Kabloom & Suprise Attack start new


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
                1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 carrier moved from 10 Sea Zone to 3 Sea Zone
                2 fighters moved from Aleutian Islands to Soviet Far East
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                2 fighters moved from 10 Sea Zone to Western United States
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                      Americans take French Indo China from Japanese
                1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 2 armour
                    Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 2 infantry
                    Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from Soviet Far East to 3 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - British
                British buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                2 artilleries and 2 infantry moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 2 artilleries and 4 infantry
                    Japanese defend with 6 armour
                    British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is 16
                    Casualties for Japanese: 6 armour
                    Casualties for British: 2 artilleries and 4 infantry
                    British win with 1 armour remaining. Battle score for attacker is 16
                    Casualties for Japanese: 6 armour
                    Casualties for British: 2 artilleries and 4 infantry
                Recording Battle Statistics

    Non Combat Move - British

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 infantry placed in Egypt
                2 artilleries and 1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs


  • Italy is up


  • DONE!


  • Does that mean you want to start another one, or is Italy finished


  • another one please


  • Do you want to be the Axis or the Allies?


  • axts


  • Look for the W.W.II again & again

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