TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 16 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Russia to Yakut S.S.R.
Germans take Evenki National Okrug from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
2 armour moved from West Russia to Archangel
2 fighters moved from Caucasus to Archangel
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
3 armour moved from Germany to Karelia S.S.R.
1 armour moved from French West Africa to Anglo Egypt
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
Germans take Libya from Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
Combat - Germans
Battle in Anglo Egypt
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 0/1 hits
British roll dice for 1 artillery in Anglo Egypt, round 1 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
British roll dice for 1 artillery in Anglo Egypt, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 armour owned by the Germans lost in Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in 10 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Americans and 1 submarine owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Germans lost in 10 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 2 armour and 2 fighters
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 fighters in Archangel, round 1 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 1 : 3/8 hits
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 6 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
3 infantry moved from Germany to Western Europe
2 fighters moved from Archangel to Eastern Europe
Place Units - Germans
4 armour placed in Caucasus
10 armour placed in Germany
Germans undo move 2.
8 armour placed in Germany
4 armour placed in Russia
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour and 1 factory
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 2 armour
Eastern Europe : 1 flag, 2 fighters
Karelia S.S.R. : 1 flag, 6 armour and 2 infantry
Yakut S.S.R. : 1 flag, 1 armour
Norway : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 5 armour and 6 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour and 1 factory
Anglo Egypt : 1 flag, 1 armour
14 Sea Zone : 1 flag, 1 battleship and 1 transport
Production/PUs Summary :
Russians : 3 / 0
Germans : 65 / 65
British : 21 / 30
Japanese : 38 / 39
Americans : 39 / 40