Kabloom & Suprise Attack start new


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Wake Island to 10 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 18 Sea Zone to 35 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Central United States
                1 infantry placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 121 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 fighter moved from Eastern Persia to Burma
                1 artillery moved from India to Burma
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Rhodesia to Kenya
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 2 submarines
                    Germans win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Burma
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 2 infantry
                    British win with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kenya
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    British win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Air Battle in Normandy Bordeaux
                British attacks with 1 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                Bombing raid in Normandy Bordeaux causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Burma to India

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 121 Sea Zone

    Turn Complete - British
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Eastern United States to Western United States
                1 fighter moved from Wake Island to 21 Sea Zone
                1 fighter moved from 21 Sea Zone to Guam
                1 fighter moved from Hawaiian Islands to Wake Island

    Non Combat Move - Americans

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser and 1 submarine placed in 10 Sea Zone
                1 artillery placed in Central United States
                1 fighter placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Rhodesia to Kenya
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter moved from Eastern Persia to India
                3 infantry moved from Persia to Eastern Persia
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Kenya
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the British retreated to Malaya
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Western Germany
                Bombing raid in Western Germany causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 121 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 bomber moved from Northern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Kenya
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour and 2 infantry
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Recording Battle Statistics

    Non Combat Move - Italians
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 61 Sea Zone to 62 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - French
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt

    Combat - French
                Battle in 38 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 49 PUs;
                Germans buy 1 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 1 artillery and 5 infantry moved from Poland to Baltic States
                3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
                2 tactical_bombers moved from Southern France to 93 Sea Zone
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                1 armour moved from Germany to Poland
                2 infantry moved from Norway to Finland
                4 infantry moved from Finland to Vyborg

    Combat - Germans
                Battle in Vyborg
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 93 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    French defend with 1 destroyer
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from 93 Sea Zone to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux

    Place Units - Germans
                1 fighter and 1 infantry placed in Normandy Bordeaux
                1 armour, 2 artilleries and 2 infantry placed in Germany
                1 artillery and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 infantry moved from Karelia to Finland
                3 infantry moved from Novgorod to Vyborg
                5 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Finland
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 artillery moved from Western Ukraine to Bessarabia
                5 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                5 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bryansk to Eastern Poland
                1 armour moved from Bryansk to Eastern Poland
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                4 infantry moved from Timguska to Kansu
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in 111 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 cruisers and 2 transports
                    Germans win with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 2 artilleries and 5 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for Russians: 8 infantry
                    Russians win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
                    Casualties for Russians: 8 infantry
                Battle in Finland
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vyborg
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Vyborg from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Russians win with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 5 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry
                    Russians win with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry
                Battle in Kansu
                    Russians attack with 5 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Russians win with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Bessarabia
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 6 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                1 fighter moved from Finland to Novgorod
                1 fighter moved from Vyborg to Novgorod
                1 fighter moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                1 artillery moved from Smolensk to Belarus
                1 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Novgorod to Baltic States
                1 mech_infantry moved from Bryansk to Baltic States
                2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Rostov to Ukraine
                1 infantry moved from Caucasus to Rostov
                1 artillery moved from Volgograd to Rostov
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                1 armour and 1 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                2 artilleries and 1 infantry moved from Burma to India
                2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to India
                2 fighters moved from 39 Sea Zone to India
                2 tactical_bombers moved from 39 Sea Zone to India
                1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Siam to India
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 6 infantry moved from Manchuria to Amur
                4 infantry moved from Korea to Amur
                1 armour moved from Kwangtung to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery and 10 infantry
                    Russians defend with 2 aaGuns and 6 infantry
                    Japanese win, taking Amur from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 8 fighters, 4 infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 fighter, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter and 16 infantry
                    Japanese win with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter and 16 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                2 fighters moved from India to 39 Sea Zone
                2 tactical_bombers moved from India to 39 Sea Zone
                2 bombers, 1 fighter and 3 tactical_bombers moved from India to Burma
                3 armour moved from Kiangsu to Hopei
                2 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Shensi to Hopei
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from Guam to 20 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 54 Sea Zone to Caroline Islands
                1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to Hawaiian Islands
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                    Americans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 2 submarines
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in 39 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -81
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 artillery, 1 cruiser, 1 infantry and 1 transport
                    Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 artillery, 1 cruiser, 1 infantry and 1 transport
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 artillery, 1 cruiser, 1 infantry and 1 transport
                Recording Battle Statistics
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in India

    Non Combat Move - Americans
                1 fighter moved from 20 Sea Zone to Philippines
                1 fighter moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 artilleries and 2 infantry placed in Western United States
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - British
                British repair 3 damage on 3 factory_majors; Remaining resources: 23 PUs;
                British buy 1 artillery, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                3 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Eastern Persia to West India
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                2 destroyers moved from 121 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery and 2 infantry
                    British win, taking Scotland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                    British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 cruiser and 2 transports
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 cruiser and 2 transports
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 cruiser and 2 transports
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 artillery and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


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  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Turn Complete - UK_Pacific

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