Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 tactical_bombers moved from Northern Italy to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Denmark to Western Germany
1 armour moved from Germany to Western Germany
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 3 transports
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 3 transports
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 3 transports
Battle in Western Germany
Germans attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Western Germany from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 artillery and 1 infantry placed in France
1 armour, 2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Samara from Japanese with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Russians win with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Siberia to Soviet Far East
1 armour moved from Sakha to Soviet Far East
1 armour moved from Amur to Soviet Far East
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
2 armour moved from Sikang to Kazakhstan
1 fighter moved from Eastern Persia to 81 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Nenetsia to Archangel
1 armour moved from Urals to Archangel
1 armour moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 artillery and 3 infantry moved from Timguska to Novosibirsk
3 armour moved from India to Eastern Persia
1 mech_infantry moved from Kweichow to Tsinghai
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Kwangtung from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Japanese attack with 3 armour
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from 81 Sea Zone to Egypt
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 armour placed in India
1 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 fighters moved from 16 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 tactical_bombers
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 3 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 destroyers and 2 submarines
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
2 destroyers moved from 78 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 artillery
British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 tactical_bombers
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Dont forget this one
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Alexandria to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern France
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Germans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle Statistics
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
1 artillery, 1 bomber and 4 infantry placed in Germany
Germans undo move 2.
1 artillery and 4 infantry placed in Germany
1 bomber placed in France
Turn Complete - Germans
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 artillery and 4 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Samara to Kazakhstan
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Kazakhstan
3 infantry moved from Russia to Samara
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Combat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Archangel from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Russians win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Baltic States to Novgorod
2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Tsinghai to Samara
3 armour moved from India to Eastern Persia
3 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Samara from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 8 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers and 2 submarines
Recording Battle Statistics
2 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to India
Place Units - Japanese
3 armour placed in India
3 armour placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Aleutian Islands to Soviet Far East
1 carrier moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Americans take French Indo China from Japanese
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Soviet Far East to 3 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 6 armour
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 6 armour
Casualties for British: 2 artilleries and 4 infantry
British win with 1 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 6 armour
Casualties for British: 2 artilleries and 4 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
2 artilleries and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Italy is up
DONE!
Does that mean you want to start another one, or is Italy finished
another one please