@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 8 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from 98 Sea Zone to Alexandria
5 infantry moved from Greece to Bulgaria
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
6 armour moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
3 aaGuns, 4 artilleries and 15 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 aaGuns moved from Holland Belgium to Western Germany
3 armour moved from Greece to RomaniaPlace Units - Germans
8 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
4 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 2 artilleries and 18 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Kazakhstan to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
4 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from Kwangsi to Philippines
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 3 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Kiangsu to Kwangtung
2 artilleries and 7 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Anhwe to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Kweichow
1 armour moved from Jehol to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 1 bomber and 7 infantry
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 armour, 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 aaGun moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Kiangsi
3 fighters moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 bomber moved from Burma to Siam
1 bomber moved from Kweichow to SiamPlace Units - Japanese
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Americans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to 10 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 4 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 6 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 6 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 artilleries moved from Union of South Africa to 71 Sea Zone
2 artilleries and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 72 Sea Zone to 77 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 77 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea ZoneCombat - British
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
British win with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from French West Africa to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from French West Africa to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Burma to Persia
1 fighter moved from Shan State to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 airfield placed in PersiaTurn Complete - British
British collect 24 PUs (9 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India -
Luck has gone both ways in this one. I just got convoy raided pretty severely in UK Atlantic. China struggled. UK Pacific had a nice turn, but only one miss by Japanese forces (3 2’s).
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyer
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Win some, lose some. It was a fun try…
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Frances turn.
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Oops :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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Are the French making a move on the Emerald Isle? :evil:
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I double checked with kreig. If I dont declare war on russia, I should get the 5ipc wheat bonus. The game doesnt let me, so i will edit on my turn.
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Your 5 IPCs will not avail you! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsNon Combat Move - Germans
4 aaGuns, 6 artilleries and 22 infantry moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
8 armour moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters and 3 tactical_bombers moved from Alexandria to Romania
2 bombers moved from Alexandria to Southern Italy
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
i forgot. please adjust german income up by 5.
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your turn





