@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Vold (axis) vs Gekkepop (allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Sumatra
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Germany to Russia
1 bomber moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Smolensk to Novosibirsk
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Smolensk to Urals
1 artillery moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Samara
3 mech_infantrys moved from Romania to Greece
3 tactical_bombers moved from Ukraine to GreeceCombat - Germans
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 1 infantry
Germans win, taking Greece from British with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 mech_infantrys moved from Smolensk to Vologda
6 armour, 3 artilleries and 2 mech_infantrys moved from Smolensk to Belarus
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 artilleries and 1 mech_infantry moved from Bryansk to Rostov
2 fighters moved from Bryansk to Novgorod
3 tactical_bombers moved from Greece to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Volgograd to Caucasus
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Romania
1 artillery and 2 infantry placed in Southern France
3 infantry placed in France
1 artillery, 1 bomber and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,3,5
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenkiyskiy to Urals
1 fighter moved from Timguska to Urals
1 tactical_bomber moved from Russia to Urals
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to SmolenskCombat - Russians
Battle in Urals
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs total -
Would you like to scramble/use kamikaze?
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Yes
Scramble 3 fighters
6 Kamakazie on the Battleship
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 cruiser, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
7 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from Guam to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6,6,5,5,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 4 transports
Japanese defend with 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 60
Casualties for Japanese: 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 transport
Casualties for Americans: 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun
Americans win, taking Korea from Japanese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 8 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - British
3 armour, 6 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
3 artilleries moved from 114 Sea Zone to Germany
1 artillery moved from 114 Sea Zone to Poland
British take Poland from Germans
3 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Kiangsu
British attack with 3 armour, 6 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 7 infantry and 3 mech_infantrys
British win, taking Kiangsu from Japanese with 3 armour, 6 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 armour, 7 infantry and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Germany
British attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 1 factory_major
British captures 70PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
3 aaGuns moved from Yunnan to SzechwanPlace Units - British
1 cruiser placed in 98 Sea Zone
2 transports placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 111 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
I surrender - good game
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Never give up…. NEVER, surrender.
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Yeah good game indeed, if you’re up for another one let me know.
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Gladly - I’ll ping you in a week or two and we’ll switch sides. I have a remodel project taking my time atm.
V





