no scrambles. thanks.
12L-41 Ol' Blood&Guts (Axis) vs. Nix (Allies+9), no tech
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Nope….it still did not post the combat rolls and noncoms…strange
Here is the link if you want to check it out
http://www.axisandallies.org/forums/index.php?topic=28064.msg995484#msg995484
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guess it´s a bug with american turn posting… Good its not just a fuckup from me
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 armour moved from Eastern Ukraine to Belorussia
2 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Belorussia
3 infantry moved from Archangel to Karelia S.S.R.
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Belorussia
Russians attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
2 infantry owned by the Russians and 2 armour owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Russia
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
1 armour and 5 infantry placed in Russia
1 artillery and 3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
2 infantry moved from Hupeh to Fukien
1 armour and 1 infantry moved from Kiangsu to Manchuria
1 infantry moved from Suiyuan to Manchuria
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
3 infantry moved from 62 Sea Zone to Manchuria
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 fighter moved from 37 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from French Indo-China Thailand to ManchuriaCombat - Japanese
Battle in Philippine Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Philippine Islands, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 1 : 2/4 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Manchuria, round 1 : 2/8 hits
Chinese roll dice for 7 infantry in Manchuria, round 1 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Manchuria, round 2 : 3/6 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for Russians: 7 infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea ZonePlace Units - Japanese
1 carrier placed in 62 Sea Zone
2 armour placed in French Indo-China Thailand
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 1 infantry
East Indies : 1 flag
French Indo-China Thailand : 1 flag, 2 armour, 1 factory and 1 fighter
Fukien : 1 flag, 2 infantry
Hupeh : 1 flag
India : 1 flag, 2 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour and 1 artillery
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag, 1 infantry
Philippine Islands : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Suiyuan : 1 flag
Yunnan : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
62 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 37 / 56
Russians : 27 / 32
Japanese : 40 / 55
British : 24 / 33
Italians : 11 / 16
Chinese : 1 / 0
Americans : 38 / 55 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from Morocco Algeria to Libya
1 bomber moved from United Kingdom to 16 Sea Zone
1 artillery and 1 infantry moved from Persia to Trans-Jordan
4 infantry moved from Persia to India
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 destroyer moved from 40 Sea Zone to 48 Sea Zone
1 battleship, 2 destroyers and 2 transports moved from 12 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
British take France from GermansCombat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Libya
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking India from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Persia to India
1 bomber moved from 16 Sea Zone to Caucasus
1 fighter moved from United Kingdom to 10 Sea ZonePlace Units - British
1 transport placed in 7 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 44 PUs -
im still wondering if your Unguarded Japanese transport was a mistake or if you feel secure enough to not care. Same with borneo and german transport? (honest question since im still pretty bad at axis…)
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Just missed the destroyer/transport combo there in sz40
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 cruiser moved from 15 Sea Zone to 16 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine
1 artillery moved from 16 Sea Zone to Ukraine
1 artillery moved from Italy to France
4 infantry moved from Italy to France
1 armour moved from Italy to FranceCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Ukraine, round 1 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in France, round 1 : 1/6 hits
British roll dice for 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians win, taking France from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 cruiser moved from 15 Sea Zone to 16 Sea ZonePlace Units - Italians
1 artillery and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
France : 1 flag, 1 armour, 1 artillery and 3 infantry
Italy : 1 flag, 1 aaGun, 1 artillery, 1 factory and 4 infantry
Ukraine : 1 flag, 1 artillery and 1 infantry
16 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 37 / 56
Russians : 25 / 32
Japanese : 33 / 55
British : 33 / 44
Italians : 11 / 11
Chinese : 1 / 0
Americans : 38 / 55Summary Text: No route to host: connect
Summary Text: www.axisandallies.org
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Turn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs -
american summary still fucked… and ty for the answer i guess that was what i expected.
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@Nix:
american summary still fucked… and ty for the answer i guess that was what i expected.
not sure why it is messed up…it still works fine in 1.5.2.1
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Attacking Caucasus with 6 armor….got 1 hit. Not sure if you want the bomber or an infantry as a casualty first
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spare bomber this round, if u press for another round kill bomber
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from East Poland to Eastern Ukraine
4 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus
1 armour moved from East Poland to Caucasus
1 artillery moved from Belorussia to Eastern UkraineCombat - Germans
Battle in Eastern Ukraine
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour
British defend with 1 bomber; Russians defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
Germans roll dice for 6 armour in Caucasus, round 1 : 1/6 hits
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 1 : 2/5 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 0/4 hits
1 bomber owned by the British lost in Caucasus
Germans roll dice for 4 armour in Caucasus, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
7 armour moved from Germany to East Poland
1 bomber moved from East Poland to Germany
1 aaGun moved from Germany to France
2 fighters moved from Eastern Ukraine to Germany
1 armour moved from Italian Africa to Egypt
1 aaGun moved from Poland to East Poland
3 infantry moved from Germany to France
1 infantry moved from Italy to FrancePlace Units - Germans
1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag
Baltic States : 1 flag, 1 infantry
Belorussia : 1 flag
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
East Poland : 1 flag, 1 aaGun, 7 armour, 2 artilleries and 1 infantry
Egypt : 1 flag, 1 armour
France : 1 flag, 1 aaGun and 4 infantry
Germany : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 3 fighters and 6 infantry
Italian Africa : 1 flag
Italy : 1 flag, 2 fighters
Eastern Ukraine : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 42 / 57
Russians : 20 / 32
Japanese : 32 / 55
British : 33 / 44
Italians : 11 / 11
Chinese : 2 / 0
Americans : 38 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 armour and 2 infantry moved from Russia to Eastern Ukraine
2 armour and 3 infantry moved from Russia to CaucasusCombat - Russians
Battle in Eastern Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 3 infantry
Germans defend with 1 aaGun, 4 armour and 1 factory
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Archangel to Russia
1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to ArchangelPlace Units - Russians
4 armour and 2 infantry placed in Russia
2 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Buryatia S.S.R. from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Burma to India
2 armour moved from French Indo-China Thailand to India
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
2 fighters moved from 35 Sea Zone to East Indies
1 battleship moved from 50 Sea Zone to 48 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 cruiser moved from 50 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 artillery moved from 57 Sea Zone to Midway
1 infantry moved from 57 Sea Zone to Midway
2 fighters moved from 62 Sea Zone to Midway
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from ChineseCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 carrier and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 48 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 cruiser in 48 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 48 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Indies
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in East Indies, round 1 : 1/4 hits
British roll dice for 2 infantry in East Indies, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 1/3 hits
British roll dice for 1 infantry in East Indies, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in East Indies
Japanese win, taking East Indies from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Midway
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Midway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 2 armour and 1 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 2 armour and 1 infantry in India, round 1 : 1/3 hits
British roll dice for 3 infantry in India, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour in India, round 2 : 1/2 hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 2 armour in India, round 3 : 1/2 hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter moved from East Indies to 38 Sea Zone
1 fighter moved from French Indo-China Thailand to 38 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Midway to 57 Sea Zone
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 artillery moved from Manchuria to Suiyuan
2 infantry moved from Fukien to HupehPlace Units - Japanese
2 armour placed in French Indo-China Thailand
2 armour and 2 infantry placed in Japan
2 transports placed in 62 Sea Zone
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 infantry
East Indies : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag, 2 armour and 1 factory
Fukien : 1 flag
Hupeh : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 armour
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory
Midway : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag, 1 armour
Suiyuan : 1 flag, 1 artillery
Wake Island : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag
36 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
48 Sea Zone : 1 flag, 1 battleship and 1 cruiser
52 Sea Zone : 1 flag, 1 transport
57 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
62 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 35 / 57
Russians : 25 / 32
Japanese : 42 / 57
British : 26 / 44
Italians : 11 / 11
Chinese : 1 / 0
Americans : 38 / 51 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
3 artilleries and 4 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
1 fighter moved from 12 Sea Zone to France
2 armour and 2 infantry moved from Libya to Egypt
2 infantry moved from Rhodesia to Italian Africa
British take Italian Africa from GermansCombat - British
Battle in Egypt
British attack with 2 armour and 2 infantry
Germans defend with 1 armour
British win, taking Egypt from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in France
British attack with 3 artilleries, 3 fighters and 4 infantry
Germans defend with 1 aaGun and 4 infantry; Italians defend with 1 armour, 1 artillery and 3 infantry
British win, taking France from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - British
1 fighter moved from France to 12 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 artillery moved from Trans-Jordan to PersiaPlace Units - British
3 armour, 2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs -
I did a slight mistake by miss-clicking so the tank in sz7 didn’t invade france… Now dice was good anyway, but if you agree its a mistake i would ask you to edit it to france as a noncombat (couldn’t move it due to combat drop)
But i leave that to your discretion.
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That is cool with me. I will do so on my turn later tonight.