ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Purchase Units - Italians 
 Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to UkraineCombat - Italians 
 Strategic bombing raid in Ukraine
 AA guns fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians 
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 3 infantry moved from Northern Italy to 97 Sea Zone
 2 aaGuns moved from Northern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
 2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
 2 mech_infantrys moved from Eastern Poland to Yugoslavia
 1 armour moved from Eastern Poland to Yugoslavia
 2 fighters moved from United Kingdom to Southern Italy
 1 bomber moved from Ukraine to YugoslaviaPlace Units - Italians 
 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians : Southern France : 1 flag, 1 factory_minor and 1 harbour 
 Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
 France : 1 flag, 1 infantry
 Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
 Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
 Baltic States : 1 flag
 Novgorod : 1 flag, 1 aaGun
 99 Sea Zone : 1 flag, 1 submarine and 3 transports
 97 Sea Zone : 1 flag
 Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrysProduction/PUs Summary : Germans : 56 / 70 
 Russians : 32 / 43
 Japanese : 26 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 19 / 16
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Russians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 yeah i worked it in while i was waiting for a big file to print… 
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 one edit. sub to z98 
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 Veqryn’s a spook? 
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 yeah he is spooky sometimes lol. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 44 Sea Zone to 57 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 2 fighters moved from 35 Sea Zone to Guam
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 ANZAC take 6 Sea Zone from Japanese
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC 
 Battle in 57 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 57 Sea Zone
 ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 : 0/1 hits
 ANZAC win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Celebes
 Battle in Guam
 ANZAC attack with 2 fighters
 Japanese defend with 1 airfield and 1 bomber
 ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
 1 fighter owned by the ANZAC lost in Guam
 ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
 Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
 Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 2 fighters
 Battle in Dutch New Guinea
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 armour
 ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
 Japanese roll dice for 1 armour in Dutch New Guinea, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
 ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 aaGun and 3 infantry moved from South Australia to New South Wales
 1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 22 PUs totalTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour 
 India : 1 flag, 1 infantry
 Queensland : 1 flag, 1 airfield and 1 harbour
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
 Celebes : 1 flag, 1 artillery and 1 infantry
 Java : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag, 1 artillery
 Sumatra : 1 flag, 1 infantry
 42 Sea Zone : 1 flag, 1 destroyer
 44 Sea Zone : 1 flag, 1 transport
 45 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 submarine
 57 Sea Zone : 1 flag, 1 submarine
 62 Sea Zone : 1 flag, 1 transport
 French Madagascar : 1 flag
 72 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary : Germans : 56 / 70 
 Russians : 32 / 43
 Japanese : 23 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.091
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 11Japanese Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 Average roll : 1.500
 Median : 1.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Combat Move - French Non Combat Move - French 
 2 infantry moved from Tunisia to LibyaTurn Complete - French 
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 Battle in Guam 
 ANZAC attack with 2 fighters
 Japanese defend with 1 airfield and 1 bomber
 ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
 1 fighter owned by the ANZAC lost in Guam
 ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
 Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
 Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 2 fightersJapanese Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 Average roll : 1.500
 Median : 1.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7bullshit lol 
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 I am just happy japan is down to 3 fighters now. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Purchase Units - Germans 
 Germans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 bomber moved from Eastern Poland to Western Ukraine
 1 bomber moved from Novgorod to Western UkraineCombat - Germans 
 Battle in Western Ukraine
 Germans attack with 2 bombers and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 bombers moved from Western Ukraine to Western Germany
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 2 infantry moved from Yugoslavia to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Syria
 1 fighter moved from 99 Sea Zone to Southern Italy
 1 fighter moved from Southern Italy to Western Germany
 2 tactical_bombers moved from Southern Italy to Western Germany
 1 infantry moved from Slovakia Hungary to Eastern Poland
 12 infantry moved from Germany to Slovakia Hungary
 4 infantry moved from Western Germany to Germany
 2 fighters moved from Southern Italy to Western Germany
 1 fighter moved from Western Germany to Novgorod
 2 fighters moved from United Kingdom to Western Germany
 1 tactical_bomber moved from United Kingdom to Western Germany
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Germany
 2 infantry moved from Germany to Slovakia Hungary
 2 armour moved from Eastern Poland to Germany
 1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Eastern Poland to Yugoslavia
 2 submarines moved from 99 Sea Zone to 95 Sea ZonePlace Units - Germans 
 7 fighters placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 10
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
 Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans : Scotland : 1 flag, 1 airfield 
 United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 Syria : 1 flag, 4 infantry
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 14 infantry
 Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
 Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
 Belarus : 1 flag
 Karelia : 1 flag
 Vyborg : 1 flag
 Archangel : 1 flag, 1 infantry
 Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
 Bessarabia : 1 flag
 Western Ukraine : 1 flag, 1 infantry
 Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
 125 Sea Zone : 1 flag
 113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
 95 Sea Zone : 1 flag, 2 submarines
 93 Sea Zone : 1 flag, 3 submarines
 Eire : 1 flag
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 Greece : 1 flag
 99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
 Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
 Finland : 1 flagProduction/PUs Summary : Germans : 59 / 59 
 Russians : 29 / 43
 Japanese : 23 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3.500
 Median : 3.500
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Null / Other 
 3 was rolled 2 times
 Average roll : 3.000
 Median : 3.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Germans Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Russians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 i don’t know how blockades work in this game yet. can someone please explain blockade rules succinctly? thanks 
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 ah, i see. each sub gets to roll 2 dice… and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory. maximum convoy damage! very nice for the moo. :lol: 
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 1 less fighter 4 u next turn. Don’t worry you won’t make income for the british island next turn either. :) 
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 well at least you made usa buy easy to plan. carrier fighter fighter carrier fighter fighter lol. 
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 Kind of want to liberate london and take my small chance of defending. hmm 
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 there are only 5 days left and then Gargantua is going to rule on the game outcome anyway so I doubt it will even get back around to a German turn. :lol: 
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 hmm when games come to this, I usually like to see a big battle before it ends. I think the allies can take a big loss, I may as well move in. 
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 I still don’t get why germany didn’t attempt to move in for volgograd and try to use air to clear out egypt or something… dumping a bunch of inf on uk would allow you hold it for awhile maybe. hmm… I would have gone all out. Still the shuffling of men to the middle east is a problem you could build upon. uk pacific isn’t exactly banking at the moment, but it should grow to 25 ipc which is not too shabby. Allies are up 500 TUV at the end of Germany’s turn with a considerable income advantage… I would suspect the axis would want to move in for the europe win. 
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 part of my problem is i do not know what constitutes the europe win? like i said, i think garg probably would have won the game, it’s too bad he didn’t have the time. 
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 i don’t really understand the technical victory conditions we are supposed to be playing for… i know about the 6 victory cities in the pacific that if japan holds for a full turn (what constitutes a full turn exactly - German turn to German turn or any power through a full round and back to that power). is it basically that you have to satisfy EITHER the G40 europe OR the G40 pacific victory conditions? is there somewhere on these boards that CLEARLY spells this out? 
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