TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 54 / 76
Russians : 22 / 38
Japanese : 51 / 56
Americans : 67 / 92
Chinese : 0 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 12 / 15
ANZAC : 19 / 32
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Tobruk to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
4 artilleries and 5 infantry moved from Alexandria to Tobruk
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from French Indo China to Yunnan
2 fighters moved from 35 Sea Zone to Yunnan
2 fighters moved from Borneo to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Java to YunnanCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Yunnan
ANZAC attack with 1 artillery and 3 fighters
Japanese defend with 2 armour
ANZAC roll dice for 1 artillery and 3 fighters in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 2 armour in Yunnan, round 1 : 1/2 hits
2 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Yunnan
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from Yunnan to French Indo China
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 factory_minor placed in French Indo China
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 54 / 76
Russians : 22 / 38
Japanese : 51 / 56
Americans : 67 / 92
Chinese : 0 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 76
Russians : 22 / 38
Japanese : 51 / 56
Americans : 67 / 92
Chinese : 0 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 fighter moved from Southern Italy to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 fighter moved from Southern Italy to CaucasusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 1 fighter
British defend with 1 infantry and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour and 1 fighter
Casualties for British: 1 infantry and 4 mech_infantrysNon Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
7 artilleries moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Vyborg to Baltic States
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
2 armour moved from Finland to Novgorod
3 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Novgorod
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Western Germany
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 2 infantry moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Vologda to Novosibirsk
4 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Volgograd
3 artilleries and 26 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Volgograd, round 1 : 4/8 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 26 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 artilleries and 26 infantry in Ukraine, round 1 : 5/29 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Egypt to IraqPlace Units - Russians
4 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 49 / 56
Americans : 67 / 92
Chinese : 0 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 12 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to India
2 tactical_bombers moved from Kiangsi to India
1 aaGun moved from Kiangsi to Kwangsi
5 infantry moved from Kiangsi to Kwangsi
4 artilleries moved from Kiangsi to Kwangsi
3 armour moved from Kiangsu to Kwangsi
2 infantry moved from Sakha to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
3 fighters placed in Japan
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 bombers moved from Borneo to Kwangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone -
Need scrambling and kamikaze orders for SZ6
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scramble 3 planes and kamikaze remainder on destroyers
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 bombers moved from Borneo to Kwangsi
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 37 Sea Zone to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in West India
Battle in Kiangsi
Battle in Shan State
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shan State
Americans roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
Americans win, taking West India from Japanese, taking Kiangsi from Japanese, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Americans attack with 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 4 artilleries and 5 infantry
AA guns fire in Kwangsi : 0/3 hits
Americans roll dice for 2 artilleries, 3 bombers, 5 fighters, 4 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/15 hits
Japanese roll dice for 1 aaGun, 3 armour, 4 artilleries and 5 infantry in Kwangsi, round 1 : 5/12 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 4 infantry owned by the Americans lost in Kwangsi
Americans roll dice for 1 artillery, 3 bombers, 5 fighters and 1 tactical_bomber in Kwangsi, round 2 : 6/10 hits
Japanese roll dice for 3 armour, 4 artilleries and 4 infantry in Kwangsi, round 2 : 3/11 hits
2 fighters owned by the Americans , 1 artillery owned by the Americans , 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
Japanese win with 3 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Japanese: 1 aaGun, 2 artilleries and 5 infantry
Casualties for Americans: 2 artilleries, 2 fighters and 4 infantry
3 fighters owned by the Americans , 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 3/4 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
3 carriers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 bombers moved from Kwangsi to Philippines
3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 105 Sea ZonePlace Units - Americans
1 factory_minor placed in Malaya
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 8
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalProduction/PUs Summary :
Germans : 52 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 37 / 38
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter moved from Iraq to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 artilleries moved from Persia to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 46 / 50
Americans : 70 / 96
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 19 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you would have chosen a non-standard OOL for SZ6 (i.e. saving the destroyer instead of fighters), then we could roll a round 2 in the forum after redoing casualty selection for defender and attacker from round 1.
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At the moment, its more important for me to save the fighters, but happy to try again for laughs if you want?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Tobruk to Libya
4 artilleries moved from Tobruk to Libya
1 mech_infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Albania
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Libya
Italians attack with 4 artilleries and 5 infantry
Americans defend with 1 infantry
Italians win, taking Libya from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Albania from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bulgaria
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Bulgaria from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Albania to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Battle in Kwangsi
ANZAC attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 3 armour and 2 artilleries
ANZAC roll dice for 2 artilleries, 4 fighters and 2 infantry in Kwangsi, round 1 : 2/8 hits
Japanese roll dice for 3 armour and 2 artilleries in Kwangsi, round 1 : 2/5 hits
2 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 artilleries and 4 fighters in Kwangsi, round 2 : 4/6 hits
Japanese roll dice for 3 armour in Kwangsi, round 2 : 2/3 hits
3 armour owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
ANZAC win, taking Kiangsu from Japanese with 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour and 2 artilleries
Casualties for ANZAC: 2 artilleries and 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
3 fighters moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to French Indo ChinaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 51 / 83
Russians : 26 / 35
Japanese : 43 / 50
Americans : 69 / 96
Chinese : 4 / 3
British : 37 / 44
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 19 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0