@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsKabloom & Suprise Attack start new
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 2 Sea Zone
1 bomber moved from Kwangtung to 35 Sea Zone
1 armour moved from Urals to Nenetsia
1 armour moved from Novosibirsk to Nenetsia
2 armour moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Samara
1 armour moved from Kansu to Samara
1 armour moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Kazakhstan
2 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 armour moved from Kweichow to Sikang
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Kansu to Eastern Persia
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 2 Sea Zone
Japanese attack with 2 cruisers, 2 destroyers and 2 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 2 cruisers, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour and 2 infantry
Japanese win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour and 2 infantry
Battle in Nenetsia
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
1 fighter owned by the Americans forced to land in AlaskaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from 35 Sea Zone to KwangtungPlace Units - Japanese
3 armour placed in India
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour and 2 infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 16 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 aaGuns and 1 tactical_bomber
Casualties for Americans: 3 infantry
Americans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 aaGuns and 1 tactical_bomber
Casualties for Americans: 3 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Alaska to Western United StatesPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_ClosedCombat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Syria to Northwest Persia
2 artilleries and 2 infantry moved from Syria to Iraq
1 armour moved from Egypt to Alexandria
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Eastern Persia
British attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Japanese win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 1 mech_infantry and 3 tactical_bombers
Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 armour
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Recording Battle StatisticsNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 2 armour, 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 infantry
ANZAC win with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 tactical_bombers moved from Northern Italy to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Denmark to Western Germany
1 armour moved from Germany to Western Germany
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 3 transports
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 3 transports
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 3 transports
Battle in Western Germany
Germans attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Western Germany from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
1 artillery and 1 infantry placed in France
1 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to Samara
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic StatesCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Samara from Japanese with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Russians win with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Siberia to Soviet Far East
1 armour moved from Sakha to Soviet Far East
1 armour moved from Amur to Soviet Far East
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
2 armour moved from Sikang to Kazakhstan
1 fighter moved from Eastern Persia to 81 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Nenetsia to Archangel
1 armour moved from Urals to Archangel
1 armour moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 artillery and 3 infantry moved from Timguska to Novosibirsk
3 armour moved from India to Eastern Persia
1 mech_infantry moved from Kweichow to TsinghaiCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Kwangtung from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Japanese attack with 3 armour
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 81 Sea Zone to Egypt
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to KiangsiPlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 armour placed in India
1 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 fighters moved from 16 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 tactical_bombers
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 3 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 destroyers and 2 submarines
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
2 destroyers moved from 78 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Egypt
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 artillery
British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Italians: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 tactical_bombers
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea Zone
1 armour placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total -
Dont forget this one
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Alexandria to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
1 cruiser and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Germans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
1 artillery, 1 bomber and 4 infantry placed in Germany
Germans undo move 2.
1 artillery and 4 infantry placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 artillery and 4 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Samara to Kazakhstan
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Kazakhstan
3 infantry moved from Russia to Samara
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to ArchangelCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Archangel from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Russians win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Baltic States to Novgorod
2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
1 armour, 1 artillery and 3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Tsinghai to Samara
3 armour moved from India to Eastern Persia
3 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese win, taking Samara from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Japanese win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 8 Sea Zone
Japanese attack with 3 destroyers and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -36
Casualties for Japanese: 3 destroyers and 2 submarines
Recording Battle Statistics
2 fighters owned by the Americans forced to land in Aleutian IslandsNon Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to IndiaPlace Units - Japanese
3 armour placed in India
3 armour placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Aleutian Islands to Soviet Far East
1 carrier moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Americans take French Indo China from Japanese
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 armour
Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Soviet Far East to 3 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs





