@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L The Commander v. U-505(x)
-
sz110
1 SS, 1 fig, 5 tac, 2 bmb
Rolls: 1@2, 5@3, 3@4; Total Hits: 51@2,: (4)5@3,: (3, 1, 2, 6, 2)3@4: (2, 5, 6)1 defending DD
Rolls: 1@2; Total Hits: 01@2: (5) -
Combat results
sz115
cwol
2 SS, 1 DD, 1 Ca, 1 BB remainsz110
cwol
1 SS, 5 tac, 1 fig, 2 bmb remainNon-combat moves
1 fig, 5 tac, 2 bmb sz110 to W Ger
3 fig WGer to Rom
9 inf Pol to Epol
10 inf, 3 art Ger to Pol
23 inf, 5 art Rom to EPol
2 mech, 9 arm, 3 AA Hun to Epol
1 mech Nita to Rom
2 inf WGer to Ger
1 inf Den to W Ger
1 inf, 1 art, 2 AA Fra to WGer
1 mech sz98 unload Alex
1 SS sz125 to sz113
1 SS sz111 to sz113
1 TP sz113 load 1 inf, 1 AA Den to sz115 unload VybPlacement
1 inf WGer
3 inf, 1 art, 2 arm Ger
2 inf, 1 art, 1 airbase RomRolling for sz105 blockade
1 SS
Rolls: 2@6; Total Hits: 22@6: (6, 4) -
-
I just went ahead without asking for scramble orders in sz110 since you’d be crazy to throw away your fighters in such a lopsided battle. But, if you’d still like to scramble, I’ll reroll the combat.
-
Russia:
Buy(35)
- 6 Infantry, 3 Armor
Combat Moves:
2 Infantry, Fighter, Tactical to Caucasus
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 5)1@3: (2)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Collect: 34 IPC
-
Japan 4
Japan declares war on all Allies.
purchase $51
1 airbase
4 inf
4 mech
1 DDCombat moves
sz20 (1 TP)
1 SS sz34
clearedShan state (mt)
1 inf Siam
takenFIC (mt)
1 inf Siam
takenSumatra (mt)
1 TP sz36 load 1 inf Kwa to sz41 unload Sum
takenJava (mt)
1 TP sz36 load 1 inf Kwa to sz42 unload Java
takenBorneo (mt)
1 TP sz36 load 1 inf Kwa to sz43 unload Bor
takenCelebes (mt)
1 TP sz34 load 2 inf Pal to sz44 unload Cel
takenTsinghai (mt)
1 inf Kan
takenCentral Mongolia (mt)
1 inf Cha
takenPhilippines (2 inf)
2 TP sz34 load 1 inf Man/2 inf jeh/1 inf Sha to sz35 unload Phil
1 tac sz36
1 fig Kwa
1 CA sz36 to sz35Yakut (1 inf)
1 inf, 1 art Bury
1 arm AmurBuyant-Uhaa (1 inf)
1 inf Cha
1 mech Kor
3 tac KweKwangtung (2 inf)
1 inf, 1 art Ksi
1 inf, 1 tac Kwa
2 bmb SiamYunnan (1 inf)
1 inf, 1 art Kwa
3 tac, 2 fig SiamYunnan
1 inf, 1 art, 3 tac, 2 fig
Rolls: 2@2, 3@3, 2@4; Total Hits: 32@2,: (4, 2)3@3,: (5, 3, 6)2@4: (5, 4)1 defending inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kwangtung
2 inf, 1 art, 1 tac, 2 bmb
Rolls: 1@1, 2@2, 1@3, 2@4; Total Hits: 31@1,: (3)2@2,: (2, 5)1@3,: (3)2@4: (1, 5)2 defending inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Philippines
4 inf, 1 CA, 1 tac, 1 fig
Rolls: 4@1, 2@3, 1@4; Total Hits: 14@1,: (6, 5, 6, 4)2@3,: (6, 4)1@4: (4)2 defending inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Philippines
4 inf, 1 tac, 1 fig
Rolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (3, 1, 1, 6)1@3,: (5)1@4: (4)1 defending inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Buyant-Uhaa
1 inf, 1 mech, 3 tac
Rolls: 2@1, 3@3; Total Hits: 02@1,: (5, 6)3@3: (4, 5, 5)1 defending inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Buyant-Uhaa
1 mech, 3 tac
Rolls: 1@1, 3@3; Total Hits: 21@1,: (4)3@3: (1, 3, 6)1 defending inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Yakut
1 inf, 1 art, 1 arm
Rolls: 2@2, 1@3; Total Hits: 22@2,: (2, 3)1@3: (1)1 defending inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Combat results
Yakut
taken w/loss of 1 inf
1 art, 1 arm remainBuyant-Uhaa
cleared w/loss of 1 inf, 1 mech
3 tac remainYunnan
taken w/loss of 1 inf
1 art, 2 fig, 3 tac remainPhilippines
twol
4 inf, 1 fig, 1 tac remainKwangtung
taken w/loss of 1 inf
1 inf, 1 art, 1 tac, 2 bmb remainNon-combat moves
3 tac B-U to Cha
2 fig sz34 to japan
1 fig sz36 to japan
3 fig Kwe to Kor
1 fig, 1 tac Phil to sz35
2 fig Siam to sz42
1 tac, 1 fig Yun to sz37
1 fig, 1 tac Yun to She
1 tac Yun to Kwe
2 bmb Hon to Kwa
1 tac Hon to Kwe
1 inf Amur to Bury
1 inf Man to Amur
1 AA Jeh to Sha
4 inf, 1 art Sui to She
1 inf Sze to She
3 inf Kwe to She
2 mech Sha to Kwe
1 CV sz34 to sz35
1 DD sz34 to sz44
1 DD sz34 to sz42
1 BB sz36 to sz44
1 SS, 1 BB sz36 to sz41
1 CV, 2 DD sz36 to sz37
1 CA, 1 CV sz36 to sz42Placement
1 DD sz6
1 inf, 2 mech Sha
3 inf, 2 mech, 1 airbase KorJapan collects $70
-
New map. Anzac collected $23 last turn not $28 because Dutch New Guinea isn’t Allied controlled so they don’t get the NO.
-
I was under the impression that Holland was an allied nation, but we can quibble with Krieg about that later…. (recent understanding from a conversation on Larry’s boards)
Lookin at map
-
USA:
Buy(81)
- 3 Transports
- 4 Infantry
- 2 Armor
- 1 Aircraft Carrier
- 2 Fighters
Combat Moves:
Fleet to SZ 33 - Shore Bombard and amphibiously assault Caroline Islands
5 Infantry, Artillery, Mech, 3 Armor to MoroccoCombat:
Carolines:
Attacker:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (4, 4)2@2: (4, 5)2@3: (2, 2)2@4: (2, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Build all on the East Coast (ships from C. USA, ground from E. USA)
Collect: 71 IPC
China:
Combat Moves:
Infantry to SZE
3 Infatnry to TSICombat:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (6, 3, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
those Jap infantry seem to be doing quite well this round.
Attacker:
Rolls: 2@1; Total Hits: 12@1: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Collect 3 total 5 IPC
England:
Buy(30)
- 2 Infantry, 3 Armor
- Save 6
Buy(26)
- 4 Infantry, 2 Artillery, Armor
Combat Moves:
4 Infantry, Mech, Cruiser, Battleship to Iraq
Armor to Tang, to Congo
Infantry to Congo
2 Infantry, 2 Artillery to Egypt
4 Infantry, Mech, Armor, 3 Cruisers, Battleship to Gibraltar
Destroyer, 5 Fighters, Tactical Bomber, Strategic Bombewr to SZ 110
2 Infantry, 2 Fighters, Tactical Bomber to YunnanCombat:
Congo:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)(I love how it censored j.apan.ese)





