Guys,
––While I agree with most everything said above,…I would simply like to mention a few key points that we would all be better off to remember:
1.) Axis & Allies is a GAME. A strategic level game that we all love. And as a game system there might be
decisions made that would NOT reflect historical accuracies as such, but would be correct for gameplay realities. For example a Japanese Zero fighter a/c in real life had a longer range and weaker defenses than say an American Hellcat fighter a/c. But in our GAME,….they are equal in all of their A/D/C/M factors.
2.) I, like many players, plan on buying any/all units made by HBG and FMG whether they are just better detailed units simply replacing the OOB units,….or to be used as completely NEW UNIT TYPES. And there are many reasons to buy these new unit types.
3.) I think many players will incorporate at least a few of these new unit TYPES with new A/D/C/M factors to add depth and/or more interest in their games. However, IMHO players should put quite a bit of thought into how much COMPLICATION that they are adding to their gaming experience beforehand in order to improve their game rather than possibly detracting from it with too many additional A/D factors, not to mention simply identifying all of the multitudes of small new units.
–IMHO when adding new unit types I believe moving to a 12-sided dice system is preferable. HBG has several types and colors of these for sale.
–Also, IMHO, having as few different Attack and Defense factors as necessary is helpful.
–Just because the new unit types are available, each player/group should seriously consider what and/or how many new unit types they would benefit from adding rather than possibly overly complicating things for themselves by adding everything. Having said that, I plan on having several “grand” versions of A&A games that would include all (or most) of the new unit types.
–In some of the entirely new games I’m planning there will be a few additional unit types that nobody else has probably thought of, such as Fighter-Bombers, Attack a/c, Long-range Artillery, etc. In combination with these new unit types I also am considering splitting all a/c into strategic or tactical categories. Strategic a/c being heavy, medium, light bombers that can ONLY bombard targets such as air & naval bases, factories, etc. but NOT armies. Tactical a/c would be able to bomb all army/navy/land forces.
–IMHO it is very important to be able to quickly IDENTIFY all of the unit types that are involved in any game from several feet away. All of my units will be painted and/or labelled making identifying all of the different types a fairly straightforward process. But if you are not painting your units you’ll need to devise a “system” that allows you to quickly and easily distinguish between all of the differing unit types. For example:
––My German a/c that are almost completed will have “Alpha” decals on them that mark the type of unit it is, like:
A…attack…none yet
E…early fighter…ME-109
F…fighter…FW-190
J…jet fighter…ME-262
L…long range fighter…ME-210
D…bomber, dive…JU-87
M…bomber, medium…HE-111, JU-88
H…bomber, heavy…JU-488
R…reconnaissance…DO-17
T…transport…JU-52
–Along with these “Alpha” decal markings will be the size and/or colors used. For example, ONLY the air transports will utilise White colorings so as to mentally connect them with White parachutes. As air transports are potentially game-changing units they will additionally have White wingtip markings to announce there presence. Yellow, Red, and No color will mark different groups of the same a/c types. The SIZE of the colorings can also help denote the major types, Bombers having small colored markings and the faster fighter units having larger colored areas. Please refer to the pic below. NOTE: These are only prototypes in process and aren’t completely finished yet. BTW, Lucas Hoffman is the painter.
–A similar type of decal “marking” should be just as successful with the different types of armored vehicles, ships, etc.
This is a very interesting topic of discussion and I’m sure several people have many worthwhile ideas that I’d we could all benefit from.
“Tall Paul”
