No problem. I will ask you next month for W@W game.
Xdap 3- dominators(allies+4) vs allweneedistank
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 3 submarines
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 55
Russians : 42 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Germans
Germans buy 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
3 armour, 6 artilleries and 19 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Western Ukraine
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Scotland to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 115 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Western Ukraine, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 4 destroyers and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 cruiser, 4 destroyers and 4 transports in 91 Sea Zone, round 1 : 2/5 hits
3 destroyers owned by the Americans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 4 destroyers and 4 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
3 aaGuns moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Norway to 113 Sea Zone
6 armour moved from Norway to 113 Sea Zone
10 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
1 aaGun, 6 armour, 4 artilleries, 11 infantry and 11 transports moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Poland
1 aaGun, 6 armour, 4 artilleries and 11 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Poland to Eastern Poland
5 artilleries moved from Germany to Poland
3 artilleries and 2 infantry moved from France to Southern FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
Germans undo move 2.
1 submarine placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 flag, 5 artilleries
Germany : 1 flag, 1 factory_major and 10 mech_infantrys
Norway : 1 flag, 1 artillery and 2 infantry
Belarus : 1 flag, 3 aaGuns, 3 armour, 6 artilleries, 21 infantry and 2 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 5 fighters, 5 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 6 armour, 4 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 11 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 69
Russians : 35 / 45
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 8 / 8
British : 27 / 0
UK_Pacific : 6 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made a mistake with my German purchases.
Instead of 2 infantry in the UK I meant to build a second sub in 109.
If you guys don’t mind, would you edit this? If you do mind then that’s OK.
Thanks
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i want to load my infantry in java on to a transport this turn, but am unsure of the rules.
can i load them up in combat?
can i load them up in non combat?
does the transport need an escort? -
Hank I’m generally of the opinion that once a turn is posted that it’s final (in a tournament setting anyway), but I’ll defer to Shin Ji in case he feels differently.
AWNIL, I’m not sure what the sub/transport rules would be in that regard. You might try posting HERE for a more informed answer to your question.
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I agree with you that once a turn is posted it should be final. I would say however, in this case I realized I made a mistake right after my purchasing turn. I suppose I should have stopped and asked for the correction instead of continuing on with my turn and posting the results. If you guys don’t want to make the edit I understand.
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in regards to editing.
i know hank planned on purchasing 2 subs as we sent emails and talked about the move before he posted it.
aswell the results of the battles would probably not have any sway on 1 sub or 2 purchase.however, asking for edits for purchase phase after dice have rolled is asking for a favour. it involves faith that your opponent planned on doing it. it also needs an opponent that has a certain type of personality.
some players want to play against their opponents best effort and allow redos for minor slip ups, oversights, and misclicks.
others like chess players that force you to move a piece that you accidently touch first, or the card layed is a card played personality.i am of the first type, however, know many are of the second type.
we would appreciate the edit, but would certainly not begrudge you for not allowing it.
shin ji, it sounds like ohmss would prefer to play it by the book but will differ to your opinion. if you want to allow us to edit please do so, if not that is cool to.
we are enjoying this game and will continue to no matter what you decide.
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from gamerman on the faq thread for global
alpha latest ruleset
japanese have an infantry in java.
japanese have a transport in sz37.
australia have 1 sub in sz42 surrounding java.japanese want to load� the infantry on the transport.
can japanese load them up in combat?
Yes
can japanese load them up in non combat?
Yes
does the transport need a warship as an escort?
No
are there any other rules or operations that need to be followed?
None
thanks for the answers.
np
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I’m generally of the opinion that, in a tournament, at least, it’s best to play the ball where it lies, as it were. So I’d say let the turn stand without edits. I know I’ve eaten many Trns when I only realized in the placement phase that there was no safe place to put them. That’s just the way the game is played. I hope there’s no hard feelings.
(also, I just got my internet back- sorry it’s been a while!)
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See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone -
absolutely no hard feelings.
what is your ool. my subs only hit once.
what did you plan on attacking finland with?
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The stack of Russians up north, naturally.
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Oh, and I’m sure Ohmss would want max defense here for his OOL.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
4 fighters and 4 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 1 : 8/14 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 7 submarines in 19 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 8/11 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 1 : 5/11 hits
2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 123
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Shan State
6 fighters and 6 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Changing ownership of Finland from Germans to Russians
EDIT: Adding units owned by Russians to Finland: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Removing units owned by Russians from Karelia: 2 aaGuns, 3 artilleries and 19 infantry
EDIT: Changing PUs for Russians from 40 to 45
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
1 bomber and 1 fighter placed in Japan
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Shensi : 1 flag
Yunnan : 1 flag, 6 fighters and 6 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery, 1 bomber and 6 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 7 transports
39 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
6 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 55 / 69
Russians : 39 / 45
Japanese : 55 / 60
Americans : 53 / 73
Chinese : 6 / 8
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 9 / 14
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i edited the russians to finland and added 5ipc to russian total.
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No, no no. Just leave them where they were. That was the point I was making. It may even come in handy later on, who knows?
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@Shin:
See what I mean about making mistakes? I was gonna attack Finland, but i forgot. Oh well. I also hit the wrong button so it didn’t post.
@Shin:
The stack of Russians up north, naturally.
sorry, you can edit it back. i want you to play your best game and not make small oversights or misclicks.
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Could someone post how to download the most recent map for triple A (the one we are playing) - I had to install triple A on another computer.
Thanks
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