sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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My turn is fine, don’t spook me veqryn.
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I’m sorry cow…. I must have been in history mode, right before (or during) placement phase, when I calced that battle.
You are right…
LOL
i hope i didn’t cause you to piss your pants or anything…
if i did, just send me the dry cleaning bill
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i’m extremely busy this week. with Cow taking so long to do his move, I’m not sure we will have time to finish this one now - it’s got to be called by Oct 31 right?
satin, can you do the italian turn? or can someone else jump in and spot us with italy? :lol:
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I can give it the old college try. Just pm me your command framework, and I will do my best.
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Well, looks like Italy’s turn is being done now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
2 fighters moved from United Kingdom to Southern Italy
1 bomber moved from Ukraine to YugoslaviaPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
France : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Baltic States : 1 flag
Novgorod : 1 flag, 1 aaGun
99 Sea Zone : 1 flag, 1 submarine and 3 transports
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrysProduction/PUs Summary :
Germans : 56 / 70
Russians : 32 / 43
Japanese : 26 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 19 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
yeah i worked it in while i was waiting for a big file to print…
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one edit. sub to z98
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Veqryn’s a spook?
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yeah he is spooky sometimes lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 57 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 57 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield and 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in Guam
ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fighters
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 aaGun and 3 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 submarine
57 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 transport
French Madagascar : 1 flag
72 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 32 / 43
Japanese : 23 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield and 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in Guam
ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fightersJapanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7bullshit
lol
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I am just happy japan is down to 3 fighters now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Western Germany
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Novgorod
2 fighters moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 infantry moved from Germany to Slovakia Hungary
2 armour moved from Eastern Poland to Germany
1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Yugoslavia
2 submarines moved from 99 Sea Zone to 95 Sea ZonePlace Units - Germans
7 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 14 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
95 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 3 submarines
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 59
Russians : 29 / 43
Japanese : 23 / 31
Americans : 56 / 82
Chinese : 20 / 25
British : 20 / 0
UK_Pacific : 17 / 13
Italians : 13 / 18
ANZAC : 22 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i don’t know how blockades work in this game yet. can someone please explain blockade rules succinctly? thanks
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ah, i see. each sub gets to roll 2 dice… and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory. maximum convoy damage! very nice for the moo. :lol:
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1 less fighter 4 u next turn.
Don’t worry you won’t make income for the british island next turn either. :)
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well at least you made usa buy easy to plan. carrier fighter fighter carrier fighter fighter lol.
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Kind of want to liberate london and take my small chance of defending. hmm
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