• May I suggest an amendment to your rules.  Any roll under a 3 is treated as a 3.  This way someone is not totally screwed by continually rolling 1s and 2s.  This may have the affect that you will need to raise the tech values a little though.


  • @ancient:

    May I suggest an amendment to your rules.  Any roll under a 3 is treated as a 3.  This way someone is not totally screwed by continually rolling 1s and 2s.  This may have the affect that you will need to raise the tech values a little though.

    So the possibilities would be 0, 3, 4, or 5 points, with a 50% chance of 3 points?  That takes a significant portion of the randomness out of it.  Even with that system, someone could be continually screwed by repeated 6s being rolled.

    The purpose of my system was to acheive a greater balance between risk and reward.  I think your alteration swings too much away from risk.  That’s the nature of the game.  Sometimes your heavy bombers roll a bunch of 5s and 6s.  The dice bite you some times.

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