I say your in excellent position to divert some forces to Japan. I think you should start building Pacific navy. but send some forces to africa. but you need to atleast bockade the suez if your building in the pacific. then move you bombers to the middle of the board. also you should attack FIC with india. but what happened to russia. I hope that is an invisible chips under your sole inf in the ukraine. and that it stands for 100.
Help with endgame
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I have a problem. Me and my cousins have been playing a combined game of AAE and AAP. Now, as the US, I was eventually able to blockade japan completely. As for germany, we soon consolidated them into a small part of europe. The problem is, they made infantry stacks in both places, consisting of almost 30-40 each. Normally, we wooupld play it out to whjere they had their megar 5+6 production per turn, and bomb the tar out of them untill we could overrun them wint a huge assault, but the two axis powers are leaving for college. this presents a problem, as one of them is being a complete jerk, refusing to give up. There has to be some sort of way to determine a winner in a a game like this. Is there any accepted method?
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This is what I would do, if you currently hold an army advantage: Take all of your land + air forces, have the axis do the same, and have one massive free-for-all. That’s the simplest thing I can think of. :D
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… and use your bmrs(bombers) in the Combat Phase. Do not SBR(Strategic Bombing Raid).
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Plus, before the turn begins, put all your money into tech and hope for Heavy Bombers. :D
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come to Round beginning and everyone roll Tech’s
and do or die everyone :wink:





