Infrastructure vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 6 destroyers, 4 fighters and 8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Germans
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Americans take Soviet Far East from Japanese
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Eastern United States to 107 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
5 carriers moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
9 fighters and 1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 battleship, 5 carriers, 3 cruisers and 2 destroyers
Japanese defend with 1 transport
Americans win with 1 battleship, 5 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 battleship, 5 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Southern France
Bombing raid in Southern France causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Battle in Java
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Hunan
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Brazil to British Guiana
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
3 destroyers and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Chinese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Hunan
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
4 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 bomber moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Egypt to Caucasus
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Hunan to Kiangsi
3 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - British
Battle in Caucasus
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British win, taking Caucasus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
British win with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Kiangsi
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Kiangsi from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
British win with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
1 armour and 2 mech_infantrys moved from Yunnan to Hopei
2 mech_infantrys moved from Hunan to Hopei
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to Iraq
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:French from 127 Sea Zone: 1 carrier, 1 fighter, 15 submarines and 1 tactical_bomber
EDIT: Turning off Edit ModePlace Units - British
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 23 PUs (12 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Place Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some units change owners in territory India -
Well, this is an interesting one.
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is evrything +2dmg except russia which is +1?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Politics - Italians
Turning on Edit Mode
EDIT: Italians player Changing PUs for Italians from 46 to 45
EDIT: Turning off Edit ModePurchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 42 PUs;
Italians buy 1 artillery, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Tambov to Bryansk
1 bomber moved from Bessarabia to Bryansk
1 submarine moved from 82 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Malta from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Recording Battle StatisticsNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Gibraltar
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 mech_infantrys moved from Bessarabia to Yugoslavia
1 artillery moved from Bessarabia to Romania
1 bomber moved from Bryansk to Yugoslavia
2 armour and 2 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Russia to Samara
1 artillery moved from Russia to SamaraPlace Units - Italians
3 infantry placed in Russia
2 transports placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
3 out of 3 on 2’s you punk.
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That’s how I roll.
I didn’t just say that.
It was great seeing you guys today! Thanks for supper - I’m still full…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
ANZAC take Java from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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is there 11 damage to UK complex or just the 9?
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I’ve been playing with 9 forever.
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Uk airfield has 2 damage not shown, all other damaged things have +2dmg!!!
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Nice color to the font… :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 76 PUs;
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 76 to 74
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 1 destroyer, 2 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
Turning on Edit Mode
EDIT: Germans player Changing PUs for British from 23 to 21
EDIT: Turning off Edit Mode
3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
2 bombers moved from Southern Italy to Caucasus
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 7 fighters and 1 submarine
Americans defend with 2 destroyers
Germans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Germans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Caucasus
Germans attack with 2 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 3 infantry
Germans win, taking Caucasus from British with 2 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 3 infantry
Germans win with 2 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to 96 Sea Zone
2 bombers moved from Caucasus to Yugoslavia
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Samara to Tambov
3 aaGuns, 9 artilleries and 32 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Vologda to Volgograd
1 mech_infantry moved from Timguska to Samara
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
4 fighters moved from 104 Sea Zone to GibraltarPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters and 4 infantry placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Combat Move - Russians
Giving bonus movement to units
9 artilleries and 26 infantry moved from Rostov to Caucasus
8 armour and 2 mech_infantrys moved from Ukraine to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 8 armour, 9 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 infantry and 1 mech_infantry
Russians win, taking Caucasus from Germans with 8 armour, 9 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Russians win with 8 armour, 9 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Caucasus
2 fighters moved from Shensi to PersiaTurn Complete - Russians
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wtf. i did it again, here is map with post. Instead of hitting post I hit next turn.
I had a very good luck turn with Japan. I’m not complaining anymore. -
My mistakes lately have been of the ‘continuous minor mistake’ category… not positioning my Chinese fighter properly (would have been easy to protect)… destroyer left vulnerable in the other game… I’ve been doing it a lot, in multiple games.
Right now, if I were a football team, I’d be a .500 team - good, solid, but fumbles or commits a penalty too many times in a game to be consistent. I have to sharpen up.
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not like you… …more like me.





