The new unit introduced in 2nd edition is not really much of anything. It needs to become it’s own unit.
Lets’ call this Heavy Artillery for lack of a better name.
3-2-1-5
1)This unit can move 2 spaces in combat as long as a Mech Infantry is with it, so they can blitz if a tank is also moving ( tanks allow blitz of Mech Infantry at 1:1 basis)
2) The unit rolls 3 or less in each combat round ( no longer purely air artillery)
3) If the unit rolls a 1 in any combat round, it can select the type of unit lost ( either air unit or land unit)
Note: it cant select a bomber lost, only a specific air unit. On land it can select non-infantry choosing either armor, artillery, or Mech–defender still chooses which among them is taken as combat loss.
This artillery also boosts Infantry +1 AT 1:1 BASIS.