TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 artilleries and 7 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Eastern Poland
6 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 1 fighter, 17 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 6 armour and 5 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter, 17 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Germans win with 6 armour and 5 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter, 17 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greece to Romania
2 artilleries and 5 infantry moved from Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 110 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport
EDIT: Germans player Adding units owned by PlayerID named:Germans to 92 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Germans player Adding units owned by PlayerID named:Germans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
2 armour, 7 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs