Odonis (Axis) vs U505 (Allies) No Tech - Global Alpha+3

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 fighter and 14 infantry
        Sikang : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 35 / 33
        Japanese : 42 / 44
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 29 / 30
        UK_Pacific : 12 / 24
        Italians : 18 / 31
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 artillery and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                3 infantry moved from Persia to Iraq
                1 armour moved from Kenya to Egypt
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 fighter moved from 76 Sea Zone to Iraq
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 armour, 1 harbour and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 1 :  1/4 hits
                        Italians roll dice for 2 armour and 2 infantry in Egypt, round 1 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 2 armour in Egypt, round 2 :  1/2 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 :  2/2 hits
                        Italians roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 2 armour and 2 infantry
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 1 :  3/7 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 1 :  0/4 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 fighter and 3 infantry
                    Neutral_Axis defend with 2 infantry
                        British roll dice for 1 fighter and 3 infantry in Iraq, round 1 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 1 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 fighter and 3 infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 bomber moved from 92 Sea Zone to British Guiana
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 aaGuns, 1 fighter and 5 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 artillery and 2 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        British Guiana : 1 flag, 1 bomber
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 aaGun and 2 infantry
        Rhodesia : 1 flag, 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 2 destroyers
        86 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 3 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 flag, 1 transport
        81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Brazil : 1 flag, 1 armour and 3 infantry
        Persia : 1 flag
        91 Sea Zone : 1 flag, 2 destroyers

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 35 / 33
        Japanese : 41 / 44
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 33 / 32
        UK_Pacific : 13 / 0
        Italians : 18 / 31
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 35 / 33
        Japanese : 41 / 44
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 18 / 31
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Greece to Trans-Jordan
                2 fighters moved from 95 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 infantry
                    Italians win, taking Syria from French with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 bomber moved from Trans-Jordan to Egypt
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                2 cruisers moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 armour and 1 artillery placed in Northern Italy
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns, 1 artillery and 4 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 armour, 2 fighters and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 35 / 33
        Japanese : 41 / 44
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 20 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Scotland to Gibraltar
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 35 / 33
        Japanese : 41 / 44
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 20 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Archangel
                1 infantry moved from Novgorod to Archangel
                3 tactical_bombers moved from Baltic States to Archangel
                1 tactical_bomber moved from Baltic States to Bessarabia
                1 armour moved from Romania to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 bomber moved from Western Germany to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Bessarabia to Baltic States
                1 armour moved from Romania to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Germany to Western Germany
                1 fighter moved from France to Egypt
                2 fighters moved from Western Germany to 112 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                2 aaGuns, 2 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Novgorod to Belarus
                2 aaGuns, 10 armour, 2 artilleries and 8 mech_infantrys moved from Baltic States to Belarus
                3 tactical_bombers moved from Archangel to Novgorod
                1 bomber moved from Archangel to Novgorod

    Place Units - Germans
                1 bomber and 1 infantry placed in Western Germany
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 armour and 2 mech_infantrys moved from Bryansk to Archangel
                1 tactical_bomber moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/6 hits
                        Germans roll dice for 4 infantry in Western Ukraine, round 1 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  3/5 hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                1 fighter moved from Caucasus to Russia
                2 aaGuns moved from Bryansk to Russia
                2 armour moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                4 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                2 aaGuns, 1 artillery and 20 infantry moved from Bryansk to Tambov
                2 aaGuns and 14 infantry moved from Korea to Manchuria

    Place Units - Russians
                1 armour placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Korea : 1 flag
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 2 aaGuns and 14 infantry
        Archangel : 1 flag, 1 armour
        Russia : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag, 2 aaGuns, 1 artillery, 1 fighter, 20 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 artillery
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        114 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 40 / 44
        Americans : 52 / 77
        Chinese : 8 / 7
        British : 33 / 32
        UK_Pacific : 13 / 11
        Italians : 20 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Scramble in India SZ?

  • 2007 AAR League

    No scrambles.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                2 cruisers moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                4 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                3 artilleries moved from Malaya to 37 Sea Zone
                3 artilleries, 5 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
                3 artilleries and 5 infantry moved from 39 Sea Zone to India
                2 fighters moved from 41 Sea Zone to India
                8 fighters moved from Yunnan to India
                2 bombers moved from Yunnan to India
                8 tactical_bombers moved from Yunnan to India
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Shensi
                2 artilleries moved from Suiyuyan to Shensi
                5 infantry moved from Hopei to Shensi
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 battleship moved from 41 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 artilleries and 7 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 6 transports
                    British defend with 1 destroyer
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in India
                    Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                1 carrier moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 bomber, 4 fighters and 5 tactical_bombers moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 bomber moved from Yunnan to Anhwe
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery placed in Japan
                3 transports placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • 2007 AAR League

    I wish I could post a turn, but I am completely loaded. Gonna have to be tomorrow.

  • '20 '19 '18 '15 '13

    Take your time, I’m off to Malaysia for 4 days anyway, so I can’t get to this until Monday… Sorry for the extended break.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 submarines moved from 33 Sea Zone to 23 Sea Zone
                2 submarines moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 carrier, 3 fighters and 3 transports
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 3 transports in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  1/3 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 4 :  3/3 hits
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    3 submarines owned by the Americans Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 carrier and 3 transports
                Battle in Morocco
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Morocco, round 1 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Morocco, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Kwangtung
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kiangsi
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans win, taking Kiangsi from Japanese with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 20 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Caroline Islands

    Place Units - Americans
                4 infantry placed in Eastern United States
                2 destroyers and 4 transports placed in 101 Sea Zone
                1 cruiser and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
        Kiangsi : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
        20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports
        10 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        101 Sea Zone : 1 flag, 2 destroyers and 4 transports
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 42 / 63
        Americans : 56 / 82
        Chinese : 6 / 7
        British : 33 / 32
        UK_Pacific : 10 / 0
        Italians : 19 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 14 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 14 infantry
                    Japanese defend with 3 artilleries and 6 infantry
                        Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 1 :  3/15 hits
                        Japanese roll dice for 3 artilleries and 6 infantry in Shensi, round 1 :  4/9 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 :  1/11 hits
                        Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 :  2/6 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 :  3/9 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 3 :  1/5 hits
                        2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 :  1/8 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 :  1/7 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 artilleries and 6 infantry
                    Casualties for Chinese: 9 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 flag
        Jehol : 1 flag, 1 fighter and 2 infantry
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 41 / 63
        Americans : 56 / 82
        Chinese : 7 / 8
        British : 33 / 32
        UK_Pacific : 10 / 0
        Italians : 19 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 2 artilleries, 1 bomber, 1 harbour and 2 infantry
                        British roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  2/3 hits
                        British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 :  4/7 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 :  2/6 hits
                        2 infantry owned by the British , 2 artilleries owned by the Italians , 1 fighter owned by the Germans , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 artilleries, 1 bomber and 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                3 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Brazil to British Guiana
                1 bomber moved from British Guiana to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Gibraltar
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 artillery placed in Quebec
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,3
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Territory Summary for British :

    Shan State : 1 flag, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 flag, 3 infantry
        Gibraltar : 1 flag, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        British Guiana : 1 flag, 1 armour and 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 aaGun and 1 bomber
        Tanganyika Territory : 1 flag, 2 infantry
        Morocco : 1 flag, 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 flag, 1 transport
        81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Brazil : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 flag, 4 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 40 / 63
        Americans : 56 / 82
        Chinese : 7 / 8
        British : 35 / 32
        UK_Pacific : 11 / 0
        Italians : 17 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Celebes : 1 flag

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 40 / 63
        Americans : 56 / 82
        Chinese : 7 / 8
        British : 35 / 32
        UK_Pacific : 11 / 0
        Italians : 17 / 35
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from British
                2 infantry moved from Syria to Trans-Jordan
                1 artillery moved from Syria to Trans-Jordan
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 3 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Trans-Jordan to 95 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 artillery and 2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 18 Sea Zone
                1 fighter moved from 20 Sea Zone to 18 Sea Zone

    Combat - ANZAC
                Battle in Formosa
                Battle in 18 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    ANZAC win, taking Formosa from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 18 Sea Zone to Guam
                1 fighter moved from 18 Sea Zone to 20 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                1 cruiser moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 armour and 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
        Philippines : 1 flag, 1 fighter
        Guam : 1 flag, 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        33 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        20 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        22 Sea Zone : 1 flag
        18 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 39 / 63
        Americans : 56 / 82
        Chinese : 7 / 8
        British : 32 / 32
        UK_Pacific : 11 / 0
        Italians : 20 / 28
        ANZAC : 15 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 34 / 36
        Japanese : 39 / 63
        Americans : 56 / 82
        Chinese : 7 / 8
        British : 32 / 32
        UK_Pacific : 11 / 0
        Italians : 20 / 28
        ANZAC : 15 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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