Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
not as well as i hoped
but at least it wasn’t the slaughter it could have been (freaking dice)
yeah yeah i know I forgot for 5 turns to move the 2 siberian us infantry.
bump for japan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
3 armour moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Soviet Far East
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 submarines
British defend with 1 fighter; Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 4 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 fighter owned by the British forced to land in 35 Sea Zone
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Siberia
Place Units - Japanese
2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total
Territory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
Hainan : 1 flag, 1 harbour
Shan State : 1 flag, 4 armour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 fighter
Buryatia : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
36 Sea Zone : 1 flag, 1 submarine
3 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
80 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 59
Russians : 31 / 42
Japanese : 25 / 24
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 16 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36
Null / Other
1 was rolled 1 times
5 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.476
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
bad luck there SPD :|
i guess losing those 2 anzac fighters against a jap bomber just got evened out….
still, it sucks whenever that happens
(one reason i tend to play LL)
it is up to cow, but i think we would like that UK fighter to go to French Indo China instead of to sz35
(this is after the japanese sub shot the carrier out from under it)
so cow should edit to any legal spot he wants (only 3 places are legal: sz35, FIC, or Kwangsi)
I don’t care where that fighter goes.
kamikaze orders?
honestly I thought I would have to chase japan down as it goes to union of south africa.
bold? satin?
i think either of you guys can answer on the kamikaze orders
send all the kamikazis possible into z37. none in z6.
oops they can’t kamikaze there. send 6 kamikazis into z6. 2 assigned to each destroyer :roll:
probably better to wait for SPD, i have no
idea, just looked at this briefly on my way
out the door.
Ruling in favour of Dairy Qyrn for the win.
Thanks for stepping in BOLD.
Sorry, for some reason the email notifications on this thread keep resetting. Bold would have been right with the sz6 orders. It doesn’t matter anyways now.
It was an interesting game, and I wish it could have finished smoothly with original players. Good match, gents. Best of luck in future rounds.
Oh and good game DQ. That was a hell of a fight. ;)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Malaya : 1 flag, 1 factory_minor
Kwangtung : 1 flag, 1 factory_minor
French Indo China : 1 flag
Production/PUs Summary :
Germans : 54 / 59
Russians : 31 / 42
Japanese : 21 / 24
Americans : 58 / 83
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 20 / 24
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
figured I’d just finish the turn. ggs.
okay I will admit it, I was pretty lucky vs japan. my 1 sub vs sub carrier. then the usa battle to sink the transports… was pretty much an all or nothing deal, I thought anzac would have to finish it up… finished it with uk pacific which was a surprise.
I had to take chances and make big things happen. It is better to burn out than to fade away!