@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski
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Yup - things don’t look quite so bleak, do they? :-D
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i didnt say that…
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You’re winning!
No… you’re winning!
No! You’re winning!!
:-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from India to KazakhstanCombat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Normandy Bordeaux to Scotland
1 submarine moved from 87 Sea Zone to 86 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 88 Sea Zone to 86 Sea Zone
1 aaGun and 3 infantry moved from 86 Sea Zone to Brazil
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - Americans
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 airfield placed in JavaTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 battleship moved from 54 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 fighter moved from Queensland to Java
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Recording Battle StatisticsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
1 bomber moved from Egypt to Caucasus
1 bomber moved from Caucasus to Russia
2 mech_infantrys moved from India to Yunnan
3 artilleries moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
6 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from Persia to India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 71 Sea Zone: 2 transports
EDIT: British player Removing units owned by PlayerID named:British from Union of South Africa: 4 infantry
EDIT: British player Adding units owned by PlayerID named:British to 81 Sea Zone: 2 transports
EDIT: British player Adding units owned by PlayerID named:British to Egypt: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 29 PUs (6 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Greater Southern Germany to BryanskCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 3 infantry
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
1 bomber moved from Bryansk to Eastern Poland
1 carrier moved from 95 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
???
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 56 Sea Zone to Java
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United KingdomTurn Complete - French
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No luck complainin’… Italian and Japanese subs both hit destroyers on the way out that turn… particularly in the Med, that made a big difference, considering I built an airbase just for that purpose.
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scramble off EUS and/or intercept in moscow?
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Yes scramble off EUS, no intercept in Moscow…
Nice moves!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 destroyers and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 armour moved from Smolensk to Rostov
Germans take Rostov from Russians
2 bombers moved from Southern Italy to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
2 tactical_bombers moved from Smolensk to VologdaCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in Vologda
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 transport
2 destroyers owned by the Germans retreated to 89 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA guns
Bombing raid in Russia causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Recording Battle Statistics
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from Russia to Smolensk
2 bombers moved from Russia to Smolensk
2 tactical_bombers moved from Vologda to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Archangel to Smolensk
6 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
3 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
6 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 fighter moved from Western Germany to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 armour placed in Germany
1 armour, 2 fighters and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
That couldnt have gone much worse. This version is still not adding in the +2 for strat bombers. So you should have 4 more damage with moscow. I dont know how to win with this bad luck.
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I take back what I said before about the luck… that was awful, and sorry it happened - you made some nice moves that should have slowed me down, a lot.
Some day, when we can play face to face again, we’ll dust off our old LL rules and have more stable games.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
3 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Shensi
1 fighter moved from Russia to Shensi
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 4 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Shensi from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Russians win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Vologda to Russia
1 infantry moved from Novosibirsk to Urals
1 aaGun moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
2 artilleries and 5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
i almost want to quit on principle…
this will put you up 3 games right? -
Bryansk went very poorly for me. In these games I think the potential for luck swings makes it more compelling to stick around and duke it out, in the big picture and even in individual battles.
I’ve had a bunch of battles, across a bunch of games, that because of straight dice I’ve kept going in battles I should probably retreat from (and normally would have)… and the dice have seemed to reward me, for the most part.
Straight dice is a different game, methinks.
I have no idea what our record is head to head. You were about to kick the snot out of me in our F2F game…
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there should have been 4 more damage for a total of 7 on moscow.





