@sunkhareb assumed no scram in 109
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Norway
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
3 armour moved from Novgorod to Karelia
2 armour moved from Belarus to Karelia
3 armour moved from Belarus to Vyborg
2 armour moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
5 armour moved from Volgograd to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Tambov to Bryansk
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
1 bomber moved from Western Germany to NorwayCombat - Germans
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 5 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
1 bomber killed by AA guns
Bombing raid in Norway causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Norway to Novgorod
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Novgorod
1 infantry moved from Rostov to Tambov
9 infantry moved from Rostov to Volgograd
7 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Caucasus
5 artilleries moved from Rostov to Ukraine
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Vyborg to NovgorodPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
3 armour placed in Romania
3 artilleries placed in Novgorod
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Norway to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 mech_infantry moved from Norway to Karelia
2 artilleries moved from Finland to Karelia
2 artilleries moved from Finland to Vyborg
1 fighter moved from Russia to Karelia
1 fighter moved from Russia to Vyborg
7 artilleries and 32 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
4 artilleries and 34 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 7 artilleries, 32 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 9 infantry
Russians roll dice for 7 artilleries, 32 infantry and 2 mech_infantrys in Volgograd, round 1 : 6/41 hits
Germans roll dice for 1 aaGun and 9 infantry in Volgograd, round 1 : 3/9 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 7 artilleries, 29 infantry and 2 mech_infantrys in Volgograd, round 2 : 11/38 hits
Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 9 infantry
Casualties for Russians: 5 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Bryansk, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Timguska, round 1 : 2/4 hits
Germans roll dice for 1 armour in Timguska, round 1 : 0/1 hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vyborg
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Vyborg, round 1 : 0/5 hits
Germans roll dice for 4 armour in Vyborg, round 1 : 3/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 fighter in Vyborg, round 2 : 0/2 hits
Germans roll dice for 4 armour in Vyborg, round 2 : 2/4 hits
1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Vyborg
Germans win with 4 armour remaining. Battle score for attacker is -25
Casualties for Russians: 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Karelia, round 1 : 1/5 hits
Germans roll dice for 4 armour in Karelia, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 2 artilleries and 1 fighter in Karelia, round 2 : 0/3 hits
Germans roll dice for 3 armour in Karelia, round 2 : 2/3 hits
2 artilleries owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 3 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 4 artilleries and 34 infantry
Germans defend with 2 infantry
Russians roll dice for 4 artilleries and 34 infantry in Smolensk, round 1 : 8/38 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Karelia to Finland
2 aaGuns moved from Samara to Volgograd
1 aaGun moved from Russia to SmolenskPlace Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 53 / 75
Russians : 24 / 37
Japanese : 60 / 67
Americans : 58 / 78
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 17 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Diced in both Karelia and Vyborg … spectacular.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour and 1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour and 1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 infantry moved from India to West India
1 armour moved from Burma to India
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 armour placed in India
2 tactical_bombers placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Java to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam -
need scrambling and kamikaze orders for SZ35
also OOL for SZ20 and SZ35 if possible
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Scramble 3 from Phil.
OOL:
SZ 20:
AC, DD, AC, CRU
SZ 35:
DD, FTRs
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No kamikazes in SZ35 then?
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Ah yes, kamikazees…
I’ll take 3 please. One for each of the DDs.
Thanks for the reminder, always forget…
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No problem … if I were scrambling, I’d also use them, so I figured I’d double check.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Java to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to SiamCombat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Siam
Battle in 35 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers and 2 fighters in 35 Sea Zone, round 1 : 0/5 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win, taking Siam from Japanese with 2 fighters and 2 transports remaining. Battle score for attacker is -22
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 3 destroyers, 1 fighter and 1 submarine
Battle in 20 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 20 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 cruiser and 2 transports in 20 Sea Zone, round 2 : 0/1 hits
2 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from 20 Sea Zone to Borneo
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Sumatra
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea ZonePlace Units - Americans
1 artillery placed in Eastern United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 61 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Iraq to Syria
2 fighters moved from Persia to SyriaCombat - British
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Syria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Syria to Persia
1 fighter moved from Alexandria to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
2 aaGuns and 6 infantry moved from United Kingdom to Scotland
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 60 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 60 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Alexandria
4 artilleries and 5 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 4 artilleries, 2 fighters and 5 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 4 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 submarine moved from 42 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in French Indo ChinaNon Combat Move - ANZAC
1 fighter moved from New Guinea to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to Borneo
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 27 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 58 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 19 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 75
Russians : 22 / 37
Japanese : 58 / 67
Americans : 60 / 80
Chinese : 0 / 8
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 19 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
3 armour moved from Karelia to Finland
1 armour moved from Vyborg to Finland
2 fighters moved from Novgorod to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
17 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
2 bombers moved from Western Germany to Volgograd
1 bomber and 3 tactical_bombers moved from Novgorod to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
3 armour moved from Karelia to Finland
1 armour moved from Vyborg to Finland
2 fighters moved from Novgorod to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
17 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
2 bombers moved from Western Germany to Volgograd
1 bomber and 3 tactical_bombers moved from Novgorod to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Belarus to Vologda
1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Volgograd
Germans attack with 17 armour, 3 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 7 artilleries, 1 factory_minor, 27 infantry and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -85
Casualties for Germans: 16 armour, 3 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns, 7 artilleries, 27 infantry and 2 mech_infantrys
Battle in Finland
Germans attack with 4 armour
Russians defend with 1 aaGun and 1 fighter
Germans win, taking Finland from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 1 fighter
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
3 armour moved from Romania to Eastern Poland
1 aaGun, 7 artilleries and 1 infantry moved from Ukraine to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs