@simon33 said in L25 OOB booper(X) vs simon33(L+36):
Is it too late to move the UK troops on Malaya? I’ll edit it assuming yes.
No problem
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Vologda to Novosibirsk
4 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Volgograd
3 artilleries and 26 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Volgograd, round 1 : 4/8 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 26 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 artilleries and 26 infantry in Ukraine, round 1 : 5/29 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Egypt to Iraq
Place Units - Russians
4 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 49 / 56
Americans : 67 / 92
Chinese : 0 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to India
2 tactical_bombers moved from Kiangsi to India
1 aaGun moved from Kiangsi to Kwangsi
5 infantry moved from Kiangsi to Kwangsi
4 artilleries moved from Kiangsi to Kwangsi
3 armour moved from Kiangsu to Kwangsi
2 infantry moved from Sakha to Amur
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
3 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 bombers moved from Borneo to Kwangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Need scrambling and kamikaze orders for SZ6
scramble 3 planes and kamikaze remainder on destroyers
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 bombers moved from Borneo to Kwangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in West India
Battle in Kiangsi
Battle in Shan State
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shan State
Americans roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
Americans win, taking West India from Japanese, taking Kiangsi from Japanese, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Americans attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 4 artilleries and 5 infantry
AA guns fire in Kwangsi : 0/3 hits
Americans roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/15 hits
Japanese roll dice for 1 aaGun, 3 armour, 4 artilleries and 5 infantry in Kwangsi, round 1 : 5/12 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 4 infantry owned by the Americans lost in Kwangsi
Americans roll dice for 1 artillery, 3 bombers, 5 fighters and 1 tactical_bomber in Kwangsi, round 2 : 6/10 hits
Japanese roll dice for 3 armour, 4 artilleries and 4 infantry in Kwangsi, round 2 : 3/11 hits
2 fighters owned by the Americans , 1 artillery owned by the Americans , 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
Japanese win with 3 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Japanese: 1 aaGun, 2 artilleries and 5 infantry
Casualties for Americans: 2 artilleries, 2 fighters and 4 infantry
3 fighters owned by the Americans , 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 3/4 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 carriers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 bombers moved from Kwangsi to Philippines
3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 105 Sea Zone
Place Units - Americans
1 factory_minor placed in Malaya
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Production/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from Iraq to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you would have chosen a non-standard OOL for SZ6 (i.e. saving the destroyer instead of fighters), then we could roll a round 2 in the forum after redoing casualty selection for defender and attacker from round 1.
At the moment, its more important for me to save the fighters, but happy to try again for laughs if you want?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Tobruk to Libya
4 artilleries moved from Tobruk to Libya
1 mech_infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Albania
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Libya
Italians attack with 4 artilleries and 5 infantry
Americans defend with 1 infantry
Italians win, taking Libya from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Albania from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bulgaria
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Bulgaria from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Albania to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Battle in Kwangsi
ANZAC attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 3 armour and 2 artilleries
ANZAC roll dice for 2 artilleries, 4 fighters and 2 infantry in Kwangsi, round 1 : 2/8 hits
Japanese roll dice for 3 armour and 2 artilleries in Kwangsi, round 1 : 2/5 hits
2 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 artilleries and 4 fighters in Kwangsi, round 2 : 4/6 hits
Japanese roll dice for 3 armour in Kwangsi, round 2 : 2/3 hits
3 armour owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour and 2 artilleries
Casualties for ANZAC: 2 artilleries and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
3 fighters moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to French Indo China
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 43 / 50
Americans : 69 / 96
Chinese : 4 / 3
British : 37 / 44
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 19 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 43 / 50
Americans : 69 / 96
Chinese : 4 / 3
British : 37 / 44
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 19 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
Germans buy 7 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 bombers moved from Western Germany to Ukraine
2 fighters moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 artilleries moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
4 armour moved from Novgorod to Belarus
3 armour moved from Baltic States to Belarus
1 armour moved from Romania to Greece
Germans take Greece from British
Combat - Germans
Battle in Belarus
Germans attack with 7 armour, 3 artilleries, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA guns
Bombing raid in Ukraine causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 armour moved from Novgorod to Nenetsia
1 armour moved from Norway to Karelia
2 fighters moved from Belarus to Novgorod
2 armour moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Belarus
3 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Archangel to Belarus
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
2 artilleries placed in Western Germany
3 armour placed in Romania
3 armour placed in Novgorod
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Turkmenistan
Russians take Turkmenistan from Germans
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Novosibirsk to Vologda
2 fighters moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 aaGun, 2 artilleries and 23 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Iraq to Caucasus
4 artilleries and 3 infantry moved from Russia to Bryansk
2 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 54 / 66
Russians : 25 / 34
Japanese : 41 / 50
Americans : 69 / 96
Chinese : 6 / 3
British : 35 / 44
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 19 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Okinawa
1 fighter moved from 79 Sea Zone to India
2 tactical_bombers moved from 79 Sea Zone to India
2 infantry moved from Amur to Manchuria
Place Units - Japanese
2 armour and 1 infantry placed in India
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,1,6,3,3,1,2,3,3,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,6,4,5,5,2
Japanese collect 29 PUs (12 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Siberia
5 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Thread numbers got mixed up, post for your game against JWW ended up here.