TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Wheatbeer (Allies) - Alpha 3+, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Yunnan to Sikang
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Malaya
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Kiangsu to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 fighter
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Kansu
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 4 tactical_bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 armour moved from Hunan to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Please check your messages when you have a chance.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 54 Sea Zone to 37 Sea Zone -
The US got 5 hits in round 1 … do you have a particular OOL? Or should I keep you posted round by round?
I ask because retreat is possible and subs are involved, so I don’t want to assume anything.
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*in SZ37
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Good point.
OOL - hits on ACs and BBs, then CRU, AC, 1 BB, DD, BB, 4 FTR
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You have 4 tactical bombers not fighters (I would think that would alter your OOL)
(got to go to bed now, g’night … hopefully can roll in the morning)
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I’ll keep the OOL the same except to keep the BB to the end.
G’night!
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You mean just one BB?
I am attaching the map in case you want to look.
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The map shows the battle at the start of round 2, US roll 5 again
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Both pls
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 5/12 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports in 37 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 tactical_bombers and 3 transports in 37 Sea Zone, round 2 : 4/9 hits
2 submarines owned by the Americans , 2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 2 battleships, 2 tactical_bombers and 3 transports in 37 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 2 battleships owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 3 transports
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Hawaiian Islands to Queensland
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Gibraltar to French West AfricaPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 33 / 34
UK_Pacific : 6 / 0
Italians : 18 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Iraq to Syria
2 mech_infantrys moved from Egypt to SyriaCombat - British
Battle in 95 Sea Zone
British attack with 1 battleship and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship in 95 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 battleship and 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Morocco
Battle in Greece
Battle in Syria
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Syria, round 1 : 2/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Syria, round 1 : 0/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Syria, round 2 : 2/5 hits
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Syria
British win, taking Morocco from Italians, taking Greece from Italians, taking Syria from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from Norway to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 fighters placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 48 / 56
Russians : 33 / 45
Japanese : 53 / 58
Americans : 54 / 74
Chinese : 0 / 8
British : 37 / 37
UK_Pacific : 6 / 0
Italians : 14 / 29
ANZAC : 17 / 35
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, pressed the Done button instead of Post button. Saved version here.
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You uploaded an I5 between you and U-505.
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Oops. Any better position? ;)
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Heheheh, I think I’d rather be the Allies in that other game, but I’ll make do.