ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 not as well as i hoped but at least it wasn’t the slaughter it could have been (freaking dice) 
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 yeah yeah i know I forgot for 5 turns to move the 2 siberian us infantry. 
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 bump for japan 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Buryatia
 1 infantry moved from Malaya to Shan State
 1 armour moved from Malaya to Shan State
 3 armour moved from Malaya to Shan State
 1 submarine moved from 36 Sea Zone to 44 Sea Zone
 2 fighters moved from 37 Sea Zone to 42 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 armour moved from Manchuria to Buryatia
 1 fighter moved from Manchuria to Soviet Far East
 1 infantry moved from Amur to 5 Sea Zone
 1 infantry moved from Siberia to 5 Sea Zone
 2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
 2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Japanese 
 Japanese creates battle in territory 36 Sea Zone
 Battle in Soviet Far East
 Japanese attack with 1 fighter and 2 infantry
 Americans defend with 2 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 : 2/3 hits
 Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
 2 infantry owned by the Americans lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in 36 Sea Zone
 Japanese attack with 2 submarines
 British defend with 1 fighter; Americans defend with 1 carrier
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the Americans
 British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
 British roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 36 Sea Zone
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
 1 carrier owned by the Americans lost in 36 Sea Zone
 1 submarine owned by the Japanese Submerged
 British win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 carrier
 Battle in 44 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 2 fighters
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Japanese lost in 42 Sea Zone
 Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Japanese lost in 42 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
 Casualties for Japanese: 2 fighters
 Battle in Shan State
 Japanese attack with 4 armour and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 : 3/5 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Buryatia
 Japanese attack with 1 armour and 1 infantry
 Russians defend with 1 mech_infantry
 Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 : 1/2 hits
 Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 1 fighter owned by the British forced to land in 35 Sea ZoneNon Combat Move - Japanese 
 1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese 
 2 mech_infantrys placed in Malaya
 3 infantry placed in Manchuria
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
 Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese : Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry 
 Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
 Hainan : 1 flag, 1 harbour
 Shan State : 1 flag, 4 armour and 1 infantry
 Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
 New Guinea : 1 flag
 Guam : 1 flag, 1 airfield
 Sakha : 1 flag
 Soviet Far East : 1 flag, 2 infantry
 Amur : 1 flag
 Siberia : 1 flag, 1 fighter
 Buryatia : 1 flag, 1 armour and 1 infantry
 41 Sea Zone : 1 flag
 44 Sea Zone : 1 flag, 1 submarine
 43 Sea Zone : 1 flag
 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
 36 Sea Zone : 1 flag, 1 submarine
 3 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
 80 Sea Zone : 1 flagProduction/PUs Summary : Germans : 56 / 59 
 Russians : 31 / 42
 Japanese : 25 / 24
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 16 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 3 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 11 times
 6 was rolled 5 times
 Average roll : 3.667
 Median : 4.000
 Variance : 1.371
 Standard Deviation : 1.171
 Total rolls : 36Null / Other 
 1 was rolled 1 times
 5 was rolled 4 times
 Average roll : 4.200
 Median : 5.000
 Variance : 4.250
 Standard Deviation : 2.062
 Total rolls : 5Japanese Combat 
 1 was rolled 5 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.476
 Median : 4.000
 Variance : 0.550
 Standard Deviation : 0.742
 Total rolls : 21ANZAC Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Russians Combat 
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 5.333
 Median : 6.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3UK_Pacific Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 bad luck there SPD :| 
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 i guess losing those 2 anzac fighters against a jap bomber just got evened out…. still, it sucks whenever that happens (one reason i tend to play LL) 
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 it is up to cow, but i think we would like that UK fighter to go to French Indo China instead of to sz35 
 (this is after the japanese sub shot the carrier out from under it)so cow should edit to any legal spot he wants (only 3 places are legal: sz35, FIC, or Kwangsi) 
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 I don’t care where that fighter goes. 
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 kamikaze orders? 
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 honestly I thought I would have to chase japan down as it goes to union of south africa. 
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 bold? satin? 
 i think either of you guys can answer on the kamikaze orders
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 send all the kamikazis possible into z37. none in z6. 
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 oops they can’t kamikaze there. send 6 kamikazis into z6. 2 assigned to each destroyer :roll: 
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 probably better to wait for SPD, i have no 
 idea, just looked at this briefly on my way
 out the door.
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 Ruling in favour of Dairy Qyrn for the win. Thanks for stepping in BOLD. 
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 Sorry, for some reason the email notifications on this thread keep resetting. Bold would have been right with the sz6 orders. It doesn’t matter anyways now. It was an interesting game, and I wish it could have finished smoothly with original players. Good match, gents. Best of luck in future rounds. 
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 Oh and good game DQ. That was a hell of a fight. ;) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Place Units - UK_Pacific 
 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
 UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
 Units Change Ownership
 Some Units in India change ownership: 3 mech_infantrys
 Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific : Siam : 1 flag 
 India : 1 flag, 1 factory_major
 Malaya : 1 flag, 1 factory_minor
 Kwangtung : 1 flag, 1 factory_minor
 French Indo China : 1 flagProduction/PUs Summary : Germans : 54 / 59 
 Russians : 31 / 42
 Japanese : 21 / 24
 Americans : 58 / 83
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 20 / 24
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 figured I’d just finish the turn. ggs. okay I will admit it, I was pretty lucky vs japan. my 1 sub vs sub carrier. then the usa battle to sink the transports… was pretty much an all or nothing deal, I thought anzac would have to finish it up… finished it with uk pacific which was a surprise. 
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 I had to take chances and make big things happen. It is better to burn out than to fade away! 
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