ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
- 
					
					
					
					
 thing is i am not in a hurry. :P 
- 
					
					
					
					
 I know the odds of going for the vc win for germany may not have been so great. 
- 
					
					
					
					
 what were they, probably at least 0.002% i would say. 
- 
					
					
					
					
 idk i haven’t been calculating russia vs germany as of late. 
- 
					
					
					
					
 Well either way russia would have to attack your men otherwise you’d get to volgograd and that is a wrap. 
- 
					
					
					
					
 Thing is you would have to hold volgograd and egypt without losing uk for a whole round… so even if you got volgograd and egypt… you would have to hold it for one full round (till the next turn of the country you took it with). So USA has the opportunity to take london for a turn and reset the whole clock. This is why I am in the atlantic chilling by london, so when you move in for your VCs, I move in to stop the win. That is why I keep getting carrier fighters so I can take london and then defend my ships. Originally veqryn’s russian units to asia was a bluff, we were going to pull it back to the europe front, but we ended up just going with it. 
- 
					
					
					
					
 Hard to say what would have happened without a big showdown between germany and russia to be honest. 
- 
					
					
					
					
 @Cow: Hard to say what would have happened without a big showdown between germany and russia to be honest. i think it’s your turn Cow. are you still stalling? 
- 
					
					
					
					
 veqryn’s turn. 
- 
					
					
					
					
 was in hong kong for 2 days, will post right now btw, i don’t think germany/axis has a chance in hell of victory anymore you have to hold 8 VC in europe side for 1 full round (not a half round), and I honestly do not think you have a chance of getting it for even a single round 
- 
					
					
					
					
 cow, i have roughly 50% on killing all units in syria. 
 I can attack with 11 mech, 1 tank, and 1 bomber.
 If i am losing, i can retreat to iraq or trans-jordanof course, if i am losing, i will be losing by a lot, because it is an “all 1s” attack other options: sit in iraq or sit in transjordan 
- 
					
					
					
					
 I do not control you. Do what you feel. you do not need to be in asia anymore, I got it. just give me the inf and aa guns for china. if anything you can setup to blitz malaya back. though usa can do that. 
- 
					
					
					
					
 In other words do whatever you feel like. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Purchase Units - Russians 
 Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 11 mech_infantrys moved from Northwest Persia to Syria
 1 armour moved from Egypt to Syria
 1 bomber moved from Russia to Syria
 1 armour moved from Jehol to Buyant-Uhaa
 Russians take Buyant-Uhaa from Japanese
 1 armour moved from Buyant-Uhaa to Jehol
 1 mech_infantry moved from Ulaanbaatar to Buryatia
 2 bombers moved from Anhwe to Buryatia
 1 infantry moved from Vologda to Archangel
 2 infantry moved from Bryansk to Western Ukraine
 1 fighter moved from Russia to Archangel
 1 fighter moved from Volgograd to Western UkraineCombat - Russians 
 Battle in Archangel
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Archangel
 Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Western Ukraine
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 3/3 hits
 Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Buryatia
 Russians attack with 2 bombers and 1 mech_infantry
 Japanese defend with 1 infantry
 Russians roll dice for 2 bombers and 1 mech_infantry in Buryatia, round 1 : 1/3 hits
 Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Buryatia
 Russians win, taking Buryatia from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Syria
 Russians attack with 1 armour, 1 bomber and 11 mech_infantrys
 Germans defend with 4 infantry; Italians defend with 2 aaGuns, 1 artillery and 5 infantry
 AA guns fire in Syria : 0/1 hits
 Russians roll dice for 1 armour, 1 bomber and 11 mech_infantrys in Syria, round 1 : 2/13 hits
 Italians roll dice for 2 aaGuns, 1 artillery and 9 infantry in Syria, round 1 : 2/10 hits
 2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Russians lost in Syria
 Russians roll dice for 1 armour, 1 bomber and 9 mech_infantrys in Syria, round 2 : 1/11 hits
 Italians roll dice for 1 artillery and 9 infantry in Syria, round 2 : 4/10 hits
 1 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Syria
 1 armour owned by the Russians and 5 mech_infantrys owned by the Russians retreated to Iraq
 Italians win with 1 artillery and 8 infantry remaining. Battle score for attacker is -11
 Casualties for Germans: 1 infantry
 Casualties for Russians: 6 mech_infantrys
 Casualties for Italians: 2 aaGunsNon Combat Move - Russians 
 1 bomber moved from Syria to Iraq
 3 mech_infantrys moved from Caucasus to Iraq
 1 armour moved from Anhwe to Chahar
 2 aaGuns and 2 infantry moved from Anhwe to Chahar
 2 mech_infantrys moved from Anhwe to Chahar
 1 mech_infantry moved from Anhwe to Chahar
 1 mech_infantry moved from Kiangsi to Anhwe
 1 armour and 7 mech_infantrys moved from Anhwe to Jehol
 2 bombers moved from Buryatia to Yenisey
 3 infantry moved from Ukraine to Bryansk
 1 mech_infantry moved from Volgograd to Northwest Persia
 1 infantry moved from Volgograd to Tambov
 2 mech_infantrys moved from Russia to Volgograd
 1 infantry moved from Russia to Vologda
 1 artillery and 8 infantry moved from Russia to Bryansk
 1 fighter moved from Archangel to Russia
 1 fighter moved from Western Ukraine to BryanskPlace Units - Russians 
 7 artilleries and 3 infantry placed in Russia
 Russians undo move 1.
 6 artilleries and 4 infantry placed in Russia
 1 artillery and 1 infantry placed in Volgograd
 Russians undo move 2.
 Russians undo move 1.
 7 artilleries and 3 infantry placed in Russia
 2 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsTerritory Summary for Russians : Jehol : 1 flag, 2 armour and 7 mech_infantrys 
 Chahar : 1 flag, 2 aaGuns, 1 armour, 2 infantry and 3 mech_infantrys
 Yenisey : 1 flag, 2 bombers
 Buryatia : 1 flag, 1 mech_infantry
 Olgiy : 1 flag
 Dzavhan : 1 flag
 Central Mongolia : 1 flag
 Buyant-Uhaa : 1 flag
 Ulaanbaatar : 1 flag
 Tsagaan Olom : 1 flag
 Alexandria : 1 flag
 Egypt : 1 flag, 1 infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Bryansk : 1 flag, 2 aaGuns, 14 artilleries, 1 fighter and 49 infantry
 Archangel : 1 flag, 1 infantry
 Russia : 1 flag, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter and 3 infantry
 Tambov : 1 flag, 1 infantry
 Ukraine : 1 flag, 1 factory_minor
 Western Ukraine : 1 flag, 1 infantry
 Vologda : 1 flag, 1 artillery and 2 infantry
 Volgograd : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
 Iraq : 1 flag, 1 armour, 1 bomber and 8 mech_infantrys
 Northwest Persia : 1 flag, 1 mech_infantry
 Persia : 1 flagProduction/PUs Summary : Germans : 56 / 59 
 Russians : 33 / 42
 Japanese : 22 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 not as well as i hoped but at least it wasn’t the slaughter it could have been (freaking dice) 
- 
					
					
					
					
 yeah yeah i know I forgot for 5 turns to move the 2 siberian us infantry. 
- 
					
					
					
					
 bump for japan 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Buryatia
 1 infantry moved from Malaya to Shan State
 1 armour moved from Malaya to Shan State
 3 armour moved from Malaya to Shan State
 1 submarine moved from 36 Sea Zone to 44 Sea Zone
 2 fighters moved from 37 Sea Zone to 42 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 armour moved from Manchuria to Buryatia
 1 fighter moved from Manchuria to Soviet Far East
 1 infantry moved from Amur to 5 Sea Zone
 1 infantry moved from Siberia to 5 Sea Zone
 2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
 2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Japanese 
 Japanese creates battle in territory 36 Sea Zone
 Battle in Soviet Far East
 Japanese attack with 1 fighter and 2 infantry
 Americans defend with 2 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 : 2/3 hits
 Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
 2 infantry owned by the Americans lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in 36 Sea Zone
 Japanese attack with 2 submarines
 British defend with 1 fighter; Americans defend with 1 carrier
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 carrier owned by the Americans
 British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
 British roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 36 Sea Zone
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits
 1 carrier owned by the Americans lost in 36 Sea Zone
 1 submarine owned by the Japanese Submerged
 British win with 1 fighter remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 carrier
 Battle in 44 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 2 fighters
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Japanese lost in 42 Sea Zone
 Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
 1 fighter owned by the Japanese lost in 42 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
 Casualties for Japanese: 2 fighters
 Battle in Shan State
 Japanese attack with 4 armour and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 : 3/5 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Buryatia
 Japanese attack with 1 armour and 1 infantry
 Russians defend with 1 mech_infantry
 Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 : 1/2 hits
 Russians roll dice for 1 mech_infantry in Buryatia, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 1 fighter owned by the British forced to land in 35 Sea ZoneNon Combat Move - Japanese 
 1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese 
 2 mech_infantrys placed in Malaya
 3 infantry placed in Manchuria
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
 Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese : Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry 
 Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
 Hainan : 1 flag, 1 harbour
 Shan State : 1 flag, 4 armour and 1 infantry
 Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
 New Guinea : 1 flag
 Guam : 1 flag, 1 airfield
 Sakha : 1 flag
 Soviet Far East : 1 flag, 2 infantry
 Amur : 1 flag
 Siberia : 1 flag, 1 fighter
 Buryatia : 1 flag, 1 armour and 1 infantry
 41 Sea Zone : 1 flag
 44 Sea Zone : 1 flag, 1 submarine
 43 Sea Zone : 1 flag
 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
 36 Sea Zone : 1 flag, 1 submarine
 3 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
 80 Sea Zone : 1 flagProduction/PUs Summary : Germans : 56 / 59 
 Russians : 31 / 42
 Japanese : 25 / 24
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 16 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 3 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 11 times
 6 was rolled 5 times
 Average roll : 3.667
 Median : 4.000
 Variance : 1.371
 Standard Deviation : 1.171
 Total rolls : 36Null / Other 
 1 was rolled 1 times
 5 was rolled 4 times
 Average roll : 4.200
 Median : 5.000
 Variance : 4.250
 Standard Deviation : 2.062
 Total rolls : 5Japanese Combat 
 1 was rolled 5 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.476
 Median : 4.000
 Variance : 0.550
 Standard Deviation : 0.742
 Total rolls : 21ANZAC Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Russians Combat 
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 5.333
 Median : 6.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3UK_Pacific Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
- 
					
					
					
					
 bad luck there SPD :| 
- 
					
					
					
					
 i guess losing those 2 anzac fighters against a jap bomber just got evened out…. still, it sucks whenever that happens (one reason i tend to play LL) 
Suggested Topics
 





 
		 
		





