the ipcs didnt come out to 30 bc i forgot to take romania - god im dumb.
fixed in this file. please proceed.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Germans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle Statistics
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
1 artillery, 1 bomber and 4 infantry placed in Germany
Germans undo move 2.
1 artillery and 4 infantry placed in Germany
1 bomber placed in France
Turn Complete - Germans
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 artillery and 4 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Samara to Kazakhstan
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Kazakhstan
3 infantry moved from Russia to Samara
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Combat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Archangel from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Russians win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Baltic States to Novgorod
2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Tsinghai to Samara
3 armour moved from India to Eastern Persia
3 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Samara from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 8 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers and 2 submarines
Recording Battle Statistics
2 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to India
Place Units - Japanese
3 armour placed in India
3 armour placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Aleutian Islands to Soviet Far East
1 carrier moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Americans take French Indo China from Japanese
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Soviet Far East to 3 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 6 armour
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 6 armour
Casualties for British: 2 artilleries and 4 infantry
British win with 1 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 6 armour
Casualties for British: 2 artilleries and 4 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Italy is up
DONE!
Does that mean you want to start another one, or is Italy finished
another one please
Do you want to be the Axis or the Allies?
axts
Look for the W.W.II again & again