Gekkepop (Axis) vs Cmdr Jennifer (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Tobruk to Algeria
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 1 artillery moved from Southern France to Northern Italy
                1 armour moved from Northern Italy to Yugoslavia
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Syria
                3 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry
                    Italians win, taking Egypt from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 3 infantry
                    French defend with 1 infantry
                    Italians win, taking Syria from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '18 '17 '16 '11 Moderator

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '18 '17 '16 '11 Moderator

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Norway to Finland
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 armour, 1 artillery and 14 infantry moved from Poland to Eastern Poland
                2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
                5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                6 artilleries and 6 infantry moved from Germany to Poland
                1 armour moved from Western Germany to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Western Germany to Poland
                2 artilleries and 2 infantry moved from Western Germany to Germany

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
                    Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
                Battle in Eastern Poland
                    Germans attack with 6 armour, 1 artillery, 14 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 1 artillery
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                    Germans win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour, 2 artilleries and 12 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries and 3 infantry placed in Germany
                1 destroyer placed in 113 Sea Zone
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs


  • As it turns out I did want to attack your fleet ^^


  • Didn’t move my AA guns to Eastern Poland, can you edit that in please? (at least if you plan on attacking it)

  • '18 '17 '16 '11 Moderator

    I’m going to conceed this since I cannot see what’s going on like I can on battlemap or a real board.

    I’ve just been informed about the “zoom” function and how to make it work so you can see some of the board. (Zoom 60%, Redraw the lines so you can see the borders, increase unit size to 120% and oh yea, upgrade to ver 1.6 so you can do any of that.)


  • Aww I thought we had a good game going, TripleA is great once you get used to it imo.

  • '18 '17 '16 '11 Moderator

    I’d play again, now that I know how to make the board visible.  Or Move the British fleet to SZ 109 wiht a DD blocker in SZ 110 (I totally missed the German fleet there - my fault, not accusatory of course.)


  • Wait a minute, you thought that was a game-winning move? I lost all my fleet and most of my air-force, it was a decent trade at best. I think my current board position is good in the Pacific and in Africa, but Europe is looking shaky, that’s why I considered it such a good game. I don’t think you’re anywhere near losing, but if you want to concede and play another game the choice is yours ofcourse.

  • '18 '17 '16 '11 Moderator

    I didn’t really look at the map.  I guess I can, if you like.

    I can’t open the file anymore. lol.  I have version 1.6, it wants version 1.5…

    I’ll reinstall it if you want, but I have contractors here today, so it may be until tonight.

  • '18 '17 '16 '11 Moderator

    Russia is attacking the fleet in the Baltic Sea.  Do you want to scramble (probably) and with what?  (oh, does the destroyer or the planes die first?)

    (Old version is still on laptop. :P  Thought I uninstalled to put new one on.

  • '18 '17 '16 '11 Moderator

    I’ll finish anyway, prollem is that couple with the Pacific, there’s no England anymore really…nothing to really do for a LONG time…USA has to play over there to stop VC win, which means it’s Russia vs all.

    Attack is Submarine, Cruiser vs Destroyer, Transports and whatever you scramble.


  • Yes, scramble everything. For ool take the destroyer first and a fighter if you hit again (if I’m not mistaken you can’t get 3 hits in LL since you will be auto killed in one round.)

  • '18 '17 '16 '11 Moderator

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from Baltic States to Eastern Poland
                1 artillery and 8 infantry moved from Belarus to Eastern Poland
                1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
                4 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship
                    Germans win with 1 battleship remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Eastern Poland
                    Russians attack with 4 armour, 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
                    Russians win, taking Eastern Poland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
                    Russians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
                Recording Battle Statistics
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                6 infantry moved from Bryansk to Ukraine
                2 aaGuns moved from Bryansk to Ukraine
                2 armour moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour and 1 mech_infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


    I didnt get a single extra shot the whole round. =(


  • I asked you to edit those AA guns into eastern Poland, that would have changed the attack from a 90% one to a 10% one. It’s about the same situation as my attack on London and it is quite important so I’ll have to ask you to redo the turn. On the bright side that allows you to reroll the rest of the turn as well.

  • '18 '17 '16 '11 Moderator

    Yea sure.  How do you edit the map?

    (And that means I’ll probably send the air force to sink the German fleet - in case you are wondering.)


  • You click game –> enable edit mode, then you select the 3 AA guns and click remove selected units, then you click add units in the new territory and add 3 AA guns. It’s best to do this before you even start the Russian turn (so in the turn summary screen) or the game bugs sometimes. About the airforce, I don’t think you can send it against my fleet since it has nowhere to land unless you buy a carrier. If you do send all three of your planes then I won’t scramble, with two planes I will.

  • '18 '17 '16 '11 Moderator

    Got it, and Russia can land in England.

  • '18 '17 '16 '11 Moderator

    Ere, NM…guess I miscounted spaces…

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