TheHeavyJ (axis) v. Kilroy (allies) AA Revised Game 8
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 destroyer moved from 20 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 bomber and 2 fighters
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 52 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans , 1 carrier owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship in 52 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship in 52 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 52 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 1 bomber and 2 fightersNon Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to MexicoPlace Units - Americans
1 battleship and 1 transport placed in 55 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Mexico : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory, 1 fighter and 3 infantry
Hawaiian Islands : 1 flag, 2 infantry
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 1 fighter
12 Sea Zone : 1 flag, 1 destroyer and 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 24 / 26
Germans : 41 / 37
British : 28 / 31
Japanese : 32 / 32
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from Russia to Archangel
1 armour moved from Russia to West Russia
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 artillery, 3 fighters and 5 infantry
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 5 infantry in Ukraine S.S.R., round 1 : 2/10 hits
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 5 infantry in Ukraine S.S.R., round 1 : 4/11 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Ukraine S.S.R.
1 armour retreated to Caucasus
Germans win with 2 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 5 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 1 : 1/5 hits
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the Russians lost in Karelia S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 1 fighter placed in Caucasus
2 infantry placed in Caucasus
1 armour placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 armour and 1 infantry
Buryatia S.S.R. : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighterProduction/PUs Summary :
Russians : 24 / 24
Germans : 41 / 37
British : 28 / 31
Japanese : 32 / 32
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 12 Sea Zone
1 armour moved from Karelia S.S.R. to Archangel
3 infantry moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
3 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery moved from Balkans to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
2 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Germany to Belorussia
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Western Europe to Southern Europe
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
1 bomber moved from Eastern Europe to 12 Sea Zone
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 1 : 1/3 hits
2 transports owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
retreated to 12 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 2 transports
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries, 3 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry
AA guns fire in Caucasus : 0/3 hits
Germans roll dice for 1 battleship in Caucasus, round 1 : 0/1 hits
Germans roll dice for 2 armour, 2 artilleries, 3 fighters and 2 infantry in Caucasus, round 1 : 5/9 hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 1 : 1/5 hits
2 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 fighter and 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in West Russia, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 12 Sea Zone to Western Europe
3 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to BelorussiaPlace Units - Germans
5 armour placed in Germany
4 infantry placed in Southern Europe
Germans undo move 2.
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 5 armour, 1 factory and 4 infantry
Belgian Congo : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Archangel : 1 flag, 1 armour
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 armour
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour, 1 bomber and 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory and 1 infantry
Ukraine S.S.R. : 1 flag, 2 armour and 3 fighters
Belorussia : 1 flag, 3 armour and 1 fighter
Anglo Egypt : 1 flag
7 Sea Zone : 1 flag, 1 destroyer and 2 submarines
16 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 18 / 24
Germans : 49 / 49
British : 26 / 31
Japanese : 32 / 32
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to French Indochina
1 infantry moved from India to French Indochina
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 battleship moved from 2 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from United Kingdom to Norway
1 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western EuropeCombat - British
Battle in French Indochina
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in French Indochina, round 1 : 0/2 hits
Japanese roll dice for 1 armour in French Indochina, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indochina, round 2 : 1/2 hits
Japanese roll dice for 1 armour in French Indochina, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indochina
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Western Europe
British attack with 2 armour, 2 fighters and 2 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber and 1 infantry
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 battleship in Western Europe, round 1 : 1/1 hits
1 bomber owned by the Germans lost in Western Europe
British roll dice for 2 armour, 2 fighters and 2 infantry in Western Europe, round 1 : 3/6 hits
Germans roll dice for 2 armour and 1 infantry in Western Europe, round 1 : 2/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 bomber and 1 infantry
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
British attack with 1 bomber
Germans defend with 2 armour
British roll dice for 1 bomber in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 2 armour in Karelia S.S.R., round 1 : 0/2 hits
1 armour owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 bomber in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 bomber owned by the British lost in Karelia S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour
Casualties for British: 1 bomber
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 fighter owned by the British lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from French Indochina to India
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Western Europe to United KingdomPlace Units - British
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 fighter
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
Western Europe : 1 flag, 1 aaGun and 2 armour
New Zealand : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
13 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 18 / 24
Germans : 43 / 49
British : 32 / 32
Japanese : 32 / 32
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 artillery moved from Kwantung to French Indochina
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 battleship moved from 47 Sea Zone to 58 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
2 armour moved from 61 Sea Zone to Manchuria
1 fighter moved from Japan to ManchuriaNon Combat Move - Japanese
Place Units - Japanese
2 armour, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 armour, 4 fighters and 4 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 bomber
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 4 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 2 transports
58 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 18 / 24
Germans : 43 / 49
British : 32 / 32
Japanese : 32 / 32
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 5 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 artillery moved from Algeria to Libya
Americans take Libya from Germans
1 armour moved from Algeria to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Eastern United States to United KingdomCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 submarine placed in 55 Sea Zone
1 transport placed in 10 Sea Zone
2 armour placed in Eastern United States
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 1 infantry
Mexico : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery
Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
Anglo Egypt : 1 flag, 1 armour
44 Sea Zone : 1 flag, 1 destroyer, 2 infantry and 1 transport
10 Sea Zone : 1 flag, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 18 / 24
Germans : 40 / 49
British : 34 / 32
Japanese : 32 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Russia to West Russia
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery
Kazakh S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 1 armour
Buryatia S.S.R. : 1 flag, 5 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 38 / 49
British : 34 / 32
Japanese : 32 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 7 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 armour moved from Germany to Western Europe
3 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
3 armour moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from West Russia to Russia
2 armour moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
2 artilleries moved from Caucasus to Russia
2 armour moved from Ukraine S.S.R. to Russia
3 fighters moved from Ukraine S.S.R. to RussiaCombat - Germans
Battle in Russia
Germans attack with 4 armour, 2 artilleries, 4 fighters and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
AA guns fire in Russia : 2/4 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 4 armour, 2 artilleries, 2 fighters and 1 infantry in Russia, round 1 : 5/9 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Russia, round 1 : 2/9 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 4 armour, 1 artillery and 2 fighters in Russia, round 2 : 0/7 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Russia, round 2 : 3/4 hits
2 armour owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 2 armour and 2 fighters in Russia, round 3 : 3/4 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Russia, round 3 : 0/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans roll dice for 2 armour and 2 fighters in Russia, round 4 : 3/4 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour, 2 artilleries, 2 fighters and 1 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Archangel
Germans attack with 1 armour
Russians defend with 1 artillery
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in West Russia
Germans attack with 3 armour
Russians defend with 1 armour
Germans roll dice for 3 armour in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 armour in West Russia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Western Europe
Germans attack with 5 armour and 4 infantry
British defend with 1 aaGun and 2 armour
Germans roll dice for 5 armour and 4 infantry in Western Europe, round 1 : 2/9 hits
British roll dice for 2 armour in Western Europe, round 1 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from British with 5 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 armourNon Combat Move - Germans
2 fighters moved from Russia to Caucasus
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 11 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea ZonePlace Units - Germans
6 armour and 3 infantry placed in Germany
1 armour and 1 infantry placed in CaucasusTurn Complete - Germans
Germans collect 58 PUs; end with 80 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 factory and 3 infantry
French West Africa : 1 flag, 1 armour
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Archangel : 1 flag, 1 armour
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 5 armour and 3 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 1 infantry
West Russia : 1 flag, 2 armour
Russia : 1 flag, 1 aaGun, 1 armour and 1 factory
11 Sea Zone : 1 flag, 1 destroyer
9 Sea Zone : 1 flag, 2 submarines
16 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 8 / 0
Germans : 58 / 80
British : 26 / 32
Japanese : 32 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - British
British buy 1 aaGun, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from 4 Sea Zone to Archangel
1 infantry moved from 4 Sea Zone to Archangel
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Archangel
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 battleship in Archangel, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
1 aaGun, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 fighter
Archangel : 1 flag, 1 armour and 1 infantry
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory, 3 fighters and 5 infantry
New Zealand : 1 flag, 1 infantry
4 Sea Zone : 1 flag, 1 battleship and 2 transports
6 Sea Zone : 1 flag, 1 destroyer
13 Sea Zone : 1 flag, 1 battleship
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 8 / 0
Germans : 54 / 80
British : 30 / 30
Japanese : 32 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 58 Sea Zone to 60 Sea Zone
1 artillery moved from French Indochina to India
1 infantry moved from French Indochina to India
1 bomber moved from Kwantung to India
2 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Manchuria to Buryatia S.S.R.
3 fighters moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 3 fighters and 4 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 3 fighters and 4 infantry in Buryatia S.S.R., round 1 : 4/8 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 2/5 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 1/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Sinkiang
Japanese attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 fighter
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 1 : 1/3 hits
British roll dice for 1 fighter in India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - Japanese
1 bomber moved from India to Kwantung
1 fighter moved from Sinkiang to China
3 fighters moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
3 armour, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 armour, 3 fighters and 2 infantry
India : 1 flag, 1 aaGun and 1 artillery
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 bomber
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 armour and 2 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 fighter
Japan : 1 flag, 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 7 / 0
Germans : 54 / 80
British : 27 / 30
Japanese : 38 / 39
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Anglo Egypt to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Eastern United States to Western United StatesCombat - Americans
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Solomon Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
Place Units - Americans
1 destroyer and 2 transports placed in 55 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 3 armour and 1 infantry
Mexico : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 armour
Western United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 fighter
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 fighter
Anglo Egypt : 1 flag, 1 artillery
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
10 Sea Zone : 1 flag, 1 destroyer and 1 transport
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Russians : 7 / 0
Germans : 53 / 80
British : 28 / 30
Japanese : 38 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to RussiaCombat - Russians
Battle in Russia
Russians attack with 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 2 infantry in Russia, round 1 : 0/2 hits
Germans roll dice for 1 armour in Russia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits
Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Russia
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 7 / 0
Germans : 53 / 80
British : 28 / 30
Japanese : 38 / 39
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 16 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Russia to Yakut S.S.R.
Germans take Evenki National Okrug from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
2 armour moved from West Russia to Archangel
2 fighters moved from Caucasus to Archangel
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
3 armour moved from Germany to Karelia S.S.R.
1 armour moved from French West Africa to Anglo Egypt
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
Germans take Libya from Americans
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea ZoneCombat - Germans
Battle in Anglo Egypt
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 0/1 hits
British roll dice for 1 artillery in Anglo Egypt, round 1 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
British roll dice for 1 artillery in Anglo Egypt, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 armour owned by the Germans lost in Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in 10 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 10 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 10 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Americans and 1 submarine owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Germans lost in 10 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 2 armour and 2 fighters
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 fighters in Archangel, round 1 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 armour and 2 infantry in Karelia S.S.R., round 1 : 3/8 hits
British roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 6 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
3 infantry moved from Germany to Western Europe
2 fighters moved from Archangel to Eastern EuropePlace Units - Germans
4 armour placed in Caucasus
10 armour placed in Germany
Germans undo move 2.
8 armour placed in Germany
4 armour placed in RussiaTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour and 1 factory
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 2 armour
Eastern Europe : 1 flag, 2 fighters
Karelia S.S.R. : 1 flag, 6 armour and 2 infantry
Yakut S.S.R. : 1 flag, 1 armour
Norway : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 5 armour and 6 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour and 1 factory
Anglo Egypt : 1 flag, 1 armour
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 3 / 0
Germans : 65 / 65
British : 21 / 30
Japanese : 38 / 39
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - British
British buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 battleship moved from 13 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to Persia
British take Persia from GermansCombat - British
Non Combat Move - British
Place Units - British
1 battleship placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory, 3 fighters and 7 infantry
New Zealand : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship
8 Sea Zone : 1 flag, 1 battleship
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
6 Sea Zone : 1 flag, 1 battleship and 1 destroyer
2 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 3 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 38 / 39
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 for Super subs and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sinkiang to Persia
1 armour moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Soviet Far East
1 armour moved from Manchuria to Buryatia S.S.R.
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
3 fighters moved from Manchuria to Japan
1 fighter moved from China to Japan
1 bomber moved from Kwantung to 45 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Soviet Far East, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 45 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Persia, round 1 : 1/1 hits
British roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 destroyers and 1 submarine placed in 61 Sea Zone
Japanese undo move 1.
2 destroyers and 1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 6 fighters and 2 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 battleship and 2 transports
60 Sea Zone : 1 flag, 2 destroyers and 1 submarineProduction/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 3,2,2 for Rockets Advance and gets 0 hitsPurchase Units - Americans
Americans buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 armour moved from Alaska to Western United States
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 transport moved from 55 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 armour in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 transports placed in 55 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 2 armour and 1 infantry
Mexico : 1 flag, 1 infantry
Italian East Africa : 1 flag, 1 armour
Western United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 armour
Algeria : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
63 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 destroyer and 1 transport
52 Sea Zone : 1 flag, 1 battleship and 1 transport
55 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 0 / 0
Germans : 64 / 65
British : 22 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 for Jet Power and gets 0 hitsPurchase Units - Germans
Germans buy 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 armour moved from Anglo Egypt to Italian East Africa
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Caucasus to Trans-Jordan
1 infantry moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Caucasus to India
1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
4 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Karelia S.S.R. to Norway
2 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Archangel
4 armour moved from Germany to Western Europe
2 fighters moved from Eastern Europe to 7 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship
Germans roll dice for 2 fighters in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 7 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 7 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 battleship
Battle in Italian East Africa
Germans attack with 1 armour
Americans defend with 1 armour
Germans roll dice for 1 armour in Italian East Africa, round 1 : 1/1 hits
British roll dice for 1 armour in Italian East Africa, round 1 : 0/1 hits
1 armour owned by the Americans lost in Italian East Africa
Germans win, taking Italian East Africa from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to Western EuropePlace Units - Germans
6 fighters placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 6 fighters
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 2 armour
Southern Europe : 1 flag, 1 aaGun and 1 factory
Archangel : 1 flag, 3 armour
Italian East Africa : 1 flag, 1 armour
Karelia S.S.R. : 1 flag, 3 armour and 1 infantry
Yakut S.S.R. : 1 flag, 4 armour
Norway : 1 flag, 2 armour and 2 infantry
Kazakh S.S.R. : 1 flag
Trans-Jordan : 1 flag, 2 armour
Western Europe : 1 flag, 1 aaGun, 9 armour, 2 fighters and 5 infantry
French Equatorial Africa : 1 flag
Gibraltar : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Libya : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour
Russia : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag
13 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 22
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - British
British spend 5 on tech rolls
British roll 5 for Rockets Advance and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 8 Sea Zone to 6 Sea ZoneNon Combat Move - British
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 4 fighters and 8 infantry
New Zealand : 1 flag, 1 infantry
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
3 Sea Zone : 1 flag, 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 2 battleshipsProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 43
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 for Jet Power and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 destroyers moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 infantry moved from Sinkiang to China
2 armour moved from Manchuria to French Indochina
1 battleship moved from 61 Sea Zone to 60 Sea Zone
2 infantry moved from Manchuria to KwantungCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 52 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 2 destroyers in 52 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 infantry moved from Novosibirsk to SinkiangPlace Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
India : 1 flag, 1 aaGun and 1 artillery
Soviet Far East : 1 flag, 2 armour and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag
Kwantung : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 armour
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 5 fighters and 2 infantry
Caroline Islands : 1 flag, 2 fighters and 1 infantry
61 Sea Zone : 1 flag, 2 transports
60 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 67 / 67
British : 19 / 19
Japanese : 41 / 41
Americans : 39 / 39