Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
Ok, Round 1: crap 2 hits only
Round 2: even more crap. 1 hit only. unbelievable…
So, you lost 1 sub Rd1, CV took 1 hit.
R2, your choice…
lose another dd
For round 3, I will lose the last dd and the tact first (after that depends on dice, I might be able to save the cv).
I am visiting my in-laws this weekend, back Monday.
Just make R3 OOL:
last dd
tact
1 fig
sink cv
remaining 2 fig
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Shensi to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kweichow to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Tsinghai
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Siberia
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 2 destroyers, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
ANZAC win, taking Siberia from Russians, taking Borneo from UK_Pacific with 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -59
Casualties for Japanese: 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 2 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer
Battle in Dutch New Guinea
Battle in Tanganyika Territory
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Java
Non Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kansu to Novosibirsk
2 armour moved from Shan State to Yunnan
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
4 fighters moved from 54 Sea Zone to 37 Sea Zone
5 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French West Africa to 72 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 72 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 2 bombers, 5 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 5 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 6/13 hits
Japanese roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 4/6 hits
4 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 2 fighters and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 37 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 5 destroyers
Non Combat Move - Americans
2 carriers moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Place Units - Americans
2 artilleries and 3 infantry placed in Western United States
1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 51 / 58
Russians : 28 / 46
Japanese : 58 / 67
Americans : 58 / 80
Chinese : 0 / 8
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 16 / 22
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Production/PUs Summary :
Germans : 51 / 58
Russians : 28 / 46
Japanese : 58 / 67
Americans : 58 / 80
Chinese : 0 / 8
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 16 / 22
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - British
British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
Combat - British
Non Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Syria to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 fighters moved from Persia to Egypt
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 51 / 58
Russians : 28 / 46
Japanese : 58 / 67
Americans : 58 / 80
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 15 / 22
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
Airborne Attack Move - Italians
I keep doing this for some reason. attacking SZs that have airbases with only my transports…
You gonna scramble, or can I start the combat move again?
No other combat moves have been done, but up to you…
Just say no scramble this time.
The troops from Tobruk could have taken ALX by themselves, which would let the men on transports move there as a NCM (bypassing the possibility of scrambling).
True and thanks.
Second week at a new job, so head swimming a little…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Alexandria
Battle in Algeria
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Algeria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
No problem.
By the way, do you mind if I adjust my US NCM? I moved my carriers and fighters to SZ42 instead of SZ43 to guard my transport.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Java to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 fighter owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 fighters moved from New South Wales to Queensland
1 fighter moved from 43 Sea Zone to Java
1 fighter moved from 45 Sea Zone to Java
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Production/PUs Summary :
Germans : 51 / 58
Russians : 28 / 46
Japanese : 58 / 67
Americans : 58 / 80
Chinese : 0 / 8
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 58
Russians : 28 / 46
Japanese : 58 / 67
Americans : 58 / 80
Chinese : 0 / 8
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Scramble in Russia?
Russia will intercept with 4 fighters
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Germans
13 armour moved from Bryansk to Volgograd
2 fighters moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
6 mech_infantrys moved from Bryansk to Volgograd
10 infantry moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
5 armour moved from Bryansk to Belarus
3 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
8 infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Volgograd
1 aaGun moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs