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Russians :

    Korea : 1 flag
        Suiyuyan : 1 flag, 6 infantry
        Anhwe : 1 flag, 2 aaGuns and 8 infantry
        Rostov : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 armour
        Russia : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 12 infantry and 2 tactical_bombers
        Tambov : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 armour
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Samara : 1 flag, 1 infantry
        114 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 29 / 31
        Japanese : 36 / 49
        Americans : 59 / 77
        Chinese : 23 / 23
        British : 37 / 38
        UK_Pacific : 3 / 0
        Italians : 12 / 12
        ANZAC : 11 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Eastern Persia to Persia
                      Japanese take Persia from British

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from Americans, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 transport moved from 38 Sea Zone to 40 Sea Zone
                1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 38 Sea Zone to 57 Sea Zone
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to Burma

    Place Units - Japanese
                2 fighters and 1 transport placed in 6 Sea Zone
                1 fighter and 1 infantry placed in Japan
                1 armour and 1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,2,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6
                Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 destroyers, 11 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 5 infantry moved from Southern France to France
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangtung to 19 Sea Zone
                2 fighters and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in France
                    Americans attack with 1 armour and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 5 infantry in France, round 1 :  0/6 hits
                        Germans roll dice for 1 infantry in France, round 1 :  0/1 hits
                        Americans roll dice for 1 armour and 5 infantry in France, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in France, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans, taking French Indo China from Americans, taking Morocco from Americans, taking Algeria from British, taking Southern France from Americans, taking Tunisia from British with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Philippines
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                Battle in 19 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 19 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 19 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Malaya from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 2 fighters; Italians defend with 1 carrier
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Italians and 1 fighter owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 carrier
                    Casualties for Americans: 1 cruiser
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Morocco
                4 transports moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
                1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Morocco
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 47 Sea Zone
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                3 fighters moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                3 infantry placed in Kwangtung
                8 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 flag, 3 infantry
        Siam : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Kwangtung : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        47 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
        30 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        37 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag, 1 transport
        20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
        10 Sea Zone : 1 flag, 1 destroyer
        19 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Morocco : 1 flag, 1 aaGun, 2 fighters, 11 infantry and 3 mech_infantrys
        Southern France : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
        France : 1 flag, 1 armour and 5 infantry
        93 Sea Zone : 1 flag, 4 transports
        92 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        101 Sea Zone : 1 flag, 1 destroyer and 4 transports
        91 Sea Zone : 1 flag, 4 transports

    Production/PUs Summary :

    Germans : 47 / 68
        Russians : 29 / 31
        Japanese : 35 / 42
        Americans : 59 / 89
        Chinese : 23 / 23
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 12 / 12
        ANZAC : 11 / 16
        French : 16 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Yunnan to Burma
                1 fighter moved from Kweichow to Burma

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Burma, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                    Chinese win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Kiangsu

    Place Units - Chinese
                2 infantry placed in Yunnan
                2 infantry placed in Kiangsu
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 flag, 4 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 3 infantry
        Yunnan : 1 flag, 1 fighter and 3 infantry
        Kweichow : 1 flag, 1 infantry
        Kansu : 1 flag, 2 infantry
        Tsinghai : 1 flag, 2 infantry
        Sikang : 1 flag, 2 infantry
        Burma : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 47 / 68
        Russians : 29 / 31
        Japanese : 34 / 42
        Americans : 59 / 89
        Chinese : 24 / 26
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 12 / 12
        ANZAC : 11 / 16
        French : 16 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - British
                British buy 1 cruiser, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour moved from Iraq to Syria
                      French take Syria from Italians
                1 armour moved from Syria to Iraq
                1 infantry moved from Iraq to Persia
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                1 bomber moved from Anglo Egyptian Sudan to Persia
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 fighters moved from United Kingdom to 104 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter and 2 infantry moved from Southern France to Normandy Bordeaux

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  2/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Greece
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Persia
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 battleship in Persia, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery in Persia, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 bomber moved from Persia to Iraq
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Southern France to France
                2 fighters moved from Normandy Bordeaux to France
                2 fighters moved from 104 Sea Zone to France
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to Morocco

    Place Units - British
                1 cruiser and 2 transports placed in 106 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 1 armour
        Morocco : 1 flag, 1 artillery
        Normandy Bordeaux : 1 flag, 2 infantry
        France : 1 flag, 1 artillery, 4 fighters and 1 infantry
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag, 1 armour
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
        104 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        106 Sea Zone : 1 flag, 1 cruiser and 2 transports
        Greece : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 1 armour and 1 bomber
        92 Sea Zone : 1 flag, 1 transport
        71 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 29 / 31
        Japanese : 32 / 42
        Americans : 59 / 89
        Chinese : 24 / 26
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 8 / 12
        ANZAC : 11 / 16
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 29 / 31
        Japanese : 32 / 42
        Americans : 59 / 89
        Chinese : 24 / 26
        British : 38 / 38
        UK_Pacific : 0 / 0
        Italians : 8 / 12
        ANZAC : 11 / 16
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Sorry for the delay. I thought I had moved…

    Anyway, time to bow out gracefully. Good game! I’ll likely be busy with this Historical Gaming tournie so may not have much time for awhile.

    Thanks for the patience while I learn some of the intricacies of the game!

  • 2007 AAR League

    Alright. Good game and good luck in the HBG tourney. I’ll probably see you there.

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