TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs totalProduction/PUs Summary :
Germans : 49 / 62
Russians : 27 / 32
Japanese : 18 / 23
Americans : 79 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 12 / 14
ANZAC : 22 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 37 PUs;
British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
2 artilleries and 4 infantry moved from West India to India
1 tactical_bomber moved from Persia to 98 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 submarine moved from 92 Sea Zone to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 8 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 submarine in 94 Sea Zone, round 9 : 0/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 9 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the British lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 10 : 0/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 10 : 1/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 tactical_bombers
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 tactical_bombers in 98 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 artilleries and 4 infantry in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from Americans, taking Borneo from Americans, taking Kwangtung from ANZAC, taking West India from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 tactical_bombers moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Egypt to Iraq
3 mech_infantrys moved from West India to Persia
3 artilleries and 2 infantry moved from West India to Eastern Persia
5 fighters moved from West India to Volgograd
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Persia to VolgogradPlace Units - British
1 armour and 1 mech_infantry placed in Persia
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 49 / 62
Russians : 27 / 32
Japanese : 15 / 23
Americans : 69 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 16 / 0
Italians : 12 / 14
ANZAC : 19 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 airfield and 1 harbour
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbourProduction/PUs Summary :
Germans : 49 / 62
Russians : 27 / 32
Japanese : 15 / 23
Americans : 69 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 16 / 21
Italians : 12 / 14
ANZAC : 19 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
3 fighters moved from Southern Italy to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
3 fighters moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Kweichow to Burma
3 fighters moved from Shan State to Burma
1 bomber and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from French Indo China to Burma
1 mech_infantry moved from Hainan to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in Okinawa
Battle in Burma
ANZAC attack with 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 3 infantry and 2 mech_infantrys
ANZAC roll dice for 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 4/10 hits
Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Burma, round 1 : 3/7 hits
3 infantry owned by the Japanese , 1 armour owned by the ANZAC , 2 mech_infantrys owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Burma
ANZAC roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Burma, round 2 : 1/7 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Burma, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Burma
ANZAC roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Burma, round 3 : 5/7 hits
Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Burma
ANZAC win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Burma from Japanese with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour, 3 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 armour, 1 fighter and 2 mech_infantrysNon Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to Eastern Persia
1 bomber moved from Burma to Persia
1 tactical_bomber moved from Burma to India
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from 35 Sea Zone to YunnanPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 49 / 62
Russians : 25 / 32
Japanese : 12 / 23
Americans : 69 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 14 / 14
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 49 / 62
Russians : 25 / 32
Japanese : 12 / 23
Americans : 69 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 14 / 14
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :13
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 59 PUs;
Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Romania to Western Ukraine
1 armour moved from Yenisey to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
1 artillery moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Volgograd
2 fighters moved from Novgorod to Western Ukraine
2 armour moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :13
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 59 PUs;
Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour moved from Romania to Western Ukraine
1 armour moved from Yenisey to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
1 artillery moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Volgograd
2 fighters moved from Novgorod to Western Ukraine
2 armour moved from Novgorod to Finland
1 fighter moved from Novgorod to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 armour and 1 fighter
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 2 fighters and 2 mech_infantrys
Russians defend with 2 armour and 4 artilleries
Germans win, taking Western Ukraine from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 4 artilleries
Air Battle in Volgograd
Germans attacks with 1 units heading to Volgograd
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Volgograd
Bombing raid in Volgograd causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
2 fighters moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Belarus
1 fighter moved from Finland to Novgorod
3 armour moved from Germany to Eastern Poland
3 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
3 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :13
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 artillery moved from Vologda to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 1 : 0/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 3 : 2/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 : 1/4 hits
Italians roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 3 infantry moved from Tambov to Volgograd
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to SikangPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 52 / 59
Russians : 26 / 35
Japanese : 12 / 23
Americans : 67 / 104
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 12 / 14
ANZAC : 21 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, was fun to see how the endgame could be played out… But time to retire.
Good game again - the end was my ill-fated attack on Moscow the first time.
Let me know if you want to play again in the future!
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Certainly, I’ll play again sometime :-)