TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,1 for Super subs and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
2 destroyers moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
Japanese take Australia from British
1 armour moved from 38 Sea Zone to Australia
1 fighter moved from Caroline Islands to 47 Sea Zone
1 infantry moved from China to French Indochina
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 1 destroyer and 1 transport in 47 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 47 Sea Zone
British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 56 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship in 56 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
Territory Summary for Japanese :
Australia : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Kwantung : 1 flag, 3 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 armour and 1 infantry
Sinkiang : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 6 fighters and 1 infantry
Caroline Islands : 1 flag, 1 infantry
38 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 transport
60 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Russians : 0 / 0
Germans : 74 / 77
British : 15 / 17
Japanese : 42 / 43
Americans : 35 / 36