Gekkepop (Axis) vs Cmdr Jennifer (Allies)
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Aww I thought we had a good game going, TripleA is great once you get used to it imo.
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I’d play again, now that I know how to make the board visible. Or Move the British fleet to SZ 109 wiht a DD blocker in SZ 110 (I totally missed the German fleet there - my fault, not accusatory of course.)
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Wait a minute, you thought that was a game-winning move? I lost all my fleet and most of my air-force, it was a decent trade at best. I think my current board position is good in the Pacific and in Africa, but Europe is looking shaky, that’s why I considered it such a good game. I don’t think you’re anywhere near losing, but if you want to concede and play another game the choice is yours ofcourse.
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I didn’t really look at the map. I guess I can, if you like.I can’t open the file anymore. lol. I have version 1.6, it wants version 1.5…
I’ll reinstall it if you want, but I have contractors here today, so it may be until tonight.
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Russia is attacking the fleet in the Baltic Sea. Do you want to scramble (probably) and with what? (oh, does the destroyer or the planes die first?)
(Old version is still on laptop. :P Thought I uninstalled to put new one on.
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I’ll finish anyway, prollem is that couple with the Pacific, there’s no England anymore really…nothing to really do for a LONG time…USA has to play over there to stop VC win, which means it’s Russia vs all.
Attack is Submarine, Cruiser vs Destroyer, Transports and whatever you scramble.
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Yes, scramble everything. For ool take the destroyer first and a fighter if you hit again (if I’m not mistaken you can’t get 3 hits in LL since you will be auto killed in one round.)
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Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 8 infantry moved from Belarus to Eastern Poland
1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
4 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship
Germans win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Russians attack with 4 armour, 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
Russians win, taking Eastern Poland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
Russians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
Recording Battle Statistics
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
6 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
2 armour moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
Russians undo move 3.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
I didnt get a single extra shot the whole round. =(
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I asked you to edit those AA guns into eastern Poland, that would have changed the attack from a 90% one to a 10% one. It’s about the same situation as my attack on London and it is quite important so I’ll have to ask you to redo the turn. On the bright side that allows you to reroll the rest of the turn as well.
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Yea sure. How do you edit the map?
(And that means I’ll probably send the air force to sink the German fleet - in case you are wondering.)
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You click game –> enable edit mode, then you select the 3 AA guns and click remove selected units, then you click add units in the new territory and add 3 AA guns. It’s best to do this before you even start the Russian turn (so in the turn summary screen) or the game bugs sometimes. About the airforce, I don’t think you can send it against my fleet since it has nowhere to land unless you buy a carrier. If you do send all three of your planes then I won’t scramble, with two planes I will.
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Got it, and Russia can land in England.
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Ere, NM…guess I miscounted spaces…
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Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship
Russians win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Russians win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
1 artillery and 7 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
2 armour and 1 infantry moved from Russia to Bryansk
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
Russians undo move 1.
3 infantry placed in Novgorod
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Overwrote the G3 map with the editted units
Overwrore the R3 map with the new round. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Kweichow to Szechwan
3 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Buyant-Uhaa
2 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
5 artilleries and 6 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India
1 fighter moved from Japan to Kwangtung
1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 39 Sea Zone to India
1 tactical_bomber moved from Kwangsi to India
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Buyant-Uhaa
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 2 infantry
Russians defend with 1 infantry
1 infantry owned by the Japanese retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Japanese win with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 3 tactical_bombers moved from India to Shan StatePlace Units - Japanese
1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
USA Moves -
5 Fighters, Tactical Bomber, 3 Destroyers to SZ 6 (2 Loaded Transports for Korea)
NOTE: You have 6 Kamikazees which would average 2 hits - your only valid targets are destroyers. This seems a waste to me, but it’s your units.
NOTE: You can scramble 1 fighter, 1 tactical bomber - however, I would have at least 1 destroyer to soak your hit and 6 planes to kill your craft.
Do you defend?
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Sorry, 2 destroyers - miscounted what I had around Hawaii.
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Nope save the kami attempts and don’t scramble.
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Game History
Round :3
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers and 5 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
???
Recording Battle StatisticsNon Combat Move - Americans
1 battleship and 2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
1 cruiser, 4 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Only diff is that Germany can survive without an air force, England can’t survive without BOTH an air force and a navy…gunna be impossible to recover this game.