@donutgold hey there, all ok?
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Yunnan to India
9 fighters moved from Yunnan to India
5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Malaya to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from 39 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to ShensiAirborne Attack Move - Japanese
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Scrambles in India SZ?
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That’s all of your combats?
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Yep. Scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Yunnan to India
9 fighters moved from Yunnan to India
5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Malaya to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from 39 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 6 artilleries, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Japanese: 3 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 6 artilleries, 2 fighters, 15 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
4 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 armour moved from Kiangsi to Hunan
1 battleship, 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
I’ll have the US/China/UK up today, but it will take me longer to decide what to do with them than the USSR.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Sumatra
Battle in MalayaNon Combat Move - Americans
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Western United States to Yukon Territory
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 45 / 66
Americans : 59 / 84
Chinese : 1 / 5
British : 31 / 33
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 31 / 33
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Iraq to Syria
2 fighters moved from United Kingdom to 113 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 113 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 113 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 113 Sea Zone
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 3 infantry in Syria, round 1 : 1/6 hits
Italians roll dice for 2 armour and 2 infantry in Syria, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 2 fighters and 2 infantry in Syria, round 2 : 3/5 hits
Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 2/3 hits
2 infantry owned by the British , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Syria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Persia
1 airfield placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 34 / 34
UK_Pacific : 6 / 0
Italians : 18 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your units survived in SZ113 despite 95% odds of UK victory.
I am sick of losing when the odds are in my favor.
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And only a 2.4% chance that the destroyer survives.
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Is there any chance I can get a do-over on the UK in exchange for a future Axis do-over (either a whole turn do-over or an individual battle do-over)?
This is at least the third key battle I’ve lost despite being favored to win.
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Sure, but combat moves need to stay the same. Fair?
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That’s more than fair. I’m really sorry to ask in a league game (I don’t play for standing, so if I win, you don’t need to report it).
And you never know, the you might get diced in Moscow or somewhere critical and really want a do-over.
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I’m with you, I don’t have time for standings nor rankings - I just enjoy playing!
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That said, I still want to win! ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Iraq to Syria
2 fighters moved from United Kingdom to 113 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 3 infantry in Syria, round 1 : 3/6 hits
Italians roll dice for 2 armour and 2 infantry in Syria, round 1 : 2/4 hits
2 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits
Italians roll dice for 1 armour in Syria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 infantry
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 113 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - British
2 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Syria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Persia
1 airfield placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 34 / 34
UK_Pacific : 6 / 0
Italians : 18 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I left all the combat movements the same.
SZ98/Syria played out a little different. This time the UK BB was damaged in SZ98 and an infantry survived in Syria with the tank.
I wasn’t sure if you wanted those battles edited back to their original results, or if you meant for it to be a whole turn redo.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 34 / 34
UK_Pacific : 6 / 0
Italians : 18 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0