Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
need scrambling orders SZ97
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Ethiopia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 5/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Italians , 1 fighter owned by the British , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 armour and 1 infantry moved from Alexandria to Egypt
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 battleship moved from 37 Sea Zone to 75 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 destroyer moved from 39 Sea Zone to 79 Sea ZonePlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 17 / 0
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Only my bombardment hit in Ethiopia … pathetic :|
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crazy… been there myself ;)
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Just posting here as a reminder (no rush)
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Ok, but waiting for the UK turn posting first… British one above, but UK not complete. :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Whoops, sorry about that, it’s easy to forget since it just requires Mobilize.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to Syria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Syria to Southern Italy
1 armour moved from Northern Italy to Albania
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs totalProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Yugoslavia to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 97 Sea Zone
4 tactical_bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 fighter
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser and 1 fighter
Battle in GibraltarNon Combat Move - Germans
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Karelia
6 infantry moved from Finland to Karelia
3 aaGuns, 1 armour, 3 artilleries and 15 infantry moved from Poland to Baltic States
2 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Germany to Baltic States
1 aaGun moved from Western Germany to France
5 armour moved from France to Germany
2 artilleries moved from France to Western Germany
4 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 bombers and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to SyriaPlace Units - Germans
6 armour placed in Germany
2 mech_infantrys placed in Germany
1 factory_minor placed in Romania
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I’m going to sleep, I’ll do the Soviets tomorrow.
Sorry I forgot the second UK map, I’ll be more careful the next go around.
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No worries, good night!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Novgorod to Karelia
1 submarine moved from 127 Sea Zone to 126 Sea Zone
1 submarine moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 aaGun and 8 infantry
Russians roll dice for 4 artilleries and 8 infantry in Karelia, round 1 : 2/12 hits
Germans roll dice for 1 aaGun and 8 infantry in Karelia, round 1 : 1/8 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Karelia
Russians roll dice for 4 artilleries and 7 infantry in Karelia, round 2 : 4/11 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 4 artilleries and 6 infantry in Karelia, round 3 : 3/10 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/4 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Bessarabia to Caucasus
3 artilleries moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Karelia
1 aaGun and 8 infantry moved from Novgorod to Archangel
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Hunan
4 fighters moved from Yunnan to Hunan
2 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Jehol to Manchuria
5 infantry moved from Jehol to Anhwe
5 infantry moved from Anhwe to Hopei
2 artilleries moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Yunnan
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 1 : 0/11 hits
Japanese roll dice for 2 artilleries and 6 infantry in Hopei, round 1 : 2/8 hits
2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 2 : 1/9 hits
Japanese roll dice for 2 artilleries and 6 infantry in Hopei, round 2 : 1/8 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 7 infantry in Hopei, round 3 : 2/8 hits
Japanese roll dice for 2 artilleries and 5 infantry in Hopei, round 3 : 2/7 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 4 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 5 : 0/4 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 6 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 6 : 1/3 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 7 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hopei, round 7 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 6 infantry
Casualties for Chinese: 9 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 43 / 49
Russians : 35 / 40
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 17 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





