@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs U505 (Allies) No Tech - Global Alpha+3
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 3 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 battleship and 2 cruisers moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to India
4 fighters moved from Kwangsi to India
3 fighters moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Burma
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking Sumatra from UK_Pacific, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 tactical_bombers moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Hopei to Yunnan
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Kweichow
5 infantry moved from Anhwe to Hopei
2 bombers moved from India to Yunnan
4 fighters moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 3/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 transports
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
16 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 43 / 44
Americans : 52 / 77
Chinese : 6 / 6
British : 29 / 30
UK_Pacific : 12 / 24
Italians : 18 / 31
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 fighter and 14 infantry
Sikang : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 42 / 44
Americans : 52 / 77
Chinese : 7 / 7
British : 29 / 30
UK_Pacific : 12 / 24
Italians : 18 / 31
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from Persia to Iraq
1 armour moved from Kenya to Egypt
1 infantry moved from Ethiopia to 76 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to EgyptCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 1 : 1/4 hits
Italians roll dice for 2 armour and 2 infantry in Egypt, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 2/2 hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 armour and 2 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 1 : 3/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
1 fighter moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 bomber moved from 92 Sea Zone to British Guiana
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
2 aaGuns, 1 fighter and 5 infantry moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalTerritory Summary for British :
Burma : 1 flag, 1 artillery and 2 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 flag, 1 bomber
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 aaGun and 2 infantry
Rhodesia : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 destroyers
86 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 3 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 41 / 44
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 32
UK_Pacific : 13 / 0
Italians : 18 / 31
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 41 / 44
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 32
UK_Pacific : 13 / 11
Italians : 18 / 31
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Greece to Trans-Jordan
2 fighters moved from 95 Sea Zone to Trans-JordanCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 fighters
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 1 artillery placed in Northern Italy
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 armour, 2 fighters and 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 41 / 44
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 32
UK_Pacific : 13 / 11
Italians : 20 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 35 / 33
Japanese : 41 / 44
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 32
UK_Pacific : 13 / 11
Italians : 20 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
3 tactical_bombers moved from Baltic States to Archangel
1 tactical_bomber moved from Baltic States to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Baltic States
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Western Germany
1 fighter moved from France to Egypt
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns, 2 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Novgorod to Belarus
2 aaGuns, 10 armour, 2 artilleries and 8 mech_infantrys moved from Baltic States to Belarus
3 tactical_bombers moved from Archangel to Novgorod
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 bomber and 1 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Romania
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 tactical_bomber moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/6 hits
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 fighter moved from Caucasus to Russia
2 aaGuns moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Tambov
4 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
2 aaGuns, 1 artillery and 20 infantry moved from Bryansk to Tambov
2 aaGuns and 14 infantry moved from Korea to ManchuriaPlace Units - Russians
1 armour placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Korea : 1 flag
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 aaGuns and 14 infantry
Archangel : 1 flag, 1 armour
Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag, 2 aaGuns, 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery
Volgograd : 1 flag, 1 armour and 1 factory_minor
114 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 34 / 36
Japanese : 40 / 44
Americans : 52 / 77
Chinese : 8 / 7
British : 33 / 32
UK_Pacific : 13 / 11
Italians : 20 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble in India SZ?
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No scrambles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 cruisers moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
8 fighters moved from Yunnan to India
2 bombers moved from Yunnan to India
8 tactical_bombers moved from Yunnan to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Shensi
2 artilleries moved from Suiyuyan to Shensi
5 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 6 transports
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 bomber moved from Yunnan to Anhwe
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I wish I could post a turn, but I am completely loaded. Gonna have to be tomorrow.
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Take your time, I’m off to Malaysia for 4 days anyway, so I can’t get to this until Monday… Sorry for the extended break.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 submarines moved from 33 Sea Zone to 23 Sea Zone
2 submarines moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 3 fighters and 3 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 3 transports in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 3/3 hits
2 transports owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 mech_infantry in Morocco, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kwangtung
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win, taking Kiangsi from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
4 infantry placed in Eastern United States
2 destroyers and 4 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports
10 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 2 destroyers and 4 transports
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 47 / 60
Russians : 34 / 36
Japanese : 42 / 63
Americans : 56 / 82
Chinese : 6 / 7
British : 33 / 32
UK_Pacific : 10 / 0
Italians : 19 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 1 : 3/15 hits
Japanese roll dice for 3 artilleries and 6 infantry in Shensi, round 1 : 4/9 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 1/11 hits
Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 2/6 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 3/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 3 : 1/5 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 1/7 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for Chinese: 9 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 flag
Jehol : 1 flag, 1 fighter and 2 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 34 / 36
Japanese : 41 / 63
Americans : 56 / 82
Chinese : 7 / 8
British : 33 / 32
UK_Pacific : 10 / 0
Italians : 19 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 4/7 hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 : 2/6 hits
2 infantry owned by the British , 2 artilleries owned by the Italians , 1 fighter owned by the Germans , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries, 1 bomber and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to British Guiana
1 bomber moved from British Guiana to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
2 destroyers moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 106 Sea Zone
1 artillery placed in Quebec
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTerritory Summary for British :
Shan State : 1 flag, 1 artillery and 2 infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 1 flag, 3 infantry
Gibraltar : 1 flag, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 flag, 1 armour and 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 aaGun and 1 bomber
Tanganyika Territory : 1 flag, 2 infantry
Morocco : 1 flag, 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 1 flag, 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 60
Russians : 34 / 36
Japanese : 40 / 63
Americans : 56 / 82
Chinese : 7 / 8
British : 35 / 32
UK_Pacific : 11 / 0
Italians : 17 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Celebes : 1 flag
Production/PUs Summary :
Germans : 47 / 60
Russians : 34 / 36
Japanese : 40 / 63
Americans : 56 / 82
Chinese : 7 / 8
British : 35 / 32
UK_Pacific : 11 / 0
Italians : 17 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 3 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Trans-Jordan to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs





