Think of it this way.
1 ipc off of each infantry is a 33% discount on the most common unit in the game
3 ipcs off each battleship is a 15% discount on the least common unit in the game
Tell me you see the difference ……
May I suggest an amendment to your rules. Any roll under a 3 is treated as a 3. This way someone is not totally screwed by continually rolling 1s and 2s. This may have the affect that you will need to raise the tech values a little though.
@ancient:
May I suggest an amendment to your rules. Any roll under a 3 is treated as a 3. This way someone is not totally screwed by continually rolling 1s and 2s. This may have the affect that you will need to raise the tech values a little though.
So the possibilities would be 0, 3, 4, or 5 points, with a 50% chance of 3 points? That takes a significant portion of the randomness out of it. Even with that system, someone could be continually screwed by repeated 6s being rolled.
The purpose of my system was to acheive a greater balance between risk and reward. I think your alteration swings too much away from risk. That’s the nature of the game. Sometimes your heavy bombers roll a bunch of 5s and 6s. The dice bite you some times.