I’ll be posting a few ideas for an “enriched” Europe game I’m building which begins on that fateful day of June 6, 1944. World powers are U.K. and States against Germany. Map is basically lower half of U.K., northern France and out to Berlin (Detailed with rivers, ports, bridges, cities). Just here to throw out a few thoughts for feedback. New units:
RADAR STATIONS
Movement: 0
Attack factor: 0
Defence factor: 0
Cost: 10 IPCs
Radar stations are placed in any land territory. These act as highly developed warning zones for incoming aircraft and so any fighters located here defend at 5 instead of 4. Fighters defending from enemy strategic bombings on an industrial complex in these territories defend at 3 instead of 2. This type of defence still lasts only one round.
Also:
TRAINS
Movement: 3 land territories per turn
Attack factor: 0
Defence factor: 1
Cost: 8 IPCs
Cargo capacity: 3 land units (any combination)
Trains act as land transports and move/load/unload during the non-combat movement sequence. If attacked while transporting, units onboard are considered unloaded and defend themselves as usual. Trains may not choose their targets.
Thoughts?