Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
No need to apologize … I’m just having lousy luck in 3 of my 4 active games and it’s driving me a little nuts.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 4 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Baltic States to Western Ukraine
2 tactical_bombers moved from Baltic States to Belarus
1 submarine moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 4 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
10 infantry moved from Novgorod to Belarus
3 aaGuns moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
2 tactical_bombers moved from Belarus to Novgorod
2 tactical_bombers moved from Western Ukraine to Baltic States
2 bombers moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
3 armour moved from Romania to Western Ukraine
10 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Norway
1 destroyer placed in 113 Sea Zone
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from Bryansk to 99 Sea Zone
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Ukraine
1 fighter moved from Russia to Ukraine
4 artilleries and 3 infantry moved from Finland to Norway
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Russians and 1 cruiser owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 fighter
Casualties for Italians: 1 cruiser and 2 transports
Battle in Norway
Russians attack with 4 artilleries and 3 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 1 : 3/7 hits
Germans roll dice for 3 armour in Norway, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from 99 Sea Zone to Egypt
2 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters moved from Ukraine to Russia
2 aaGuns, 1 artillery and 7 infantry moved from Smolensk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 aaGun, 6 artilleries and 19 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 47 / 58
Americans : 52 / 77
Chinese : 3 / 5
British : 31 / 33
UK_Pacific : 9 / 9
Italians : 19 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Yunnan to India
9 fighters moved from Yunnan to India
5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Malaya to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from 39 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
Airborne Attack Move - Japanese
Scrambles in India SZ?
That’s all of your combats?
Yep. Scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Yunnan to India
9 fighters moved from Yunnan to India
5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Malaya to 37 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from 39 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 6 artilleries, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Japanese: 3 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 6 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
4 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
1 artillery moved from Yunnan to Kwangsi
1 armour moved from Kwangtung to Kwangsi
2 armour moved from Kiangsi to Hunan
1 battleship, 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
I’ll have the US/China/UK up today, but it will take me longer to decide what to do with them than the USSR.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Sumatra
Battle in Malaya
Non Combat Move - Americans
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Western United States to Yukon Territory
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 45 / 66
Americans : 59 / 84
Chinese : 1 / 5
British : 31 / 33
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 8 PUs total
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 31 / 33
UK_Pacific : 6 / 0
Italians : 19 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Iraq to Syria
2 fighters moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 113 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 113 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 113 Sea Zone
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 2 armour and 2 infantry
British roll dice for 1 armour, 2 fighters and 3 infantry in Syria, round 1 : 1/6 hits
Italians roll dice for 2 armour and 2 infantry in Syria, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 2 fighters and 2 infantry in Syria, round 2 : 3/5 hits
Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 2/3 hits
2 infantry owned by the British , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 2 armour and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from Syria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 artillery and 2 infantry placed in Persia
1 airfield placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Production/PUs Summary :
Germans : 44 / 59
Russians : 36 / 44
Japanese : 43 / 66
Americans : 59 / 84
Chinese : 3 / 8
British : 34 / 34
UK_Pacific : 6 / 0
Italians : 18 / 34
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Your units survived in SZ113 despite 95% odds of UK victory.
I am sick of losing when the odds are in my favor.
And only a 2.4% chance that the destroyer survives.
Is there any chance I can get a do-over on the UK in exchange for a future Axis do-over (either a whole turn do-over or an individual battle do-over)?
This is at least the third key battle I’ve lost despite being favored to win.
Sure, but combat moves need to stay the same. Fair?
That’s more than fair. I’m really sorry to ask in a league game (I don’t play for standing, so if I win, you don’t need to report it).
And you never know, the you might get diced in Moscow or somewhere critical and really want a do-over.
I’m with you, I don’t have time for standings nor rankings - I just enjoy playing!
That said, I still want to win! ;)