ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
- 
					
					
					
					
 sry veqryn I really wanted to get some sleep so I posted it sooner than later. 
- 
					
					
					
					
 My turn is fine, don’t spook me veqryn. 
- 
					
					
					
					
 I’m sorry cow…. I must have been in history mode, right before (or during) placement phase, when I calced that battle. You are right… LOL i hope i didn’t cause you to piss your pants or anything… if i did, just send me the dry cleaning bill 
- 
					
					
					
					
 i’m extremely busy this week. with Cow taking so long to do his move, I’m not sure we will have time to finish this one now - it’s got to be called by Oct 31 right? satin, can you do the italian turn? or can someone else jump in and spot us with italy? :lol: 
- 
					
					
					
					
 I can give it the old college try. Just pm me your command framework, and I will do my best. 
- 
					
					
					
					
 Well, looks like Italy’s turn is being done now. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Purchase Units - Italians 
 Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to UkraineCombat - Italians 
 Strategic bombing raid in Ukraine
 AA guns fire in Ukraine : 0/1 hits
 Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians 
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 3 infantry moved from Northern Italy to 97 Sea Zone
 2 aaGuns moved from Northern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
 2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
 2 mech_infantrys moved from Eastern Poland to Yugoslavia
 1 armour moved from Eastern Poland to Yugoslavia
 2 fighters moved from United Kingdom to Southern Italy
 1 bomber moved from Ukraine to YugoslaviaPlace Units - Italians 
 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians : Southern France : 1 flag, 1 factory_minor and 1 harbour 
 Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
 France : 1 flag, 1 infantry
 Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
 Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
 Baltic States : 1 flag
 Novgorod : 1 flag, 1 aaGun
 99 Sea Zone : 1 flag, 1 submarine and 3 transports
 97 Sea Zone : 1 flag
 Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrysProduction/PUs Summary : Germans : 56 / 70 
 Russians : 32 / 43
 Japanese : 26 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 19 / 16
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Russians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
- 
					
					
					
					
 yeah i worked it in while i was waiting for a big file to print… 
- 
					
					
					
					
 one edit. sub to z98 
- 
					
					
					
					
 Veqryn’s a spook? 
- 
					
					
					
					
 yeah he is spooky sometimes lol. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 44 Sea Zone to 57 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 2 fighters moved from 35 Sea Zone to Guam
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 submarine moved from 33 Sea Zone to 6 Sea Zone
 ANZAC take 6 Sea Zone from Japanese
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC 
 Battle in 57 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 57 Sea Zone
 ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 : 0/1 hits
 ANZAC win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Celebes
 Battle in Guam
 ANZAC attack with 2 fighters
 Japanese defend with 1 airfield and 1 bomber
 ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
 1 fighter owned by the ANZAC lost in Guam
 ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
 Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
 Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 2 fighters
 Battle in Dutch New Guinea
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 armour
 ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
 Japanese roll dice for 1 armour in Dutch New Guinea, round 1 : 1/1 hits
 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
 ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 aaGun and 3 infantry moved from South Australia to New South Wales
 1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 22 PUs totalTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour 
 India : 1 flag, 1 infantry
 Queensland : 1 flag, 1 airfield and 1 harbour
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
 Celebes : 1 flag, 1 artillery and 1 infantry
 Java : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag, 1 artillery
 Sumatra : 1 flag, 1 infantry
 42 Sea Zone : 1 flag, 1 destroyer
 44 Sea Zone : 1 flag, 1 transport
 45 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 submarine
 57 Sea Zone : 1 flag, 1 submarine
 62 Sea Zone : 1 flag, 1 transport
 French Madagascar : 1 flag
 72 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary : Germans : 56 / 70 
 Russians : 32 / 43
 Japanese : 23 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.091
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 11Japanese Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 Average roll : 1.500
 Median : 1.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :13 Combat Move - French Non Combat Move - French 
 2 infantry moved from Tunisia to LibyaTurn Complete - French 
- 
					
					
					
					
 Battle in Guam 
 ANZAC attack with 2 fighters
 Japanese defend with 1 airfield and 1 bomber
 ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
 Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
 1 fighter owned by the ANZAC lost in Guam
 ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
 Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
 ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
 Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
 1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
 Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 2 fightersJapanese Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 Average roll : 1.500
 Median : 1.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7bullshit lol 
- 
					
					
					
					
 I am just happy japan is down to 3 fighters now. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :14 Purchase Units - Germans 
 Germans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 bomber moved from Eastern Poland to Western Ukraine
 1 bomber moved from Novgorod to Western UkraineCombat - Germans 
 Battle in Western Ukraine
 Germans attack with 2 bombers and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 bombers moved from Western Ukraine to Western Germany
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 2 infantry moved from Yugoslavia to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to Syria
 1 fighter moved from 99 Sea Zone to Southern Italy
 1 fighter moved from Southern Italy to Western Germany
 2 tactical_bombers moved from Southern Italy to Western Germany
 1 infantry moved from Slovakia Hungary to Eastern Poland
 12 infantry moved from Germany to Slovakia Hungary
 4 infantry moved from Western Germany to Germany
 2 fighters moved from Southern Italy to Western Germany
 1 fighter moved from Western Germany to Novgorod
 2 fighters moved from United Kingdom to Western Germany
 1 tactical_bomber moved from United Kingdom to Western Germany
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Germany
 2 infantry moved from Germany to Slovakia Hungary
 2 armour moved from Eastern Poland to Germany
 1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Eastern Poland to Yugoslavia
 2 submarines moved from 99 Sea Zone to 95 Sea ZonePlace Units - Germans 
 7 fighters placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 10
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
 Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans : Scotland : 1 flag, 1 airfield 
 United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 Syria : 1 flag, 4 infantry
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 14 infantry
 Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
 Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
 Belarus : 1 flag
 Karelia : 1 flag
 Vyborg : 1 flag
 Archangel : 1 flag, 1 infantry
 Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
 Bessarabia : 1 flag
 Western Ukraine : 1 flag, 1 infantry
 Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
 125 Sea Zone : 1 flag
 113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
 95 Sea Zone : 1 flag, 2 submarines
 93 Sea Zone : 1 flag, 3 submarines
 Eire : 1 flag
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 Greece : 1 flag
 99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
 Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
 Finland : 1 flagProduction/PUs Summary : Germans : 59 / 59 
 Russians : 29 / 43
 Japanese : 23 / 31
 Americans : 56 / 82
 Chinese : 20 / 25
 British : 20 / 0
 UK_Pacific : 17 / 13
 Italians : 13 / 18
 ANZAC : 22 / 22
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3.500
 Median : 3.500
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Null / Other 
 3 was rolled 2 times
 Average roll : 3.000
 Median : 3.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Germans Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Russians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
- 
					
					
					
					
 i don’t know how blockades work in this game yet. can someone please explain blockade rules succinctly? thanks 
- 
					
					
					
					
 ah, i see. each sub gets to roll 2 dice… and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory. maximum convoy damage! very nice for the moo. :lol: 
- 
					
					
					
					
 1 less fighter 4 u next turn. Don’t worry you won’t make income for the british island next turn either. :) 
- 
					
					
					
					
 well at least you made usa buy easy to plan. carrier fighter fighter carrier fighter fighter lol. 
Suggested Topics
 






 
		 
		





